• I have a great experience in Maya, i have 8+ years of production experience. specially all technical parts like rendering ,rigging , scripting and dynamics .I have a great knowledge of python and MEL and i have been learning C++ for a year until now, i took 9 courses in it in “Rigging Dojo” ,"udemy " and “University of Michigan”,and i start to implement it in the workflow.
• I have a solid understanding of the musculature anatomy and topology and i have created my own body with a perfect topology based on the muscles groups for both body and face.
• I have been responsible for the rigging and rendering workflow for a TV series for 3 seasons until now,I have created a python script to generate a procedural facial rigging joint based and it used for rig more than 120 character and i have modified the “rapid rig” script to meet our need in the pipeline.
• I created a lot of scripts for everyday tasks using python and MEL now no one need to do any boring stuff
• I created a script for creating a complex environment
• I have created a pipeline script that takes the joints and control placement based on the vertex ID and i have worked with the molders to make a base mesh to create all characters from it then the script places all the joints in its correct location then importing the skin weights also based on the vertex ID • I
m really self motivated i’m working really hard to push my knowledge boundaries.
MAYA:
Expert.
MUDBOX:
Advanced.
NUKE:
Intermediate to Advanced.
REALFLOW:
Intermediate.
ZBRUSH:
Intermediate.
MARI:
Intermediate to Advanced.
PHOTOSHOP:
Expert.
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