I’m a full-stack Audio Designer with experience working at every point in the game and film audio pipeline, from asset creation, through to implementation and testing. I can implement audio directly in-engine, or through middleware like Wwise or Fmod if more complex behaviour is required, allowing the programmers a well-earned break!
I aim to bring a physicality and context to the audio design, immersing viewers in an expressive sonic world that responds to their actions.
I have been working in Sound Design and Composition for the past 5 years. Additionally, I have a Masters degree in professional games development and experience working across a variety of team sizes. My work has been featured by The Guardian, Rock, Paper, Shotgun and The Gadget Show on the UK’s Channel 5, among others.
To discuss your budget and requirements - or even just to chat, please get in touch.
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