Browse Freelancers

chevron-down
Substance Painter
Role
Skill
No Results Found
Location
heart
Expert in: Adobe Photoshop, Prototype, Pitch Deck + 15 more
I am an accomplished Art Director and creative leader, highly experienced in interactive entertainment. I have proven expertise delivering multiple titles across all stages of production, working embedded in teams or B2B. Bringing ideas to life through concept art and immersive 2D/3D design & production, I provide clear communication and fast, effective feedback loops that keep the creative processes flowing.
More info
heart
Expert in: Adobe Illustrator, Adobe Photoshop, Book Illustration + 4 more
Hello! My name is Darius. I'm an illustrator, gallery artist & entrepreneur. Thanks for considering me for your position! I'm also happy to provide references on request. I bring a strong foundation in light, color, anatomy, pattern, and visual storytelling to every project. I thrive in fast-paced creative environments, enjoy collaborating with teams, and love translating client ideas into vivid, print-ready artwork. I'm always open to feedback and eager to learn new styles and techniques.
More info
heart
Expert in: 3D Animation, 3D Design, 3D Model + 13 more
I'm a creative, detail-oriented 3D artist specializing in CGI and VFX for advertising campaigns, with a strong focus on eye-catching visuals and social-media-ready content. I enjoy collaborating with marketing teams to translate ideas into cinematic, production-ready assets and deliver high-quality visuals within tight timelines.
More info
heart
Expert in: 3D Design, Adobe Illustrator, Adobe Photoshop + 22 more
I'm Brent Elliott White, a professional illustrator and designer with 20+ years of experience creating compelling visual content across music, editorial, advertising, and entertainment. I specialize in album cover art, concept design, editorial illustration, and commercial storyboards. I've had the privilege of creating artwork for Grammy Award-winning and nominated albums and for major publications including The Wall Street Journal. My work blends traditional illustration with 3D modeling and motion-ready visuals to tell stories across media, from branding and touring visuals to editorial and narrative storytelling.
More info
heart
Expert in: Blender, Substance Painter, Autodesk Maya + 3 more
I’m Chirag Chadha, a 3D Environment Artist with a Master’s degree in Game Arts and Design from the University of Hertfordshire. I focus on real-time world building, creating immersive and atmospheric environments using Unreal Engine and Blender. My work combines modular asset creation, hard-surface modelling, PBR workflows, and cinematic lighting to craft visually compelling, performance-ready game spaces. With a Bachelor’s in Mechanical Engineering (Robotics and Automation), I bring a structured, analytical approach to my creative process. This technical foundation helps me understand systems, optimisation, and problem-solving within real-time pipelines, allowing me to balance artistic vision with engine performance. I’ve worked on large-scale cinematic environment projects, taking ideas from concept development through asset production, lighting, and final presentation. I’m passionate about world-building, composition, and environmental storytelling, and I’m driven to contribute to ambitious game projects where art, technology, and gameplay intersect.
More info
heart
Expert in: Adobe Photoshop, Illustration, Adobe Illustrator + 10 more
I’m a senior illustrator and concept artist with 12+ years of professional experience creating character-driven and world-building artwork for games, tabletop, and entertainment. I’ve collaborated with studios and publishers such as Renegade Game Studios, Electronic Arts, Hasbro, nWay, and other independent teams, delivering production-ready illustrations across a wide range of styles and scopes. My background combines strong fundamentals, fast iteration, and close collaboration with art directors to ensure visuals are both expressive and practical for production.
More info
heart
Expert in: Comic Strip, ZBrush, Substance Painter + 20 more
Hi, I'm Gio, owner and Creative Director of Talos Creative, an award-winning animation and digital illustration agency based in the UK. With nearly 30 years of experience, I specialize in crafting high-impact cinematic 3D animation and character-driven storytelling for games, film, and brands. I’ve worked with top global clients such as Microsoft, PayPal, Nike, and Ford to create stunning visuals that captivate audiences. I’m passionate about helping clients navigate the creative process smoothly while bringing their ideas to life through eye-catching digital content, cinematic trailers, logo designs, and marketing material. Let’s collaborate to create something incredible that elevates your brand or project.
More info
heart
Expert in: 3D Design, 3D Animation, Animation + 17 more
I’ve developed expertise in creating impactful and immersive videos and visuals. Whether it’s 3D animation, motion design, video editing, or filming, I love transforming concepts into visual experiences that captivate and tell a story.
More info
heart
Expert in: 3D Design, Product Design, Adobe Photoshop + 10 more
I’m a designer and 3D artist with a Master’s in Product Design and Engineering, passionate about transforming ideas into meaningful visual experiences. My work blends design thinking, technical precision, and artistic expression, bringing together everything I love about creativity and technology. Throughout my professional and personal projects, I’ve explored a wide range of 3D projects, from product and brand animations to architectural visualization and interactive web configurators. Whether I’m refining details in a model, developing an animation, or shaping a user experience, I’m driven by the process of turning concepts into engaging, realistic, and emotional visuals.
More info
heart
Expert in: Blender, Adobe Photoshop, Adobe After Effects + 5 more
Hi, I’m Jake Merkel, a 3D Artist and Blender specialist with over three years of experience delivering high-impact 3D product renders and animations for advertising and marketing campaigns. I excel in product-focused lighting, rendering, and post-production using Blender, Photoshop, and After Effects, managing the full 3D asset pipeline from concept to polished marketing visuals. I create texture-rich assets and realistic materials, build and render from safe, production-ready workflows, and collaborate with marketing teams to illustrate product features and design directions. I enjoy exploring color and material combinations to drive compelling visuals and efficient post-production processes.
More info
heart
Expert in: 3D Animation, 2D Animation, 3D Model + 18 more
Hi! I’m a freelance animator and illustrator with a solid 3D generalist skill set and 10 years of experience across games, interactive experiences, AR/VR and branded content. I work best in small, agile teams where versatility matters - tackling creative and technical challenges across disciplines, and delivering polished results under real production constraints. My focus is always on solid craft, clear storytelling and efficient workflows.
More info
heart
Expert in: 3D Design, 3D Model, Autodesk Maya + 8 more
Hi, I’m Hemanga Dutta, a senior 3D Character and Asset Artist based in Dibrugarh, India, currently working remotely for LeeLooLXP in Luxembourg. I create stylized 3D game characters and props, using Maya, ZBrush, and Substance 3D Painter, and I also paint textures for low-poly models. I love turning my imagination into cartoons and 3D characters, and I enjoy sketching ideas that I can develop into fully finished models in Maya , ZBrush and Substance 3D painter. I’ve completed 3D certificate courses on Udemy and hold a graduation from Dibrugarh University. My portfolio includes stylized monsters, characters, and assets. My Work link is hemangadutta.artstation.com
More info
heart
Expert in: Animation, Autodesk Maya, Unity 3D + 9 more
Hi, I’m Shahin Ghahremani, a Gameplay Animator, 3D Rigger, and Technical Artist with 12 years of industry experience. I’ve shipped four game titles—Bake ‘n Switch, Torchlight 3, Nightstream, and MythWalker—and I specialize in expressive character performance, robust rigs, and optimized skinning for games from mobile to PC. I also automate portions of the animation pipeline with MEL and Python to speed up production while preserving quality. Based in Los Angeles, I collaborate with cross-disciplinary teams to implement lively in-game animation and cinematic sequences. I’m passionate about pushing animation quality, responsive character movement, and scalable pipelines, and I mentor junior riggers and artists to help them grow in rigging, asset creation, and tooling.
More info
heart
Expert in: Clip Studio Paint, Autodesk Maya
Hi, I'm Catarina Bilro, an animator, storyboarder, and concept artist with experience in character and environment design, animation, and storyboarding. I've worked on projects like Gruta das Lágrimas, adapting visual styles as stories evolve and creating stop-motion product animations. Currently, I'm pursuing a master's degree in digital animation to deepen my skills and excited to share my 2D animation projects soon. I'm passionate about visual storytelling and always eager to collaborate on creative projects.
More info
heart
Expert in: 3D Animation, Animation, Game Design + 9 more
I’m a Character and Gameplay Animator with over 6+ years of experience creating polished, story-driven animation for games, cinematics, and interactive media. Specifically I was an animator on Naughty Dogs The Last of Us Part 2 and Nintendo's Metroid Prime 4 : Beyond. Most recently, I was Lead Gameplay Animator at GameFam, where I shipped the Roblox title My Hero Academia: Ultimate Battlegrounds. In that role, I led character and cinematic animation, developed reusable rigging and animation systems, and collaborated closely with our art director, and engineers, while simultaneously creating camera animation, cinematic sequences, and rendering assets for our in-game UI and promotional use. My background includes not only character and gameplay animation, but also rigging, modeling, and texturing, giving me an understanding of the animation pipeline from start to finish.
More info
empty user Roles
heart
user displayname
No roles
vulputate rhoncus. Mauris In vitae accumsan quam. Pellentesque convallis nisl vitae nisl tincidunt, ut aliquam velit bibendum. Nullam eget sagittis est. Vivamus sit amet finibus nunc. Nam eu mauris commodo, tempor tortor id, rutrum purus. Praesent condimentum ullamcorper fringilla. Aliquam erat volutpat.
Twine

Connect with our global network and bring the freelancers to you.

Post a project