I am a 3D Animator and Rigger with 15+ years of experience delivering character animation, rigging, and Mocap-driven sequences for AAA and mobile games. I’ve shipped titles using Unreal Engine and Unity, and I’ve worked across pipelines that include Maya, MotionBuilder, and MetaHuman workflows. I thrive in cross-functional teams, balancing technical rigging with expressive animation to bring characters and cinematic moments to life.
Over the years I’ve collaborated with game designers, artists, and AI programmers on NFT/crypto projects as well as traditional titles, mentoring teammates and leading animation pipelines. I’m always open to feedback, patient, flexible, and dedicated to the team’s success and quality animation.
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