I am a 3D Animator and Rigger with 15+ years of experience delivering character animation, rigging, and Mocap-driven sequences for AAA and mobile games. I’ve shipped titles using Unreal Engine and Unity, and I’ve worked across pipelines that include Maya, MotionBuilder, and MetaHuman workflows. I thrive in cross-functional teams, balancing technical rigging with expressive animation to bring characters and cinematic moments to life. Over the years I’ve collaborated with game designers, artists, and AI programmers on NFT/crypto projects as well as traditional titles, mentoring teammates and leading animation pipelines. I’m always open to feedback, patient, flexible, and dedicated to the team’s success and quality animation.

Ali Hosseini

I am a 3D Animator and Rigger with 15+ years of experience delivering character animation, rigging, and Mocap-driven sequences for AAA and mobile games. I’ve shipped titles using Unreal Engine and Unity, and I’ve worked across pipelines that include Maya, MotionBuilder, and MetaHuman workflows. I thrive in cross-functional teams, balancing technical rigging with expressive animation to bring characters and cinematic moments to life. Over the years I’ve collaborated with game designers, artists, and AI programmers on NFT/crypto projects as well as traditional titles, mentoring teammates and leading animation pipelines. I’m always open to feedback, patient, flexible, and dedicated to the team’s success and quality animation.

Available to hire

I am a 3D Animator and Rigger with 15+ years of experience delivering character animation, rigging, and Mocap-driven sequences for AAA and mobile games. I’ve shipped titles using Unreal Engine and Unity, and I’ve worked across pipelines that include Maya, MotionBuilder, and MetaHuman workflows. I thrive in cross-functional teams, balancing technical rigging with expressive animation to bring characters and cinematic moments to life.

Over the years I’ve collaborated with game designers, artists, and AI programmers on NFT/crypto projects as well as traditional titles, mentoring teammates and leading animation pipelines. I’m always open to feedback, patient, flexible, and dedicated to the team’s success and quality animation.

See more

Language

English
Fluent

Work Experience

Lead Animator and Rigger at Pixelcraft Studios
September 1, 2023 - November 18, 2025
Lead 3D animation and rigging for Gotchi Guardians NFT title; responsible for gameplay animations and rigging wearables and characters. Pipeline includes Maya and Unity.
Senior Animator and Rigger at Pixion Games
September 1, 2023 - September 1, 2023
Senior role on the mobile NFT title Fableborne; contributed character animation and rigging for multiple assets; showcased work samples in portfolio.
Freelance Rigger and Animator at Bulls and Apes Project
April 1, 2022 - April 1, 2022
Responsible for all character rigs and animations for the demo and NFT assets.
3D Rigger and Animator at CGHERO
January 1, 2022 - January 1, 2022
Rigging and animation for tiger and horse with rider; worked with Maya, Cinema 4D, and Unity.
Lead Cinematic Animator - Mocap supervisor / Rigger at Fairyship Games
November 1, 2021 - November 1, 2021
Shame Legacy: Mocap cleanup artist and Senior Cinematic Animator; responsible for rigs and facial animations.
Lead Cinematic Animator - Creature Rigger at Fairyship Games
August 1, 2020 - August 1, 2020
Animation supervisor and creature rigger on AAA title; mixed mocap and keyframe work; Unreal engine used.
3D Rigger and Animator at Foxie Games
January 1, 2017 - January 1, 2017
Mobile title; rigging and skinning for characters and ~100 clothes in Maya; tight 1-month deadline.
Motion Capture Animator at Stormind Games
March 1, 2016 - March 1, 2016
Mocap animations for cutscenes.
Senior 3D Animator - Rigger at Gameloft
May 1, 2014 - May 1, 2014
Rigging and animation for gameplay characters.
Freelance 3D Rigger and Animator at TrailerFarm
July 1, 2012 - July 1, 2012
Rigging and animation for trailer work on Weird West; contributed to NFT assets as needed.
3D Rigger and Animator at CGHERO
September 1, 2010 - September 1, 2010
Rigging and animation work; multiple projects including characters and props.
Senior Animator and Rigger at Pixion Games
September 30, 2023 - September 30, 2023
Worked on mobile NFT title Fableborne; responsibilities included character rigging and animation; sample work available at https://alihosseini.artstation.com/projects/B3qabk.
Freelance Rigger and Animator at Bulls and Apes Project
April 30, 2022 - April 30, 2022
Responsible for all character rigs and animations in this demo and NFT assets.
3D Animator and Rigger at CGHERO
January 31, 2022 - January 31, 2022
Rigging and animation of a tiger and a horse with rider; worked with Maya, Cinema 4D (C4D) and Unity.
Lead Cinematic Animator at Fairyship Games
November 30, 2021 - November 30, 2021
Mocap cleanup artist and Senior Cinematic Animator; responsible for rigs and facial animations.
Lead Cinematic Animator - Creature Rigger at Fairyship Games
August 31, 2020 - August 31, 2020
Animation supervisor and creature rigging for their AAA first-person title; mix of mocap and keyframe animation; Unreal Engine.
3D Rigger and Animator at Foxie Games
January 31, 2017 - January 31, 2017
Mobile title; responsible for character body, clothing and hair rigging and skinning; Maya-based pipeline; ~100 clothes; tight deadline.
Motion Capture Animator at Stormind Games
March 31, 2016 - March 31, 2016
Mocap animations for cutscenes.
Senior 3D Animator - Rigger at Gameloft
May 31, 2014 - May 31, 2014
Rigging and animation for gameplay characters.
3D Rigger and Animator at TrailerFarm
July 31, 2012 - July 31, 2012
Worked on trailer of a title called Weird West; rigging and animation.
3D Rigger and Animator at CGHERO
September 30, 2010 - September 30, 2010
Rigger and Animator; contributed to multiple projects; portfolio: https://alihosseini.artstation.com/projects/5Bzr91
3D Animator and Rigger at CGHERO
January 1, 2022 - January 1, 2022
Rigging and animation of tiger and horse with rider; used Maya, Cinema 4D and Unity; portfolio and project links provided.
Mocap Cleanup Artist and Senior Cinematic Animator; Mocap Supervisor at Fairyship Games
November 1, 2021 - November 1, 2021
Mocap cleanup, rigs and facial animations; led cinematic animation work on the title Shame Legacy.
Lead Cinematic Animator - Creature Rigger; Animation Supervisor at Fairyship Games
August 1, 2020 - August 1, 2020
Animation supervisor and creature rigging for AAA first-person game; mixed mocap and keyframe animation; Unreal Engine-based project.

Education

Bachelor's degree at American College of Dubai
January 1, 2001 - January 1, 2006
Bachelor's degree at American College of Dubai
January 1, 2001 - December 31, 2006
Bachelor's degree at American College of Dubai
January 1, 2001 - January 1, 2006

Qualifications

Vicon Mocap Technical Course
January 11, 2030 - November 18, 2025
Vicon Mocap Technical Course
January 11, 2030 - November 18, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet