Hi, I’m Alex Garcia, a highly creative and disciplined Character Artist with a deep passion for video game development and character creation. I’m skilled in ZBrush, Unreal Engine 5, and Substance Painter, with a strong understanding of anatomy, sculpting, and real-time asset production. I’m adept at retopology, UV mapping, texturing, rigging, and shading, ensuring high-quality, optimized models for game engines. I’m collaborative, detail-oriented, and always eager to adapt to new challenges.

Alex Garcia

PRO

Hi, I’m Alex Garcia, a highly creative and disciplined Character Artist with a deep passion for video game development and character creation. I’m skilled in ZBrush, Unreal Engine 5, and Substance Painter, with a strong understanding of anatomy, sculpting, and real-time asset production. I’m adept at retopology, UV mapping, texturing, rigging, and shading, ensuring high-quality, optimized models for game engines. I’m collaborative, detail-oriented, and always eager to adapt to new challenges.

Available to hire

Hi, I’m Alex Garcia, a highly creative and disciplined Character Artist with a deep passion for video game development and character creation.

I’m skilled in ZBrush, Unreal Engine 5, and Substance Painter, with a strong understanding of anatomy, sculpting, and real-time asset production. I’m adept at retopology, UV mapping, texturing, rigging, and shading, ensuring high-quality, optimized models for game engines. I’m collaborative, detail-oriented, and always eager to adapt to new challenges.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Head of Education at Evolis Education Center
January 1, 2020 - Present
Lead and mentor students in 3D modeling and character design, ensuring industry standards. Develop curriculum integrating practical projects, sculpting, and real-time asset creation. Provide guidance on portfolio development for aspiring game artists.
3D Artist at Shadowlock Games
December 1, 2019 - September 5, 2025
Created game-ready environments and assets for Steel Wars Royale (mobile). Translated concept art into optimized 3D props and scenes for real-time rendering.
3D Artist at Compressport International
December 1, 2019 - September 5, 2025
Modeled and textured realistic 3D sportswear for triathlon apparel. Ensured assets adhered to technical and platform constraints for marketing and visualization.
3D Artist at Moonbite Games
December 1, 2015 - September 5, 2025
Created lifelike characters with detailed textures, shading, and optimized topology. Worked with animators and developers to ensure efficient game-ready assets. Optimized textures and meshes for real-time game applications.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services