With a background in both gameplay and cinematic animation, I bring a blend of technical foundation and artistic sensitivity.
Currently, I’m working at Nexters as a gameplay animator, contributing to both casual and combat-based mobile titles. My experience spans stylized character performance, emotional state animations, creature work (including quadrupeds), and combat systems using both melee and various weapons. I work with Blender, Maya, and am also responsible for rigging and Unity integration.
Previously, I held a role at Bardel Entertainment, where I worked on Disney+’s SuperKitties and Amazon Prime’s Sausage Party: Foodtopia as both a main and revisionist animator. I’ve also contributed to game cinematics (including Rush Royale) and animated content for titles such as Heroes of Envell and Fairy Patrol, which have garnered millions of views across digital platforms.
To strengthen my foundation, I completed the Character Animation and Game Animation programs at AnimSchool, where I received professional mentorship and gained hands-on experience with Unreal Engine integration, gameplay polish, and stylized animation systems. I also have experience with mocap cleanup and MotionBuilder workflows.
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