Hi, I’m Hossein Ali Panahloo SaeedAbadi, a senior Unity game developer with over 7 years of hands-on experience. I’ve spent 4 years in an indie team and 3 years in a game development company, building F2P mobile and web games and transitioning from a .NET software background to game development. I’ve shipped titles with Google Play Editors' Choice and have several games listed on Google Play Pass. I’ve worked on backend servers, multiplayer features, and LiveOps, and I enjoy collaborating with UI/UX designers, game designers, and producers to deliver polished experiences. My background also includes enterprise software development, which informs my approach to tooling, architecture, and maintainable code across mobile and web platforms.

Hossein Ali Panahloo SaeedAbadi

PRO

Hi, I’m Hossein Ali Panahloo SaeedAbadi, a senior Unity game developer with over 7 years of hands-on experience. I’ve spent 4 years in an indie team and 3 years in a game development company, building F2P mobile and web games and transitioning from a .NET software background to game development. I’ve shipped titles with Google Play Editors' Choice and have several games listed on Google Play Pass. I’ve worked on backend servers, multiplayer features, and LiveOps, and I enjoy collaborating with UI/UX designers, game designers, and producers to deliver polished experiences. My background also includes enterprise software development, which informs my approach to tooling, architecture, and maintainable code across mobile and web platforms.

Available to hire

Hi, I’m Hossein Ali Panahloo SaeedAbadi, a senior Unity game developer with over 7 years of hands-on experience. I’ve spent 4 years in an indie team and 3 years in a game development company, building F2P mobile and web games and transitioning from a .NET software background to game development.

I’ve shipped titles with Google Play Editors’ Choice and have several games listed on Google Play Pass. I’ve worked on backend servers, multiplayer features, and LiveOps, and I enjoy collaborating with UI/UX designers, game designers, and producers to deliver polished experiences. My background also includes enterprise software development, which informs my approach to tooling, architecture, and maintainable code across mobile and web platforms.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Persian
Advanced

Work Experience

Unity Game Developer at Magic Media
January 1, 2022 - Present
Unity Game Developer at Magic Media. Worked on Pixelmon, a multiplayer NFT fighting game, with a 15-member team. Built the UI system using UI Toolkit and created 10+ screens; implemented game settings for sound, graphics, camera, and controls; integrated backend login and progression and managed 20+ NFT characters. Also contributed to Gamma 4, a turn-based WebGL NFT card game, by debugging and maintaining code; implemented server-side deterministic gameplay logic to prevent cheating; handled 30 NFT characters and 3 currencies. Participated in Goombles, a multiplayer tower defense mobile game, using Photon Quantum for gameplay logic and integrating Beamable for matchmaking, leaderboards, and player progress. Worked on Moki Pochi, a multiplayer WebGL game, implementing gameplay with Photon Quantum and automating builds for skins.
Unity Game Developer at LakeHorse Game Studio
January 1, 2022 - September 9, 2025
Indie team focusing on F2P casual mobile games. Shipped Harmony: Relaxing Music Puzzles (publisher Infinity Games) with Editors' Choice badge and Play listing; contributed to prototyping, level generation, and LiveOps across 24 worlds and 1,000+ levels. Implemented UI, animations, sound, and core gameplay; integrated 10+ F2P SDKs (analytics, IAP, ads, remote config, notifications); optimized with Addressables; collaborated on Solitaire Plus, Spider Solitaire Plus, Tetris City, and Twisty Road, including editor tooling and post-launch updates.
Unity Game Developer at Magic Media
January 1, 2022 - Present
Led frontend/UI integration for Pixelmon, a multiplayer NFT fighting game, coordinating with a 15-member team. Built the UI system with UI Toolkit, delivering 10+ screens and comprehensive settings for audio, graphics, camera, and controls. Integrated login and player progress with backend services and managed access to 20+ NFT characters. Contributed to Gamma 4 (turn-based WebGL card game) by debugging 50+ issues, integrating with backend handling 30 NFT characters and 3 currencies, and implementing server-side deterministic logic to prevent cheating. Collaborated on Goombles (multiplayer tower defense) with Photon Quantum for gameplay logic and backend integration via Beamable for matchmaking, leaderboards, and progress. Also worked on Moki Pochi (WebGL multiplayer) using Photon Quantum and built a build script to automate builds with multiple skins.
Unity Game Developer at LakeHorse Game Studio
December 31, 2022 - September 9, 2025
Indie studio focused on F2P casual mobile games. Worked on Harmony: Relaxing Music Puzzles (publisher collaboration with Infinity Games) achieving Google Play Editor’s Choice, Google Play Pass listing, and over 3 million downloads. Prototyped and implemented features for 24 worlds, created a level generator with 1,000+ levels, integrated 10+ F2P SDKs, and published LiveOps with 20+ updates. Also contributed to Solitaire Plus, Spider Solitaire Plus (Google Play & App Store) with UI systems, gameplay, 8+ SDK integrations, and level generation for thousands of levels; added long-running DoTween animations, Addressable-based optimization, and over a year of LiveOps. Tetris City and Twisty Road involved advanced touch inputs, level generation, editors tools for designers, and rhythm-based level design, with soft-launch support and collaboration with Amanotes.
Unity Game Developer at Magic Media
January 1, 2022 - Present
Led frontend UI development with UI Toolkit, building 10+ screens; implemented comprehensive game settings (audio, graphics, camera, controls). Integrated login and player progress with backend services, and managed more than 20 NFT characters. Collaborated on multiplayer features and ongoing live updates.
Unity Game Developer at LakeHorse Game Studio
January 1, 2022 - September 9, 2025
Contributed to Harmony, Solitaire Plus, Spider Solitaire Plus, and other F2P titles. Maintained and debugged existing codebase, implemented UI, level generators, and tools for designers. Integrated 10 F2P SDKs (Analytics, IAP, Ads), performed LiveOps with over a year of support, and optimized assets using Addressable.
ASP.NET Developer at Oil Industry Pension
January 1, 2018 - September 9, 2025
Maintained and developed features for ERP software using C#, ASP.NET and SQL Server.
.NET Software Developer at Borhan System Company
January 1, 2018 - September 9, 2025
Maintained ERP software, developed new features with C#, ASP.NET and SQL Server.
Unity Game Developer at Magic Media
January 1, 2022 - Present
Senior Unity Game Developer responsible for UI and gameplay systems across multiplayer NFT titles. Implemented UI with UI Toolkit, creating 10+ screens, and configured comprehensive game settings (audio, graphics, camera, controls). Integrated backend login and player progress, and managed +20 NFT characters. Collaborated with the backend team to support NFT character data and used Photon Quantum for authoritative multiplayer logic on Gamma 4. Projects included Pixelmon (multiplayer NFT fighting game) with a 15‑member team and over 6 months of development.
Unity Game Developer at LakeHorse Game Studio
December 31, 2022 - September 9, 2025
Indie Unity Game Developer contributing to Harmony: Relaxing Music Puzzles (Google Play Editors' Choice, Play Pass, over 3 million downloads) and additional titles. Built and tested over 10 prototype ideas, implemented a level generator with 1,000+ levels across 24 worlds, and developed UI, animations, sound, and gameplay. Integrated 10+ F2P SDKs (analytics, IAP, ads, haptics), published and performed LiveOps with more than 20 updates, and optimized using Addressables. Also contributed to Solitaire Plus and Spider Solitaire Plus (Play Pass titles) with level generation and long animation sequences, plus Tetris City and Twisty Road prototypes.
ASP.NET Developer at Oil Industry Pension
December 31, 2018 - September 9, 2025
Software Developer working on ERP software, maintaining and developing new features using C#, ASP.NET, and SQL Server.
Unity Web Game Developer at Indie
January 1, 2025 - Present
Creating Unity-based web games for platforms like Poki, contributing to game design, prototyping, and cross-platform gameplay.
Unity Game Developer at Magic Media
January 1, 2022 - Present
Developed Unity-based mobile and web games; integrated multiplayer using Photon Quantum; collaborated with backend services and designers; implemented automated build pipelines and asset skinning.
Unity Game Developer at LakeHorse Game Studio
January 1, 2022 - October 21, 2025
Contributed to Harmony: Relaxing Music Puzzles; Solitaire Plus; Spider Solitaire Plus; Tetris City; Twisty Road. Implemented UI, gameplay, and level systems; integrated multiple F2P SDKs; built level generators and tools; performed LiveOps and optimization.
ASP.NET Developer at Oil Industry Pension
January 1, 2018 - October 21, 2025
Software Developer using C#, ASP.NET and SQL Server; developed backend components for financial systems and collaborated with cross-functional teams.
.NET Software Developer at Borhan System Company
January 1, 2018 - October 21, 2025
Software Developer specializing in C#, .NET and SQL Server; contributed to enterprise applications, maintained legacy systems, and developed new modules.
INDIE GAME DEVELOPER at WEB GAMES
January 1, 2025 - November 6, 2025
Indie game developer focusing on free-to-play mobile and web games. Built prototypes, implemented gameplay systems, UI, and animations. Integrated 10+ F2P SDKs (Analytics, IAP, Ads, and haptics) and collaborated with publishers to ship titles. Led live-ops, updates, and optimization for multiple projects on Google Play and App Store.
UNITY GAME DEVELOPER at MAGIC MEDIA
January 1, 2022 - November 6, 2025
Unity game developer responsible for end-to-end development of mobile/web titles. Implemented gameplay, UI, and features, integrated backend services and SDKs, and polished gameplay through profiling and optimization. Collaborated with designers and producers to deliver high-quality experiences.
UNITY GAME DEVELOPER at LAKEHORSE GAME STUDIO
January 1, 2022 - January 1, 2022
Unity game developer who contributed to the full game development cycle: prototyping, soft launch, global release, and maintenance. Implemented backend servers and multiplayer gameplay (Photon Quantum). Performed optimization and profiling, and managed live ops; published games as a sole developer on web platforms.
.NET SOFTWARE DEVELOPER at OIL INDUSTRY PENSION, BORHAN SYSTEM
January 1, 2018 - January 1, 2018
.NET Software Developer providing backend and frontend support for internal systems; built scalable services and maintained legacy apps; collaborated with cross-functional teams.
Indie Game Developer at Web Games
January 1, 2025 - November 18, 2025
Focused on F2P mobile games and web games; collaborated with publishers; helped teams achieve recognition (Google Play Editor's Choice badge) and had multiple titles included in Google Play Pass; led prototyping, gameplay implementation, and live operations for indie projects.
Unity Game Developer at Magic Media
January 1, 2022 - November 18, 2025
Developed Unity-based games, implemented gameplay, UI, and backend integration; collaborated with designers and producers; performed optimization and profiling; contributed to LiveOps and post-launch updates.
Unity Game Developer at LakeHorse Game Studio
December 31, 2022 - December 31, 2022
Contributed to multiple projects from prototype to release; integrated backend services and multiplayer gameplay; published games on web/other platforms; participated in full development lifecycle including maintenance.
.NET Software Developer at Oil Industry Pension, Borhan System
December 31, 2018 - December 31, 2018
Worked as a .NET software developer leveraging a background in enterprise software; supported system development and backend services, contributing to cross-domain engineering before transitioning to game development.

Education

Bachelor’s degree in Computer Science at University of Tehran
January 11, 2013 - September 9, 2016
Bachelor's degree in Computer Science at University of Tehran
January 11, 2030 - November 18, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more