I'm a developer who specializes in... from... Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other devs. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it. --- **Employment and project experience** **Senior Developer** Salesforce Inc. _January 2017 - March 2017_ **Full-stack Developer** Microsoft Inc. _January 2019 - March 2019_

Ismael Bracho

PRO

I'm a developer who specializes in... from... Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other devs. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it. --- **Employment and project experience** **Senior Developer** Salesforce Inc. _January 2017 - March 2017_ **Full-stack Developer** Microsoft Inc. _January 2019 - March 2019_

Available to hire

I’m a developer who specializes in… from…

Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other devs. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it.


Employment and project experience

Senior Developer Salesforce Inc.
January 2017 - March 2017

Full-stack Developer Microsoft Inc.
January 2019 - March 2019

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Spanish; Castilian
Fluent
English
Advanced
Portuguese
Advanced
German
Beginner

Work Experience

Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - Present
Worked in PC-based training simulators for corporate clients such as Walmart, Sodimac, and SMU. Developed a Forklift Simulator with voice recognition for Walmart Chile, led technical adaptation and mobile architecture, and created 3D trivia-based training games (Sodiplay) and a cybersecurity simulator for Banco de Chile. Participated in full project lifecycle, testing, and client meetings.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - July 18, 2025
Developed WebGL training solutions and business experiences with a team of about 5 people. Migrated and refactored a 360° Virtual Tour project to improve performance, implemented AWS S3 file upload system for a Virtual Business Fair, designed a WebGL electric vehicle assembly simulator, and built a 3D tour for Banco de Chile’s internal facilities. Participated in planning, demos, and client sessions.
Gaming Engineer / Unity Developer at Cettic Simulators
April 1, 2023 - July 18, 2025
Developed VR safety training simulators for Oculus Quest 2, including hand tracking and gesture libraries. Adapted existing simulators for VR with spatial UI redesign and immersive controls. Delivered VR solutions for clients like Walmart and Sustenta for workforce training.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2024 - July 18, 2025
Developed Android versions of PC simulators including the Forklift Simulator with adapted UI and speech recognition. Implemented modular architecture for seamless platform switch. Created and published mobile trivia-based games and a gamified tablet app for Concha y Toro machine maintenance training.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - Present
PC-based training simulators for corporate clients (Walmart, Sodimac, SMU). Built Forklift Simulator with voice recognition; led technical adaptation and mobile architecture. Created 3D trivia training games (Sodiplay) with scenario navigation and NPC interactions. Contributed to testing, client meetings and full project lifecycle.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - October 13, 2025
WebGL training solutions and business experiences. Migrated and refactored a 360° Virtual Tour project. Implemented AWS S3 file upload for Nodo 3D Virtual Business Fair. Designed a WebGL simulator for electric vehicle assembly with embedded media and UI interactions. Built a 3D tour for Banco de Chile facilities; engaged in planning, demos and client sessions.
Gaming Engineer / Unity Developer at Cettic Simulators
April 1, 2023 - October 13, 2025
VR safety training simulators using Oculus Quest 2 with hand tracking. Created gesture libraries mapping poses to actions; adapted Forklift and Sodiplay for VR with spatial UI redesign and immersive input controls. Delivered VR simulations for Walmart and Sustenta for internal workforce training.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2024 - October 13, 2025
Mobile simulators development (Android) of PC titles, including Forklift Simulator with UI redesign and speech recognition adaptation. Implemented modular architecture to switch between PC and mobile versions. Created mobile trivia-based games published on Google Play. Built a gamified tablet app for Concha y Toro for machine maintenance training (washing, bottling, sealing).
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - Present
PC-based training simulators for corporate clients (Walmart, Sodimac, SMU); developed Forklift Simulator with voice recognition; led technical adaptation and mobile architecture; created 3D trivia-based training games (Sodiplay); built a cybersecurity simulator for Banco de Chile with exploratory 3D environments and NPC dialogue; participated in testing, client meetings and full project lifecycle.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - October 13, 2025
WebGL training solutions; migrated/refactored a 360° Virtual Tour from Unity 2018.2 to Unity 6; implemented AWS S3 file upload for Nodo 3D Virtual Business Fair; designed a WebGL simulator for EV assembly; built a 3D tour for Banco de Chile's internal facilities; participated in technical planning, demos and client sessions.
Gaming Engineer / Unity Developer at Cettic Simulators
April 1, 2023 - October 13, 2025
VR safety training simulators for Oculus Quest 2 with hand tracking; created gesture libraries by recording hand poses; adapted Forklift Simulator and Sodiplay for VR with spatial UI redesign; delivered VR simulations for Walmart and Sustenta for internal workforce training.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2024 - October 13, 2025
Android versions of PC simulators; Forklift Simulator with redesigned UI and speech recognition adaptation; implemented modular architecture to switch between PC and mobile; created mobile trivia-based games and published on Google Play under the Cettic account; built a gamified tablet app for Concha y Toro for machine maintenance training (washing, bottling, sealing).
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - Present
Work directly with a team of ~5 on PC-based training simulators for corporate clients including Walmart Chile, Sodimac, and SMU. Led development of a Forklift Simulator with voice recognition for Walmart Chile, and oversaw the technical adaptation and mobile architecture of this simulator. Created 3D trivia-based Sodiplay training games where players move through scenarios and interact with NPCs. Built a cybersecurity simulator for Banco de Chile featuring exploratory 3D environments and guided NPC dialogue. Participated in testing, client meetings, and full project lifecycle.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - October 13, 2025
Developed WebGL training solutions and business experiences with a ~5-person team. Migrated a 360° Virtual Tour project from Unity 2018.2 to Unity 6, improving performance and modularity. Implemented a file upload system with AWS S3 integration for Nodo 3D Virtual Business Fair. Designed a WebGL simulator for electric vehicle assembly with embedded media and UI interactions. Built a 3D tour for Banco de Chile's internal facilities, guiding users with spatial information and interactive objects. Participated in technical planning, demos, and client sessions.
Gaming Engineer / Unity Developer (VR Simulators) at Cettic Simulators
April 1, 2023 - October 13, 2025
Developed VR safety training simulators using Oculus Quest 2 with hand tracking for gesture-based interaction. Created gesture libraries by recording hand poses and mapping them to actions. Adapted Forklift Simulator and Sodiplay for VR, with spatial UI redesign and immersive input controls. Delivered VR simulations for corporate clients like Walmart and Sustenta for internal workforce training.
Gaming Engineer / Unity Developer (Mobile Simulators) at Cettic Simulators
July 1, 2024 - October 13, 2025
Developed Android versions of PC simulators, including a Forklift Simulator with redesigned UI and speech recognition adaptation. Implemented a modular architecture to switch seamlessly between PC and mobile versions. Created mobile trivia-based games and published them on Google Play under the Cettic account. Built a gamified tablet app for Concha y Toro for machine maintenance training (washing, bottling, sealing process).
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - Present
Work directly with a cross-disciplinary team to develop PC-based training simulators for corporate clients like Walmart, Sodimac, and SMU. Developed a Forklift Simulator with voice recognition for Walmart Chile; led the technical adaptation and mobile architecture of this simulator. Created 3D trivia-based training games (Sodiplay) with scenario navigation and NPC interactions. Built a cybersecurity simulator for Banco de Chile featuring exploratory 3D environments and guided NPC dialogue. Participated in testing, client meetings, and full project lifecycle.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - October 13, 2025
WebGL training solutions and business experiences. Migrated and refactored a 360° Virtual Tour project from Unity 2018.2 to Unity 6, improving performance and modularity. Implemented a file upload system with AWS S3 integration for a Virtual Business Fair (Nodo 3D). Designed a WebGL simulator for electric vehicle assembly with embedded media and UI interactions. Built a 3D tour for Banco de Chile's internal facilities and participated in technical planning, demos, and client sessions.
Gaming Engineer / Unity Developer at Cettic Simulators
April 1, 2023 - October 13, 2025
VR safety training simulators using Oculus Quest 2 with hand tracking for gesture-based interaction. Created gesture libraries by recording hand poses and mapping actions. Adapted Forklift Simulator and Sodiplay for VR with spatial UI redesign and immersive input controls. Delivered VR simulations for corporate clients like Walmart and Sustenta for internal workforce training.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2024 - October 13, 2025
Developed Android versions of PC simulators, including a Forklift Simulator for Walmart with redesigned UI and speech recognition adaptation. Implemented a modular architecture to switch seamlessly between PC and mobile versions. Created mobile trivia-based games and published them on Google Play under the Cettic account. Built a gamified tablet app for Concha y Toro for machine maintenance training (washing, bottling, sealing process).
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - Present
PC-based training simulators for corporate clients (Walmart, Sodimac, SMU); Forklift Simulator with voice recognition; led technical adaptation and mobile architecture; developed 3D trivia training games (Sodiplay); cybersecurity simulator for Banco de Chile; participated in testing, client meetings and full project lifecycle.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - October 13, 2025
WebGL training solutions and business experiences; Migrated/refactored a 360° Virtual Tour project; implemented AWS S3 file upload for Nodo 3D; designed a WebGL simulator for EV assembly; built a 3D tour for Banco de Chile's facilities; participated in technical planning, demos and client sessions.
Gaming Engineer / Unity Developer at Cettic Simulators
April 1, 2023 - October 13, 2025
VR safety training simulators using Oculus Quest 2 with hand tracking; gesture libraries; VR adaptation of Forklift Simulator and Sodiplay with updated spatial UI; delivered VR simulations for Walmart and Sustenta.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2024 - October 13, 2025
Android versions of PC simulators (e.g., Forklift Simulator) with redesigned UI and speech recognition adaptation; modular cross-platform architecture for PC/mobile; mobile trivia games; Google Play publishing; gamified tablet app for Concha y Toro for machine maintenance training.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - Present
PC-based training simulators for corporate clients (Walmart, Sodimac, SMU). Led development of a Forklift Simulator with voice recognition; drove technical adaptation and mobile architecture; created 3D trivia-based training games (Sodiplay) with NPC interactions; built a cybersecurity simulator for Banco de Chile with exploratory 3D environments and guided NPC dialogue; participated in testing, client meetings, and full project lifecycle.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - October 13, 2025
WebGL training solutions and business experiences for ~5-person teams. Migrated/refactored a 360° Virtual Tour project from Unity 2018.2 to Unity 6, improving performance and modularity. Implemented an AWS S3 file upload system for Nodo 3D Virtual Business Fair. Designed a WebGL simulator for EV assembly with embedded media and UI interactions; built a 3D tour for Banco de Chile facilities; participated in planning, demos and client sessions.
Gaming Engineer / Unity Developer at Cettic Simulators
April 1, 2023 - October 13, 2025
VR safety training simulators using Oculus Quest 2 with hand tracking for gesture-based interaction; created gesture libraries by recording hand poses and mapping actions; adapted Forklift Simulator and Sodiplay for VR with spatial UI redesign and immersive input controls; delivered VR simulations for Walmart and Sustenta.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2024 - October 13, 2025
Developed Android versions of PC simulators (Forklift Simulator) with redesigned UI and speech recognition adaptation; implemented a modular architecture to switch between PC and mobile versions; created mobile trivia-based games and published on Google Play; built a gamified tablet app for Concha y Toro for machine maintenance training (washing, bottling, sealing processes).
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - Present
Working directly with a team of ~5 on PC-based training simulators for corporate clients such as Walmart, Sodimac, and SMU. Developed a Forklift Simulator with voice recognition, led the technical adaptation and mobile architecture, created 3D trivia training games (Sodiplay), and built a cybersecurity simulator for Banco de Chile with exploratory 3D environments and guided NPC dialogue. Participated in testing, client meetings, and full project lifecycle.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - October 13, 2025
Developed WebGL training solutions and business experiences with a team of ~5. Migrated and refactored a 360° Virtual Tour project to improve performance and modularity, implemented a file upload system with AWS S3 for Nodo 3D Virtual Business Fair, designed a WebGL simulator for electric vehicle assembly with embedded media and UI interactions, built a 3D tour for Banco de Chile's internal facilities, and participated in technical planning and client sessions.
VR Simulators (Oculus Quest 2 / Rift / Go) – Gaming Engineer / Unity Developer at Cettic Simulators
April 1, 2023 - October 13, 2025
Developed VR safety training simulators using Oculus Quest 2 with hand tracking for gesture-based interaction. Created gesture libraries by recording hand poses and mapping actions, adapted Forklift Simulator and Sodiplay for VR with spatial UI redesign and immersive input controls. Delivered VR simulations for Walmart and Sustenta for internal workforce training.
Mobile Simulators – Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2024 - October 13, 2025
Developed Android versions of PC simulators, including a Forklift Simulator with redesigned UI and speech recognition. Implemented a modular architecture to switch between PC and mobile versions, created mobile trivia-based games published on Google Play, and built a gamified tablet app for Concha y Toro for machine maintenance training (washing, bottling, sealing processes).
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - Present
Working directly with approximately 5 people in PC-based training simulators for corporate clients like Walmart, Sodimac, and SMU. Developed a Forklift Simulator with voice recognition technology for Walmart Chile. Led the technical adaptation and mobile architecture of this simulator. Developed 3D trivia-based training games (Sodiplay) where players moved through scenarios and interacted with NPCs. Created a cybersecurity simulator for Banco de Chile with exploratory 3D environments and guided NPC dialogue. Participated in testing, client meetings and full project lifecycle.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - October 13, 2025
Worked directly with approximately 5 people developing WebGL training solutions and business experiences. Migrated and refactored a 360° Virtual Tour project from Unity 2018.2 to Unity 6, improving performance and modularity. Implemented a file upload system with AWS S3 integration for a Virtual Business Fair (Nodo 3D). Designed a WebGL simulator for electric vehicle assembly with embedded media and UI interactions. Built a 3D tour for Banco de Chile's internal facilities, guiding users with spatial information and interactive objects. Participated in technical planning, demos and client sessions.
Gaming Engineer / Unity Developer at Cettic Simulators
April 1, 2023 - October 13, 2025
Developed VR safety training simulators using Oculus Quest 2 with hand tracking for gesture-based interaction. Created gesture libraries by recording hand poses and assigning mapped actions using third-party tracking assets. Adapted Forklift Simulator and Sodiplay for VR, with spatial UI redesign and immersive input controls. Delivered VR simulations for corporate clients like Walmart and Sustenta for internal workforce training.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2024 - October 13, 2025
Developed Android versions of PC simulators, including a Forklift Simulator for Walmart with redesigned UI and speech recognition adaptation. Implemented a modular architecture to switch seamlessly between PC and mobile versions. Created mobile trivia-based games and published them on Google Play under the Cettic account. Built a gamified tablet app for Concha y Toro for machine maintenance training (washing, bottling, sealing process).
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - Present
Directly collaborated with a team of five on PC-based training simulators for corporate clients (Walmart, Sodimac, SMU). Led the Forklift Simulator with voice recognition and mobile architecture adaptation. Developed 3D trivia training games (Sodiplay) with scenario navigation and NPC interactions. Created a cybersecurity simulator for Banco de Chile featuring exploratory 3D environments and guided NPC dialogue. Participated in testing, client meetings, and end-to-end project lifecycle.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - October 13, 2025
Developed WebGL training solutions; migrated and refactored a 360° Virtual Tour project from Unity 2018.2 to Unity 6, improving performance and modularity. Implemented a file upload system with AWS S3 for Nodo 3D Virtual Business Fair. Designed a WebGL simulator for electric vehicle assembly with embedded media and UI interactions. Built a 3D tour of Banco de Chile's internal facilities with spatial information and interactive objects. Participated in technical planning, demos, and client sessions.
Gaming Engineer / Unity Developer at Cettic Simulators
April 1, 2023 - October 13, 2025
Developed VR safety training simulators using Oculus Quest 2 with hand-tracking for gesture-based interaction. Created gesture libraries by recording hand poses and mapping actions. Adapted Forklift Simulator and Sodiplay for VR with spatial UI redesign and immersive input controls. Delivered VR simulations for Walmart and Sustenta for internal workforce training.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2024 - October 13, 2025
Developed Android versions of PC simulators, including Forklift Simulator, with redesigned UI and speech-recognition adaptation. Implemented modular architecture to switch seamlessly between PC and mobile versions. Created mobile trivia-based games and published on Google Play under the Cettic account. Built a gamified tablet app for Concha y Toro for machine maintenance training (washing, bottling, sealing processes).
Gaming Engineer / Unity Developer at Cettic Simulators, Santiago, Chile (PC Simulators)
July 1, 2018 - Present
Developed PC-based training simulators for corporate clients such as Walmart, Sodimac, and SMU. Created a Forklift Simulator with voice recognition, and led the technical adaptation and mobile architecture of this simulator. Built 3D trivia-based training games (Sodiplay) with scenarios and NPC interactions. Designed a cybersecurity simulator for Banco de Chile with exploratory 3D environments and guided NPC dialogue. Participated in testing, client meetings, and full project lifecycles.
Gaming Engineer / Unity Developer at Cettic Simulators, Santiago, Chile (WebGL Simulators)
May 1, 2025 - October 13, 2025
Developed WebGL training solutions and business experiences with a team of about 5. Migrated a 360° Virtual Tour project from Unity 2018.2 to Unity 6, improving performance and modularity. Implemented a file upload system with AWS S3 integration for Nodo 3D Virtual Business Fair. Designed a WebGL simulator for electric vehicle assembly with embedded media and UI interactions. Built a 3D tour for Banco de Chile's internal facilities with guided spatial information and interactive objects. Participated in technical planning, demos, and client sessions.
Gaming Engineer / Unity Developer at Cettic Simulators, Santiago, Chile – VR Simulators (Oculus Quest 2 / Rift / Go)
April 1, 2023 - October 13, 2025
Developed VR safety training simulators using Oculus Quest 2 with hand tracking for gesture-based interaction. Created gesture libraries by recording hand poses and mapping actions using third-party tracking assets. Adapted Forklift Simulator and Sodiplay for VR, with spatial UI redesign and immersive input controls. Delivered VR simulations for corporate clients like Walmart and Sustenta for internal workforce training.
Gaming Engineer / Unity Developer at Cettic Simulators, Santiago, Chile – Mobile Simulators
July 1, 2024 - October 13, 2025
Developed Android versions of PC simulators, including a Forklift Simulator for Walmart with redesigned UI and speech recognition adaptation. Implemented a modular architecture to switch seamlessly between PC and mobile versions. Created mobile trivia-based games and published them on Google Play under the Cettic account. Built a gamified tablet app for Concha y Toro for machine maintenance training (washing, bottling, sealing processes).
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - Present
PC-based training simulators for corporate clients (e.g., Walmart, Sodimac, SMU). Led forklift simulator development with voice recognition and mobile architecture adaptation. Created 3D trivia training games (Sodiplay) and a cybersecurity simulator with exploratory 3D environments and guided NPC dialogue. Participated in testing, client meetings, and full project lifecycle.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - October 13, 2025
WebGL training solutions and business experiences. Migrated and refactored a 360° Virtual Tour project from Unity 2018.2 to Unity 6, improving performance and modularity. Implemented AWS S3 file uploads for a Virtual Business Fair; designed a WebGL EV assembly simulator with embedded media and UI interactions; built a 3D facility tour for Banco de Chile; participated in technical planning and client demos.
Gaming Engineer / Unity Developer at Cettic Simulators
April 1, 2023 - October 13, 2025
VR safety training simulators using Oculus Quest 2 with hand tracking. Developed gesture libraries and immersive input controls; adapted Forklift Simulator and Sodiplay for VR with spatial UI redesign; delivered VR simulations for Walmart and Sustenta for internal workforce training.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2024 - October 13, 2025
Android versions of PC simulators, including Forklift Simulator with redesigned UI and speech recognition. Implemented modular architecture for PC/mobile parity. Created mobile trivia games and published on Google Play; built a gamified tablet app for Concha y Toro for machine maintenance training.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2018 - November 7, 2025
Led PC-based training simulators for corporate clients like Walmart Chile, Sodimac, and SMU. Developed a Forklift Simulator with voice recognition technology for Walmart Chile. Led the technical adaptation and mobile architecture of this simulator. Developed 3D trivia-based training games (Sodiplay) where players moved through scenarios and interacted with NPCs. Created a cybersecurity simulator for Banco de Chile with exploratory 3D environments and guided NPC dialogue. Participated in testing, client meetings and full project lifecycle.
Gaming Engineer / Unity Developer at Cettic Simulators
May 1, 2025 - May 1, 2025
Worked directly with approximately 5 people developing WebGL training solutions and business experiences. Migrated and refactored a 360° Virtual Tour project from Unity 2018.2 to Unity 6, improving performance and modularity. Implemented a file upload system with AWS S3 integration for a Virtual Business Fair (Nodo 3D). Designed a WebGL simulator for electric vehicle assembly with embedded media and UI interactions. Built a 3D tour for Banco de Chile's internal facilities, guiding users with spatial information and interactive objects. Participated in technical planning, demos and client sessions.
Gaming Engineer / Unity Developer at Cettic Simulators
April 1, 2023 - April 1, 2023
Developed VR safety training simulators using Oculus Quest 2 with hand tracking for gesture-based interaction. Created gesture libraries by recording hand poses and assigning mapped actions using third-party tracking assets. Adapted Forklift Simulator and Sodiplay for VR, with spatial UI redesign and immersive input controls. Delivered VR simulations for corporate clients like Walmart and Sustenta for internal workforce training.
Gaming Engineer / Unity Developer at Cettic Simulators
July 1, 2024 - July 1, 2024
Developed Android versions of PC simulators, including a Forklift Simulator for Walmart with redesigned UI and speech recognition adaptation. Implemented a modular architecture to switch seamlessly between PC and mobile versions. Created mobile trivia-based games and published them on Google Play under the Cettic account. Built a gamified tablet app for Concha y Toro for machine maintenance training (washing, bottling, sealing process).

Education

Computer Science at Universidad Bolivariana de Venezuela (UBV)
February 1, 2008 - September 1, 2011
Computer Science – Social Management (Mention) at Universidad Bolivariana de Venezuela (UBV)
February 1, 2008 - September 1, 2011
Computer Science – Social Management Mention at Universidad Bolivariana de Venezuela (UBV)
February 1, 2008 - September 1, 2011
Computer Science – Social Management at Universidad Bolivariana de Venezuela (UBV), Falcón, Venezuela
February 1, 2008 - September 1, 2011
Computer Science – Social Management Mention at Universidad Bolivariana de Venezuela (UBV)
February 1, 2008 - September 1, 2011
Computer Science – Social Management at Universidad Bolivariana de Venezuela (UBV), Falcón, Venezuela
February 1, 2008 - September 1, 2011
Computer Science at Universidad Bolivariana de Venezuela (UBV), Falcón, Venezuela
February 1, 2008 - September 1, 2011
Computer Science – Social Management Mention at Universidad Bolivariana de Venezuela (UBV)
February 1, 2008 - September 1, 2011
Computer Science – Social Managemente Mention at Universidad Bolivariana de Venezuela (UBV)
February 1, 2008 - September 1, 2011
Computer Science – Social Management at Universidad Bolivariana de Venezuela (UBV)
February 1, 2008 - September 1, 2011
Computer Science – Social Management at Universidad Bolivariana de Venezuela (UBV)
February 1, 2008 - September 1, 2011
Computer Science – Social Management at Universidad Bolivariana de Venezuela (UBV)
February 1, 2008 - September 1, 2011
Computer Science – Social Management at Universidad Bolivariana de Venezuela (UBV)
February 1, 2008 - September 1, 2011
Computer Science – Social Management at Universidad Bolivariana de Venezuela (UBV)
February 1, 2008 - September 1, 2011

Qualifications

C#
January 11, 2030 - November 7, 2025
Unity 3D
January 11, 2030 - November 7, 2025
Unity Editor Tools
January 11, 2030 - November 7, 2025
Unity Cloud Services
January 11, 2030 - November 7, 2025
Git
January 11, 2030 - November 7, 2025
Unit Tests
January 11, 2030 - November 7, 2025
Design Patterns
January 11, 2030 - November 7, 2025
Software Architecture
January 11, 2030 - November 7, 2025
Clean Architecture
January 11, 2030 - November 7, 2025
Event Driven
January 11, 2030 - November 7, 2025
UI
January 11, 2030 - November 7, 2025
AWS S3
January 11, 2030 - November 7, 2025
Figma
January 11, 2030 - November 7, 2025
Scrum / Agile
January 11, 2030 - November 7, 2025
Mobile/ PC/ VR Games
January 11, 2030 - November 7, 2025
PlayFab
January 11, 2030 - November 7, 2025
Jenkins
January 11, 2030 - November 7, 2025

Industry Experience

Gaming, Software & Internet, Financial Services, Retail, Manufacturing, Media & Entertainment, Education, Professional Services