My name is Joe Andral, and I’ve had the pleasure of working in the industry for 15 years as a Character Animator. Although my career path hasn't led me to large studios until recently, I’ve gained valuable experience that I believe would be an asset to your team. Most recently, I worked with TLM Partners Inc. where I contributed to the mocap process for Arkham Knights using MotionBuilder. I’m proficient in Maya, 3DS Max, Softimage XSI, Blender, and have experience with Unreal Engine 4 & 5, as well as Unity. I am eager and ready to jump into a new opportunity. While I may not have extensive industry connections, my passion for 3D animation and my willingness to continue growing and learning make me a strong candidate. In my spare time, I’ve taken the initiative to expand my skill set by working on 3D modeling, rigging, and skinning in Blender.…

Joe Andral

My name is Joe Andral, and I’ve had the pleasure of working in the industry for 15 years as a Character Animator. Although my career path hasn't led me to large studios until recently, I’ve gained valuable experience that I believe would be an asset to your team. Most recently, I worked with TLM Partners Inc. where I contributed to the mocap process for Arkham Knights using MotionBuilder. I’m proficient in Maya, 3DS Max, Softimage XSI, Blender, and have experience with Unreal Engine 4 & 5, as well as Unity. I am eager and ready to jump into a new opportunity. While I may not have extensive industry connections, my passion for 3D animation and my willingness to continue growing and learning make me a strong candidate. In my spare time, I’ve taken the initiative to expand my skill set by working on 3D modeling, rigging, and skinning in Blender.…

Disponible para alquilar

My name is Joe Andral,
and I’ve had the pleasure of working in the industry for 15 years as a
Character Animator.

Although my career path hasn’t led me to large studios until recently, I’ve
gained valuable experience that I believe would be an asset to your team.

Most recently, I worked with TLM Partners Inc. where I contributed to the mocap process for Arkham Knights using MotionBuilder.
I’m proficient in Maya, 3DS Max, Softimage XSI, Blender,
and have experience with Unreal Engine 4 & 5, as well as Unity.

I am eager and ready to jump into a new opportunity. While I may not have extensive industry connections, my passion for 3D animation
and my willingness to continue growing and learning make me a strong candidate.

In my spare
time, I’ve taken the initiative to expand my skill set by working on 3D modeling, rigging, and skinning in Blender.

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Idioma

Inglés
Fluido
Francés
Fluido

Experiencia laboral

Senior Character Animator at TLM Partners, Inc.
March 1, 2023 - October 17, 2025
Senior Character Animator responsible for delivering high-quality character animation for entertainment projects. Proficient in Maya, 3DS Max, Blender, Autodesk Motion Builder, XSI, After Effects, and motion capture. Collaborated with a cross-disciplinary team to align visuals with narrative and gameplay requirements; developed robust animation pipelines and asset continuity across projects.
Character Animator at Red Pill VR Canada
September 1, 2020 - October 17, 2025
Character animator contributing to VR music experiences and presence-based projects; created expressive character animations with Maya/Unreal Engine 4, integrating motion capture data.
Character Animator at 3Mind Games Inc.
June 1, 2020 - October 17, 2025
Animated characters for indie titles; developed motion for mobile/PC games using Maya, 3DS Max, and Unreal Engine 4; collaborated with design and art teams to realize gameplay-friendly performances.
Character Animator at K6 Media Group
July 1, 2019 - October 17, 2025
Contributed to high-end animated content for cross-platform games; combined keyframe animation with mocap, using Maya and Unreal Engine 4 to produce dynamic character performances.
Character Animator at Rataloop Games Canada
February 1, 2019 - October 17, 2025
Character animation for Lemnis Gate (Indie AAA VR Game); used Maya and Unreal Engine 4 to develop and refine character performances, blending keyframe with motion capture data for dynamic in-game experiences.
Character Animator at Digital Dimension
July 1, 2018 - October 17, 2025
Animated expressive characters for high-end visual effects; used Maya and industry-standard pipelines to craft character sequences aligned with narrative and directorial direction across milestones.
Character Animator at Ludia
August 1, 2017 - October 17, 2025
Created and distributed cross-platform interactive games; animated mobile titles such as Jurassic World: The Game and TMNT: Legends using Maya, 3DS Max, and Unreal Engine to deliver polished character performances.
Junior/Character Animator at Triotech Amusements Inc.
August 1, 2014 - October 17, 2025
Junior/Character Animator for experiential amusement titles; produced animation for mobile video games and theme-park experiences using 3DS Max, Softimage XSI, and Unreal Engine 3 to support storytelling across milestones.
Character Animator at TLMP Partners, Inc.
March 1, 2023 - October 25, 2025
Senior character animator with a demonstrated history of working in the entertainment industry. Delivered high-quality character animations for AAA and VR projects, including Arkham Knights and an unannounced Survivio FPS title; utilized Maya, 3DS Max, Blender, Autodesk Motion Builder, XSI, UE4/UE5; collaborated with multidisciplinary teams to align visuals with narrative and gameplay requirements.
Character Animator at 3 Mind Games Inc.
June 1, 2020 - October 25, 2025
Character animator building cross-platform interactive entertainment; contributed to the development of multiple titles, using Maya and Unreal Engine 4 to deliver expressive character performances within game pipelines.
Character Animator at K6 Media Group
July 1, 2019 - October 25, 2025
Character Animator for cross-platform games; contributed to titles such as Jurassic World/IE collaborations; used Maya and Unreal Engine 4 to develop and refine in-game character animation and cutscenes.
Character Animator at Rataloop Games Canada
February 1, 2019 - October 25, 2025
Character Animator for Lemnis Gate (Indie AAA Video Game); developed and refined character animations using Maya and Unreal Engine 4, ensuring smooth, storyboard-aligned performances for cross-platform gameplay.
Character Animator at Digital Dimension
July 1, 2018 - October 25, 2025
Character animator for high-end visuals; contributed to projects like Zafari (Animated TV Series) with 3DS Max, Maya, and Unreal Engine 4 pipelines to deliver dynamic character performances.
Character Animator at Ludia
August 1, 2017 - October 25, 2025
Cross-platform interactive games studio; animated characters for titles including Jurassic World: The Game and Teenage Mutant Ninja Turtles: Legends; utilized 3DS Max and Unreal Engine 4 to develop and refine character animations across mobile and other platforms.
Junior Character Animator at Triotech Amusement Park Video Games
August 1, 2014 - October 25, 2025
Junior Character Animator at a leading interactive entertainment facility; created character animations for themed ride and arcade titles, using 3DS Max and proprietary engines to support seamless transitions and immersive experiences.
Character Animator at Rateloop Games Canada (earlier role in industry)
June 1, 2012 - October 25, 2025
Character animator contributions on indie projects and cross-platform titles; used Maya and Unreal Engine to craft expressive character performances and align with narrative objectives.

Educación

BAC in 3D Animation at Centre NAD
January 11, 2030 - October 17, 2025
AEC in 3D Animation Minor in 3D Animation at Campus Ubisoft
January 11, 2030 - January 1, 2012

Requisitos

3d animation
July 5, 2009 - September 5, 2008
3D Animation Diploma from Campus Ubisoft

Experiencia en el sector

Media & Entertainment, Gaming, Software & Internet, Other, Computers & Electronics
    papel Joe Andral | Demoreel 2K18 SFW Edition | Animated TV series

    “Original footage belongs to Digital Dimension & Universal.”

    My “Zafari - TV Show” Demoreel made in 2018
    SO to Dave & Emma for the opportunity