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Playstation: Blendshape Artist (Contract)

3D Animator
18 days left
Open job

Playstation is looking for a Blendshape Artist (Contract). This job was crawled from the web:

Location: Remote, United States

We are looking for a Blendshape Artist to come aboard and work in conjunction with our riggers, the Animation Supervisor and the Character Supervisor to bring highly-realistic faces to life for both cinematic and in-game sequences. You will work with our multi-award winning team while working with AAA Worldwide Studios like Naughty Dog, Santa Monica Studio, San Diego Studio, Guerrilla Games, and more!

Responsibilities:

  • The Blendshape Artist will be responsible for bringing highly-realistic faces to life for both cinematic and in-game sequences
  • You will work with our senior and leads on the topology edge-flow and determine the final positioning and refinement to key assets such as eyes, teeth, tongue and eyelashes
  • When the model face is finalized the artist will sculpt a full array of naturalistic FACs and corrective blendshapes for expressive photorealistic humans
  • Sculpting a series of high-resolution wrinkle maps to add a final level of polish and nuance to the expressions
  • Work closely with the external clients, internal artists and outsourcing partners to keep quality and style consistent across all characters
  • Create and lead others in the creation of photo-realistic humans, with particular attention to advanced facial modeling and expression modeling
  • Lead and mentor both internal character teams and outsourcing partners to reach aesthetic and technical goals
  • Create documentation, communicate requirements, and provide feedback to internal artists and outsourcing partners
  • Constantly and proactively seek to improve the production processes, tools and pipelines for character creation, rigging and animation and rendering

Qualifications:

  • At least 2 years of professional character art experience in high-end 3D games and/or films
  • Bachelor’s Degree or equivalent
  • Grasp of realistic human anatomy with special emphasis on the head/face
  • Understanding of Maya and basic understanding/use of blend shapes
  • Comfortable making facial expressions in the mirror and ideally capable of isolating difference expressions/actions in the face
  • Must have extreme attention to detail and an eye for minute differences/movements in the face
  • The ability to grasp technical concepts at least from a broad perspective and follow technical workflows while pushing artistic limit
  • Self-manage and keep track of progress and troubleshoot technical issues with Maya
  • Brainstorm ideas that keep in mind the overall goals of the project

Desired qualifications:

  • Experience with facial rigging of any kind as well as sculpting in Zbrush, Mudbox, etc.
  • Experience with facial blend shape workflows on realistic humans
  • Expert understanding of human anatomy
  • Experience with Blendshape Combination System plug-in
  • Experience with Perforce

In what capacity are you hiring?
On behalf of another company

Where are you in the hiring process?
I’m ready to make a paid hire

Would you like to state a preference for hiring from underrepresented group(s)?
No preference

Where did you find Twine?
You contacted me

Is this an independent one off job, or part of a larger project?
Part of a larger ongoing project

For what period of time will the freelancer be needed?
Long term

What freelancer experience level is needed? (per hour)
Mid-level (Industry Average): $35-75

Posted 12 days ago
Private
based in Manchester, United Kingdom
Last online: 4 hours ago


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