Huntress: Technical Artist London, United Kingdom


Developer is needed in London, United Kingdom.

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Client: Huntress

Location: London, United Kingdom

Contract: Freelance

Technical Artist Responsibilities:

  • Partner closely with the engineering and design teams to develop content across a range of devices and give feedback on Tooling.
  • Implement runtime logic within a complex real-time environment with performance limitations in mind.
  • Prototype, profile and optimise custom shaders.
  • Optimise content through enhancing performance and instructing the artists and designers on asset creation, modelling and texturing best practices.
  • Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
  • Quickly solve issues with cross-functional leads.
  • Thrive in a dynamic, fast-paced environment.
  • Design, manage and maintain the pipeline from artists and designers through to deployment.

Skills / Experience Required:

  • Demonstrated expertise at understanding inner workings of a real-time game engine (Unity, Unreal, etc)
  • Experience with game/real-time profiling and optimisation techniques.
  • Experience with real-time scripting.
  • Experience in shader languages (GLSL, ShaderLab, HLSL).
  • Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
  • Experience collaborating on multi-disciplinary teams.
  • Experience communicating across team members including engineers and artists.
  • Experience in real-time content authoring (characters/environments/VFX/animation/lighting).
  • Experience working with version control systems (Git, Perforce, etc.)

Preferred Skills / Experience:

  • Deep knowledge of low-level real-time graphics pipeline concepts.
  • Being passionate and informed about emerging technologies.
  • Self-motivated, product thinking mindset.
Posted a month ago
based in Manchester, United Kingdom
Last online: 20 hours ago

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