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Huntress: Technical Artist London, United Kingdom
Developer
Developer is needed in London, United Kingdom.
This job has been crawled from the web.
Client: Huntress
Location: London, United Kingdom
Contract: Freelance
Technical Artist Responsibilities:
- Partner closely with the engineering and design teams to develop content across a range of devices and give feedback on Tooling.
- Implement runtime logic within a complex real-time environment with performance limitations in mind.
- Prototype, profile and optimise custom shaders.
- Optimise content through enhancing performance and instructing the artists and designers on asset creation, modelling and texturing best practices.
- Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
- Quickly solve issues with cross-functional leads.
- Thrive in a dynamic, fast-paced environment.
- Design, manage and maintain the pipeline from artists and designers through to deployment.
Skills / Experience Required:
- Demonstrated expertise at understanding inner workings of a real-time game engine (Unity, Unreal, etc)
- Experience with game/real-time profiling and optimisation techniques.
- Experience with real-time scripting.
- Experience in shader languages (GLSL, ShaderLab, HLSL).
- Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
- Experience collaborating on multi-disciplinary teams.
- Experience communicating across team members including engineers and artists.
- Experience in real-time content authoring (characters/environments/VFX/animation/lighting).
- Experience working with version control systems (Git, Perforce, etc.)
Preferred Skills / Experience:
- Deep knowledge of low-level real-time graphics pipeline concepts.
- Being passionate and informed about emerging technologies.
- Self-motivated, product thinking mindset.
Posted a month ago
Private
based in Manchester, United Kingdom
Last online: 20 hours ago
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