Bardel Entertainment - Rigging Artist - Feature Animation

3D Animator
๐Ÿ’ฐ Negotiable
๐Ÿ“ Vancouver, Canada
Twine Jobs Twine
Based in Manchester, United Kingdom
Last online a month ago

3D Animator is needed in Vancouver, Canada.

Client: Bardel Entertainment

Location: Vancouver, BC, Canada

Contract: Contractor

Job Description

Bardel Entertainment, a pioneering force in the animation industry for over 35 years, is in search of a talented Rigging Artist to join our vibrant team. At Bardel, we pride ourselves on our creative roots and our relentless pursuit of innovative ideas, techniques, and technologies. Our culture fosters creativity and collaboration, allowing you to unleash your artistic potential in a supportive environment that encourages experimentation and new approaches without the fear of failure. As part of our dynamic team, you will play a crucial role in bringing our animated characters to life, enhancing their functionality through seamless rigging and controls. If you are passionate about animation and wish to contribute to projects that challenge the imagination, we invite you to be part of our journey in creating mesmerizing animated experiences that resonate with audiences worldwide. Join us at Bardel Entertainment and help shape the future of animation through your expertise and creativity.

Responsibilities

  • Deliver artistic expectations of facial rigs dictated by the Design leadership and the Animation department.
  • Construct 3D character facial rigs and animation interfaces and controls for assigned characters and props.
  • Define and streamline CG character face rigging workflows, pipelines and processes, developing tools and frameworks for CG characters and other related assets.
  • Troubleshoot and evaluate character-rigging issues for artists within various disciplines.
  • Keep current on pipeline techniques and technology.
  • Proactively communicate and collaborate across teams.
  • Ensure alignment with project leads for technical and aesthetic goals.
  • Meet and maintain project deadlines consistently.

Requirements

  • 3+ years experience working on a fully animated or hybrid feature film.
  • In-depth knowledge of FACS (or equivalent system) and a strong understanding of facial anatomy.
  • Solid skills in Python programming, coupled with the ability to adhere to established coding conventions.
  • Comprehensive understanding of anatomy and muscle dynamics, particularly as they relate to facial expressions.
  • Excellent communication and collaborative skills.
  • Excellent visual skills and attention to detail and aesthetic nuances of body and face deformations.
  • Ability to receive creative direction and feedback.
  • Be willing to share knowledge and experience with others.

Additional Information

This role is a unique opportunity to contribute to projects that challenge the imagination and require a mix of technical skill and artistic insight. We are looking for someone who is not only skilled but also willing to grow and collaborate within a supportive environment.

Posted 7 months ago

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