I have been a passionate and creative artist for over 10 years. I started in architectural visualization (Arch viz), where I developed my main expertise as a lighting artist. My knowledge stems from the foundation of an artist who started and progressed over time, developing skills in 3D modelling, open UV, texturing, lighting, optimization, and performance. After years, my concern for the team became part of my work, and I learned the importance of the client and the respect for keeping a team motivated in both difficult and happy times. I have never been the main leader of a team, but I have this sense of empathy.

Bárbara Alves

I have been a passionate and creative artist for over 10 years. I started in architectural visualization (Arch viz), where I developed my main expertise as a lighting artist. My knowledge stems from the foundation of an artist who started and progressed over time, developing skills in 3D modelling, open UV, texturing, lighting, optimization, and performance. After years, my concern for the team became part of my work, and I learned the importance of the client and the respect for keeping a team motivated in both difficult and happy times. I have never been the main leader of a team, but I have this sense of empathy.

Available to hire

I have been a passionate and creative artist for over 10 years. I started in architectural visualization (Arch viz), where I developed my main expertise as a lighting artist. My knowledge stems from the foundation of an artist who started and progressed over time, developing skills in 3D modelling, open UV, texturing, lighting, optimization, and performance.

After years, my concern for the team became part of my work, and I learned the importance of the client and the respect for keeping a team motivated in both difficult and happy times. I have never been the main leader of a team, but I have this sense of empathy.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
French
Intermediate
Portuguese
Fluent

Work Experience

3D Artist at ZW Design
March 1, 2025 - Present
Created immersive virtual environments for immersive rooms in Unreal Engine 5 including nDisplay. Responsibilities included modeling for 3D print and lighting cinematic sequences.
Unreal Artist for Virtual Production at i9 partner of Rede Record
June 1, 2025 - September 1, 2025
Provided modeling, texturing, lighting, scene building, optimization, and performance work for virtual production for a TV network. Worked with Unreal Engine 4.22 for optimization-heavy parts of the scene and Unreal Engine 5.3 for creative and effects tasks.
Level Designer Assistant at Gaya - Simulations
August 31, 2024 - September 1, 2025
Assisted in level design for a Flight Simulator 2024 game developed by an Xbox game studio in Israel. Remote temporary role.
Unreal Artist at Light Farm (Project Lupita - Second Season Episode 14)
April 30, 2024 - September 1, 2025
Built scenes, handled lighting, set animation in character on the sequencer, applied materials, and animated camera following Art Direction for a virtual production project.
Lighting Artist | Unreal Artist | Modeller and Texture Artist at Red String Productions, Inc.
March 31, 2024 - September 1, 2025
Built scenes, lighting, and camera settings in Unreal Engine; modeling with Blender; texturing with Substance Painter for Logitech clients.
Unreal Lighting Artist at Daedalic Entertainment GmbH
July 31, 2023 - September 1, 2025
Worked on The Lord of the Rings: Gollum project relighting main menu, sewers route, and execution chamber scenes. Created lighting documentation for an unannounced Unreal Engine 5 title and participated in game testing and playtesting.
Lighting Artist (VR - VP), 3D Generalist at IM Designs (Group Of Inter Bank)
March 1, 2023 - September 1, 2025
Supported and motivated team; responsible for VR and WebGL lighting (PlayCanvas), virtual production lighting using Unreal Engine (Aximmetry and UE5), level optimization for VR and WebGL, light bake in Blender or 3ds Max for WebGL; level designer and generalist for VR scenarios and cinematic images matching moods per Art Director.
Environment and Lighting Artist, Second Lead of Team at Zoan Oy
March 1, 2021 - September 1, 2025
Consulted leads using previous experience; developed pipeline for materials and lighting setup using Unreal Engine 4, Blender and 3ds Max for photorealistic real estate scenes; created architectural renders, optimized models, shaders, and scenes; composed internal and external environments and cinematic setups; architectural modeling and organizing workflows for real-time visualization.
Freelancer - Previsualization Environment Consultant at Preconvision - Environment Consultants | Pre ConVision Limited
January 1, 2011 - Present
Created 3D model for an internal building and scene assembly, decoration, lighting, and camera setup for a cinematic walkthrough developed in Unreal Engine 4 for Citroen site in London.
Consultant Music Video Environment Artist / Cinematic Artist at Gra co Films
April 30, 2021 - September 1, 2025
Consulted on best practices for working with Unreal Engine 4 and 5 to produce a music video for Brazilian singer Carol Boaventura; responsible for building scenes, lighting, and cinematic in UE4 using dynamic lighting with cartoon effects.
3D Artist at ZW Design
March 1, 2025 - Present
Creating immersive virtual environments for immersive rooms in Unreal Engine 5 - nDisplay. Modeling for 3D print. Lighting for cinematic.
Unreal Artist for Virtual Production at i9 partner of Rede Record
June 1, 2025 - September 1, 2025
Modeling, texturing, lighting, building scenes, optimization, and performance for virtual production for a TV network. Scenes made on Unreal 4.22 requiring optimization and performance, and others on Unreal 5.3 allowing more creativity and effects.
Level Designer Assistant at Gaya-Simulations
August 31, 2024 - September 1, 2025
Assisting in level design for Flight Simulator 2024 on Xbox. Remote temporary role in an Israeli game studio team.
Unreal Artist at Light Farm in partnership with Petit Fabrik
April 30, 2024 - September 1, 2025
Built scenes, lighting, set animation on character sequence, apply materials, set and animate camera following Art Direction for Project Lupita - Second Season - Episode 14.
Lighting Artist | Unreal Artist | Modeller and Texture Artist at Red String Productions, Inc.
March 31, 2024 - September 1, 2025
Build scenes, lighting, and camera settings in Unreal, modeling with Blender, and textures with Substance Painter for Logitech clients.
Unreal Lighting Artist at Daedalic Entertainment GmbH
July 31, 2023 - September 1, 2025
Worked on The Lord of the Rings: Gollum re-lighting scenes (Main Menu, Sewers Route, Execution Chamber). Created lighting documentation guide for an unannounced title (Unreal Engine 5), game test and playtesting.
Lighting Artist (VR - VP) | 3D Generalist at IM Designs (Group Of Inter Bank)
March 31, 2023 - September 1, 2025
Worked onsite in Belo Horizonte, Minas Gerais. Helped keep the team motivated and focused. Lighting for WebGL and Virtual Production (VP) using Unreal Axismmetry and Unreal 5. Level optimization for VR and WebGL. Created baked textures, trim sheets, and optimized 3D assets. Created levels for Enterprise products with real-time rendering using modular kits.
Environment Artist - Lighting Artist - Second Lead of the team at Zoan Oy
March 31, 2021 - September 1, 2025
Developed pipeline for material and lighting setup on Unreal Engine 4, Blender, and 3ds Max for photorealistic scenes in real estate area. Created high-quality architectural renders, 360 pictures, and video footage using Unreal Engine 4. Modeled and textured environments with high optimization for good in-game performance. Created cinematic scenes matching project mood. Architectural modeling of scenarios and hard surfaces. Organized general workflow for architectural visualization using real-time technologies.
Freelancer - Pre-visualization Consultant at Preconvision - Environment Consultants | PreConVision Limited
January 1, 2011 - Present
Created a cinematic walkthrough developed in Unreal Engine 4 (Citroën Site in London). Responsibilities included 3D model for internal building, scene assembly, decoration, lighting, and camera setup for the walkthrough.
3D Artist at ZW Design
March 1, 2025 - Present
Creating immersive virtual environments for immersive rooms using Unreal Engine 5 (nDisplay). Responsible for modeling for 3D print and lighting cinematics. Worked remotely on a full-time contract role.
Unreal Artist for Virtual Production at i9 partner of Rede Record
June 1, 2025 - September 1, 2025
Part-time remote contract role working on virtual production for a TV network. Responsibilities included modeling, texturing, lighting, building scenes, optimizing, and performance, working with Unreal Engine 4.22 and Unreal Engine 5.3 to balance optimization and creativity with effects.
Level Designer Assistant at Gaya-Simulations
August 31, 2024 - September 1, 2025
Temporary full-time remote role assisting in level design for a flight simulator game on Xbox. Part of an Israel-based game studio team.
Unreal Artist at Light Farm in partnership with Petit Fabrik
April 30, 2024 - September 1, 2025
Full-time remote role for Project Lupita, Season 2 Episode 14. Tasks included building scenes, lighting, setting character animation on sequencer, applying materials, and animating camera following art direction.
Lighting Artist | Unreal Artist | Modeller and Texture at Red String Productions, Inc.
March 31, 2024 - September 1, 2025
Full-time remote role creating scenes, lighting, and camera settings in Unreal Engine. Modeled with Blender and textured using Substance Painter for Logitech clients.
Unreal Lighting Artist at Daedalic Entertainment GmbH
July 31, 2023 - September 1, 2025
Full-time remote Unreal lighting artist for The Lord of the Rings: Gollum re-lighting scenes (Main Menu, Sewers Route, Execution Chamber). Created lighting documentation guides for an unannounced title using Unreal Engine 5, including game testing and playtesting.
Lighting Artist (VR - VP), 3D Generalist at IM Designs (Group Of Inter Bank)
March 31, 2023 - September 1, 2025
Full-time onsite role in Belo Horizonte. Responsibilities included helping keep the team motivated and focused, lighting for Virtual Production and WebGL using Unreal Engine 4 and Unreal 5, building scenes, shaders, optimization for VR and WebGL, static images, cinematics, and level design for enterprise products using real-time rendering.
Environment Artist - Lighting Artist, Second Lead at Zoan Oy
March 31, 2021 - September 1, 2025
Full-time onsite in Belo Horizonte. Developed a pipeline for material and lighting setup on Unreal Engine 4, Blender, and 3Ds Max for photorealistic real estate scenes. Created high-quality architectural renders and optimized scenes for good in-game performance. Led consulting for the team with previous experience and created cinematic compositions matching art direction.
Freelancer - Environment Consultants at Preconvision | Pre ConVision Limited
January 1, 2011 - Present
Developed cinematic walkthrough in Unreal Engine 4 for Citroën site in London. Responsibilities included 3D modeling of internal building, scene assembly, decoration, lighting, and camera setup.
Music Video Environment Artist | Cinematic Artist at Gra Co Films
April 30, 2021 - September 1, 2025
Consulted on best practices for working with Unreal 4 and 5 for producing a music video. Built scenes, lighting, and cinematic aspects using Unreal Engine 4 dynamic lighting with cartoon effects for a Brazilian singer Carol Boaventura's music video 'Nasce Uma Estrela'.
3D Artist at ZW Design
March 1, 2025 - Present
Created immersive virtual environments for immersive rooms using Unreal Engine 5 with nDisplay technology. Worked on modeling for 3D printing, lighting, and cinematic setups.
Unreal Artist at I9 Partner of Rede Record
June 30, 2025 - September 2, 2025
Worked remotely in virtual production for a TV network. Responsibilities included modeling, texturing, lighting, building scenes, optimization, and performance. Used Unreal Engine 4.22 for optimization-heavy scenes and Unreal Engine 5.3 for creative freedom and effects.
Level Designer Assistant at Gaya Simulations
August 31, 2024 - September 2, 2025
Supported level design activities for a Flight Simulator 2024 Xbox game studio in Israel, working remotely.
Unreal Artist at Light Farm in partnership with Petit Fabrik
April 30, 2024 - September 2, 2025
Built scenes, lighting, set animation on character sequencer, applied materials, and set and animated camera following art direction for Project Lupita Season 2 Episode 14.
Lighting Artist | Unreal Artist | Modeller and Texture Artist at Red String Productions, Inc.
March 31, 2024 - September 2, 2025
Built scenes, lighting, and camera settings in Unreal Engine; modeled using Blender; created textures with Substance Painter for Logitech clients.
Unreal Lighting Artist at Daedalic Entertainment GmbH
July 31, 2023 - September 2, 2025
Relit scenes for The Lord of the Rings: Gollum game including Main Menu, Sewers Route, and Execution Chamber. Created lighting documentation guide for an unannounced title using Unreal Engine 5, and participated in game testing and playtesting.
Lighting Artist (VR - VP) - 3D Generalist at IM Designs (Group Of Inter Bank)
March 31, 2023 - September 2, 2025
Helped keep the team motivated and focused. Worked on VR and WebGL lighting setups and level optimization for VR and WebGL. Created baked textures, trim sheet textures, and optimized 3D assets. Created lighting for Virtual Production using Unreal Aximmetry and Unreal 5, built levels for enterprise products based on real-time rendering with modular kits. Developed shaders and made scene composition matching the requested mood by Art Director and Architecture team.
Environment Artist - Lighting Artist, Second Lead of Team at Zoan Oy
March 31, 2021 - September 2, 2025
Developed a pipeline for material and lighting setup on Unreal Engine 4, Blender, and 3ds Max for photorealistic scenes in real estate. Created high-quality architectural renders, 360 pictures, and video footage using Unreal Engine 4. Modeled and textured environments with high optimization for gameplay performance, optimized models, UVs, materials, and scenes inside UE4. Created tileable textures and developed shaders inside UE4. Composed scenes matching the mood requested by Art Director. Created cinematics according to project mood. Handled architectural modeling and composition of internal and external scenarios. Organized workflow for architectural visualization using real-time technologies.
Freelancer at Preconvision - Environment Consultants | PreConVision Limited
January 1, 2011 - Present
Created a cinematic walkthrough in Unreal Engine 4 of Citroën site in London in partnership with a friend. Responsibilities included 3D modeling for internal building, scene building, assembling levels, decorating, lighting, and setting up camera for the walkthrough.
3D Artist at ZW Design
March 1, 2025 - Present
Creating immersive virtual environments for immersive rooms in Unreal Engine 5 - nDisplay. Responsibilities include modeling for 3D print, lighting, and cinematic.
Unreal Artist at i9 partner of Rede Record
June 1, 2025 - September 2, 2025
Virtual Production for a TV network. Tasks include modelling, texturing, lighting, building scenes, optimization, and performance. Scenes made on Unreal 4.22 requiring optimization and performance, and on Unreal 5.3 allowing more creativity and effects.
Level Designer Assistant at Gaya-Simulations
August 31, 2024 - September 2, 2025
Worked remotely on Flight Simulator 2024 for Xbox game studio Israel team.
Unreal Artist at Light Farm partnership with Petit Fabrik
April 30, 2024 - September 2, 2025
Full-time remote work on Project Lupita - Second Season - Episode 14. Built scenes, lighting, set animation on sequencer, applied materials, set and animated camera following Art Direction.
Lighting Artist | Unreal Artist | Modeller and Texture at Red String Productions, Inc.
March 31, 2024 - September 2, 2025
Built scenes, lighting, and camera settings in Unreal. Modelling with Blender and texturing with Substance Painter for Logitech clients.
Unreal Lighting Artist at Daedalic Entertainment GmbH
July 31, 2023 - September 2, 2025
Relighting scenes of The Lord of the Rings: Gollum including Main Menu, Sewers Route, Execution Chamber. Created lighting documentation guide for an unannounced title (Unreal Engine 5), and performed game test and playtesting.
Lighting Artist (VR - VP) - Web GL | 3D Generalist at IM Designs (Group Of Inter Bank)
March 1, 2023 - September 2, 2025
Helped keep the team motivated and focused. Worked on VR and WebGL lighting using PlayCanvas. Built scenes, shaders, and lighting setups for Virtual Production using Unreal Aximmetry and Unreal 5. Performed level optimization for VR and WebGL lighting, created baked textures, trim sheet textures, 3D assets as needed, and optimized 3D assets. Created levels for Enterprise products based on real-time rendering using modular kits to design visually appealing and useful places that follow product design rules. Created static images and cinematic that matched mood requested by Art Director and Architecture team. Also architectural modelling and composition of internal and external scenarios using real-time technologies.
Environment Artist - Lighting Artist - Second Lead of the Team at Zoan Oy
March 1, 2021 - September 2, 2025
Consulted with lead using previous experience. Developed pipeline for material and lighting setup on Unreal Engine 4, Blender, and 3ds Max for photorealistic scenes for real estate area. Created high-quality architectural renders, 360 pictures, video footage using Unreal Engine 4. Modeled and textured environments with high optimization for good performance in-game. Optimized models, UVs, materials, and scenes inside UE4. Created tileable textures, developed shaders, scene composition matching art director mood, cinematic creation, architectural modelling of scenarios and hard surfaces. Organized general workflow for architectural visualization using Unreal Engine 4.
Voluntary Worker at Ordem Graça E Misericórdia
January 1, 2023 - September 2, 2025
Worked on construction team in Uruguay and Brazil; dog shelter team for rescued street dogs in Brazil; missionary work in favelas of Belo Horizonte; missionary work in Brumadinho with rescue animals from dam rupture.
Freelancer at Preconvision - Environment Consultants | PreConVision Limited
January 1, 2011 - Present
Created cinematic walkthrough developed in Unreal Engine 4 (Citroën site in London). Responsibilities included making 3D model for internal building, building scene, assembling levels, decorating, lighting, and setting up camera for walkthrough.
Consultant at Gra Co Films
April 30, 2021 - September 2, 2025
Consulted about best practice working with Unreal 4 and 5 to produce music video. Collaborated on the Brazilian singer Carol Boaventura's music video 'Nasce Uma Estrela', responsible for building scenes, lighting, and cinematic using UE4 dynamic light with cartoon effects.
3D Artist at ZW Design
March 1, 2025 - Present
Creating immersive virtual environments for immersive rooms in Unreal Engine 5 - nDisplay. Responsibilities include modeling for 3D print, lighting, and cinematic. Contract full-time remote position.
Unreal Artist at i9 partner of Rede Record
June 30, 2025 - September 2, 2025
Virtual production for a TV network. Responsibilities include modeling, texturing, lighting, building scenes, optimization, and performance. Scenes made on Unreal 4.22 and Unreal 5.3. Part-time remote contract.
Level Designer Assistant at Gaya Simulations
August 31, 2024 - September 2, 2025
Worked remotely full-time as Level Designer Assistant on Flight Simulator 2024 for Xbox. Responsibilities involved supporting level design tasks in a game studio based in Israel. Temporary role.
Unreal Artist at Light Farm in partnership with Petit Fabrik
April 30, 2024 - September 2, 2025
Worked full-time remote on Project Lupita Season 2 Episode 14. Tasks included building scenes, lighting, setting animation in sequencer, applying materials, animating cameras following Art Direction.
Lighting Artist | Unreal Artist | Modeler and Texture at Red String Productions, Inc.
March 31, 2024 - September 2, 2025
Built scenes, lighting, and camera settings in Unreal, modeling using Blender, and textures using Substance Painter for Logitech clients. Full-time remote position.
Unreal Lighting Artist at Daedalic Entertainment GmbH
July 31, 2023 - September 2, 2025
Re-lighting scenes for The Lord of the Rings: Gollum including Main Menu, Sewers Route, Execution Chamber. Created lighting documentation for an unannounced title using Unreal Engine 5, and participated in game testing and playtesting. Full-time remote role.
Lighting Artist (VR - VP) - Web GL | 3D Generalist at IM Designs (Group Of Inter Bank)
March 31, 2023 - September 2, 2025
Full-time onsite work in Belo Horizonte. Responsibilities included lighting for VR and Web GL platforms, creating level setups for VR and Web GL, shader development, scene composition, optimization, creation of architectural renders and multimedia content. Managed workflow for architectural visualization projects using Unreal Engine 4 and 5. Supported team motivation and focus.
Environment Artist - Lighting Artist at Zoan Oy
March 31, 2021 - September 2, 2025
Second lead of a team, consulted with lead based on prior experience. Developed pipeline for material and lighting setup using Unreal Engine 4, Blender, and 3ds Max for photorealistic real estate scenes. Created high-quality architectural renders, 360 pictures, and video footage. Modeled and textured environments with high optimization for good in-game performance. Composed scenes matching project mood directed by Art Director and Architecture team. Managed architectural modeling of scenarios and hard surfaces with a real-time workflow.
Voluntary Worker at Ordem Graça e Misericórdia & related teams
January 1, 2023 - September 2, 2025
Construction team work in Uruguay and Brazil; dog shelter team rescuing street dogs in Brazil; missionary work in favelas of Belo Horizonte and in Brumadinho with rescue animals from a dam rupture.
Freelancer at Preconvision - Environment Consultants | Graco Films
January 1, 2011 - Present
Created 3D model for internal building, scene assembly, decoration, lighting, camera setup for a cinematic walkthrough in Unreal Engine 4 (Citroën site in London). Consulting on best practices for using Unreal 4 and 5 for music video production. Produced a music video for Brazilian singer Carol Boaventura with roles in scene building, lighting, and cinematic using UE4 dynamic lighting with cartoon effects.
3D Artist at ZW Design
March 1, 2025 - Present
Creating immersive virtual environments for immersive rooms in Unreal Engine 5 - nDisplay. Modeling for 3D print, lighting cinematic.
Unreal Artist at i9 partner of Rede Record
June 1, 2025 - September 2, 2025
Virtual Production for a TV network. Modelling, texturing, lighting, building scenes, optimization, and performance. Scenes made in Unreal 4.22 requiring extensive optimization and Unreal 5.3 allowing more creativity and effects.
Level Designer Assistant at Gaya-Simulations
August 31, 2024 - September 2, 2025
Worked remotely as temporary full-time. Game: Flight Simulator 2024. Engine: XBOX Game Studio - Israel Team.
Unreal Artist at Light Farm in partnership with Petit Fabrik
April 30, 2024 - September 2, 2025
Full-time remote for Project Lupita Season 2 Episode 14. Built scene, lighting, set animation in character on sequencer, applied materials, set and animated camera following Art Direction.
Lighting Artist | Unreal Artist | Modeller and Texture at Red String Productions, Inc.
March 31, 2024 - September 2, 2025
Built scenes, lighting, and camera settings in Unreal. Modeled in Blender and textured in Substance Painter for Logitech clients.
Unreal Lighting Artist at Daedalic Entertainment GmbH
July 31, 2023 - September 2, 2025
Re-lighting scenes for The Lord of the Rings: Gollum - Main Menu, Sewers Route, Execution Chamber. Created lighting documentation guide for an unannounced title (Unreal Engine 5). Game test and playtesting.
Lighting Artist (VR - VP) | 3D Generalist at IM Designs (Group Of Inter Bank)
March 31, 2023 - September 2, 2025
Helped keep team motivated and focused. VR and WebGL lighting for Virtual Production (VP). Built scenes, shaders, and lighting for VP using Unreal Aximmetry and Unreal 5, level optimization for VR and WebGL. Created baked textures and optimized 3D assets. Level designer and generalist tasks for VR scenarios and composition matching Art Director mood.
Environment Artist - Lighting Artist at Zoan Oy
March 31, 2021 - September 2, 2025
Second lead of the team consulting the lead. Developed pipeline for material and lighting setup on Unreal Engine 4, Blender, and 3ds Max for photorealistic real estate scenes. Created high-quality architectural renders, 360 pictures, and video footage. Modeled and textured optimized environments. Developed shaders and scene composition according to Art Director mood.
Freelancer - Environment Consultant and Artist at Preconvision - Environment Consultants | Preconvision Limited
January 1, 2011 - Present
Created 3D model for internal building, assembled levels, decorated, lighting, and set up camera for cinematic walkthrough in Unreal Engine 4 (Citroen site in London). Consulted for video music development on Unreal 5 for music video production.

Education

Associate of Applied Science: Architecture and Urban Planner at Centro Universitário De Belo Horizonte
January 1, 2005 - January 1, 2011
Introduction to the topic; Leader of yourself; Leading others; Strategy execution leader; The Seven competences of the strategy execution leader at SEBRAE
January 1, 2024 - September 1, 2025
Lighting for Cinema using 'REAL TIME RENDER' at Unreal for Rock Stars - Rodrigo de Deus
January 1, 2024 - September 1, 2025
Essential Module - Finished at Begin Play - Unreal Authorized Training Center
March 1, 2025 - September 1, 2025
Associate of Applied Science: Architecture And Urban Planner at Centro Universitário De Belo Horizonte
January 1, 2005 - January 1, 2011
Introduction to the topic; Leader of yourself; Leading others; Strategy execution leader; The Seven competences of the strategy execution leader at SEBRAE
January 1, 2024 - January 1, 2024
Associate of Applied Science: Architecture And Urban Planner at Centro Universitário De Belo Horizonte
January 1, 2005 - January 1, 2011
Associate of Applied Science: Architecture and Urban Planner at Centro Universitário De Belo Horizonte
January 1, 2005 - January 1, 2011
Introduction to the Topic; Leader of Yourself; Leading Others; Strategy Execution Leader; The Seven Competences of the Strategy Execution Leader at SEBRAE
January 1, 2024 - December 31, 2024
Lighting for Cinema using REAL TIME RENDER at Unreal for Rock Stars - Rodrigo de Deus
January 1, 2024 - December 31, 2024
Essential Module at Begin Play - Unreal Authorized Training Center
March 1, 2025 - September 2, 2025
Associate of Applied Science: Architecture And Urban Planner at Centro Universitário De Belo Horizonte
January 1, 2005 - January 1, 2011
Introduction to the topic; Leader of yourself; Leading others; Strategy execution leader; The Seven competences of the strategy execution leader at SEBRAE
January 1, 2024 - September 2, 2025
Lighting for Cinema using 'REAL TIME RENDER' at Unreal for Rock Stars - Rodrigo de Deus
January 1, 2024 - September 2, 2025
Essential - Finished at Begin Play - Unreal Authorized Training Center
March 1, 2025 - September 2, 2025
Associate of Applied Science: Architecture and Urban Planner at Centro Universitário de Belo Horizonte
January 1, 2005 - January 1, 2011
Introduction to the topic; Leader of yourself; Leading others; Strategy execution leader; The Seven competences of the strategy execution leader at SEBRAE
January 1, 2024 - January 1, 2024
Unreal for Rock Stars - Lighting for Cinema using 'REAL TIME RENDER' at Rodrigo de Deus
January 1, 2024 - January 1, 2024
Essential - Finished at Begin Play - Unreal Authorized Training Center
March 1, 2025 - September 2, 2025
Associate of Applied Science: Architecture And Urban Planner at Centro Universitário De Belo Horizonte
January 1, 2005 - January 1, 2011

Qualifications

Unreal Engine Certified
January 11, 2030 - September 1, 2025
Unreal Engine Certified
January 11, 2030 - September 1, 2025
Unreal for Rock Stars - Rodrigo de Deus - Lighting for Cinema using 'REAL TIME RENDER'
January 1, 2024 - September 1, 2025
Begin Play - Unreal Authorized Training Center
March 1, 2025 - September 1, 2025
Unreal Engine Certified
January 11, 2030 - September 1, 2025
SEBRAE - The Seven Competences of the Strategy Execution Leader
January 1, 2024 - September 1, 2025
Unreal for Rock Stars - Rodrigo de Deus - Lighting for Cinema using REAL TIME RENDER
January 1, 2024 - September 1, 2025
Begin Play - Unreal Authorized Training Center - Module: Essential - Finished
March 1, 2025 - September 1, 2025
Unreal Engine Certified
January 11, 2030 - September 2, 2025
Unreal Engine Certified
January 11, 2030 - September 2, 2025
Unreal Engine Certified
January 11, 2030 - September 2, 2025
Unreal Engine Certified
January 11, 2030 - September 2, 2025
SEBRAE courses - Strategy Execution Leader Competences
January 1, 2024 - September 2, 2025
Unreal for Rock Stars - Rodrigo de Deus - Lighting for Cinema using REAL TIME RENDER
January 1, 2024 - September 2, 2025
Begin Play - Unreal Authorized Training Center - Essential Module Finished
March 1, 2025 - September 2, 2025

Industry Experience

Media & Entertainment, Real Estate & Construction, Software & Internet, Non-Profit Organization, Gaming, Professional Services