Hi, I’m Ed Byrne, a seasoned game designer with extensive experience working on over ten published titles, including iconic franchises like Tom Clancy’s Splinter Cell and SOCOM U.S. Navy SEALs: Fireteam Bravo. I have a strong background in game, interactive product, and UX design. Over the years, I’ve led design teams at companies like Bungie, Turn10/XBOX Studios, and others, helping to foster collaborative and inclusive work environments while shipping highly engaging titles.
I’m also an author and a returning speaker and mentor at the Game Developers Conference (GDC). Outside of games, I’ve ventured into interactive video courses and user-centric product design, always focusing on quality, accessibility, and innovation. I’m passionate about creating memorable player experiences and continually learning and mentoring others in the field.
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