Giovanny Apostolo

ProAvailable to hire

Sound Designer Game Audio & Implementation Sound is 50% of the experience, but it’s often the element that defines 100% of the immersion.

About

Sound Designer | Music Producer | Game Audio & Implementation

Sound is 50% of the experience, but it’s often the element that defines 100% of the immersion. My work lives at the intersection of sonic creativity and technical architecture, providing comprehensive solutions for both interactive and linear environments.

Hi, I’m Giovanny Apostolo, with a degree in Music Technology and Production from London Metropolitan University, I have structured my career around two complementary pillars that allow me to approach any project from a 360-degree perspective:

As a Sound Designer and Game Audio Specialist: I focus on sonic storytelling and technical optimization. Beyond creating assets from scratch (synthesis, foley, field recording), I understand how they must function within a game engine. My workflow integrates Wwise with Unity or Unreal Engine, ensuring that audio is dynamic, functional, and performance-optimized in real-time. I rely on Reaper and Pro Tools for surgical post-production precision.

On the other hand, my career is equally rooted in Music Production: This is where technique serves emotion. I work on composition, arranging, and mixing original music for film, sonic branding, and digital content. My proficiency in Logic Pro and Ableton Live allows me to move fluidly across genres, always seeking a unique sonic identity that reinforces the visual message. I view music not as background noise, but as a UX tool capable of guiding user engagement.

This duality allows me to speak the language of both developers and artists, facilitating a workflow where sound design and music intertwine organically and coherently.

Specialties:

• Music Production
• Sound Design
• Audio Implementation
• Game Audio
• Wwise
• Unity
• Main DAW’s of the industry
• Sonic Branding
• Audio Post-production.

Looking for a solid sonic identity or a complex audio system for your project? Let’s connect and discuss how we can collaborate.

  • Joined March 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Computers & Electronics
  • Other
  • Financial Services
  • Real Estate & Construction
  • Professional Services
  • Software & Internet
  • Education

Projects · 8

For this soundtrack, I mainly worked in the key of A major, exploring shades between A major and D Lydian. This choice wasn’t random — besides adding brightness and movement, I wanted to play with the acronym A-D-A-M (Major), integrating the idea of tonal duality into the project’s musical identity. In terms of time signature, I chose 3/4, alternating phrases of three and five bars to maintain an organic pulse that matched the video’s rhythm, while avoiding the predictability of a typical 4/4 pattern. I also carried out sound design using Kontakt instruments such as Ferrum, to bring a more cinematic character and physical texture to the sound. In several cases, I bounced MIDI tracks to audio to further edit and manipulate them with greater flexibility. Additionally, I incorporated foley elements, recording everyday objects, drills, bottle caps, printers, among others, to bring more life and realism to the visuals. Finally, I performed a simple yet precise mix, focusing on adjusting dynamics, cleaning frequencies, applying subtle saturation for character, and finishing with a master that balanced the spectrum and enhanced the overall energy of the track. advert

  • Mastering Engineer
  • Mixing Engineer
  • Music Composer
  • +4

Voice Cleaning & Music Scoring: Excessive sibilance reduce, control of the reverb and the dynamic range. It all stems from the host image we have as a reference. Through his tone of voice, his way of communicating, and the symbolism behind him (the painting of the School of Athens), he conveys a particular energy: firmness, determination, and an almost warrior-like air. The entire setting communicates a philosophy of intellectual and strategic combat, closely aligned with classical tradition and leadership. The goal was to translate that atmosphere into the sound. That is why a string quartet (double bass, cello, viola, and violin) was created from scratch, providing that solemn, serious, and elegant tone, but also with a constant tension. Furthermore, to reinforce that spirit of intellectual and emotional battle, some elements of orchestral percussion were incorporated: timpani, snare drums, and cymbals, seeking an effect similar to soundtracks like "Gladiator," where percussion marks the pulse of epic determination.

  • Audio Engineer
  • Music Composer
  • Music Producer
  • +2

This was a project in which I composed a complete score for a five-minute scene from the film X-Men Origins. It showcases the precise synchronisation with the image, as well as the atmospheric changes that accompany the narrative development. These include variations in instrumentation, tonal modulations, changes in dynamics, tempo, and other musical devices used to reinforce the tension and emotion of each moment.

  • Audio Mixer
  • Music Composer
  • Musician
  • +3

This showreel is a sample of some of the projects I completed during my training in Music Technology and Production. It includes work in sound design, music composition, audio post-production, and music for video, developed throughout the course as part of various subjects.

  • Audio Mixer
  • Music Composer
  • Music Editor
  • +4

This showreel is a sample of some of the projects I completed during my training in Music Technology and Production. It includes work in sound design, music composition, audio post-production, and music for video, developed throughout the course as part of various subjects and audiovisual collaborations.

  • Music Composer
  • Music Producer
  • Musician
  • +4

Work experience· 14 roles

Remote Composer and Sound Designer · Games [P1]Jan 2024 – Present · 2 yrs 11 mos

Part of the audio team working on the OST of an indie turn-based RPG game in development. Main theme production, leitmotifs, composition, sound design, and audio implementation support.

Remote Composer and Sound Designer · Games (Indie RPG audio team)Jan 2024 – Nov 2025 · 1 yr 11 mos

OST development for an indie turn-based RPG; main theme production, leitmotifs, composition, sound design, and audio implementation assistant.

Composer and Sound Designer · P1 GamesJan 2024 – Present · 2 yrs 11 mos

Audio lead for an indie turn-based RPG; OST development, main theme production, leitmotifs, sound design, and audio implementation assistance.

Administrative Assistant / Data Entry · Indian Ocean Consulting S.L.Jan 2024 – Present · 2 yrs 11 mos
Composer and Sound Designer · Independent / Games projectJan 2024 – Present · 2 yrs 11 mos
Data Entry / Virtual Assistant · Indian Ocean Consulting SLJan 2024 – Present · 2 yrs 11 mos
Composer and Sound Designer · [P1] GamesJan 2024 – Present · 2 yrs 11 mos
Data Entry / Virtual Assistant · Idian Ocean Consulting SLJan 2024 – Present · 2 yrs 11 mos

Education· 6

Music Technology and Production · London Metropolitan University2021 – 2025
BSc (Hons) · London Metropolitan University2021
B Sc (Hons) · London Metropolitan University2021 – 2025
BSc (Hons) in Music Technology and Production · London Metropolitan University2021 – 2025

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