Post Trauma
Luis Monrocle
Published
0
• Created SFX assets and implemented audio directly in Unreal Engine 5 using Metasounds and Blueprint
systems.
• Designed and integrated cinematic sound effects in close collaboration with the development team.
Luis Monrocle
Published
• Created SFX assets and implemented audio directly in Unreal Engine 5 using Metasounds and Blueprint
systems.
• Designed and integrated cinematic sound effects in close collaboration with the development team.