Hi! My name is Luis, I am a Sound Designer and Music Composer with 10+ years of experience across video games, film trailers, and interactive media, with a strong focus on gameplay-driven audio and implementation. A lot of my work focuses on keeping audio readable in dense gameplay scenarios, especially in fast-paced combat situations. My experience includes working with Wwise and FMOD, as well as integrating audio into Unreal Engine and Unity. I regularly build event-driven and parameter-based systems that respond to gameplay states such as abilities, enemies, and progression. Most of my recent work has been focused on implementation rather than just asset creation, collaborating closely with designers and engineers to ensure audio supports both usability and game feel. Best regards, Luis

Luis Monrocle

Hi! My name is Luis, I am a Sound Designer and Music Composer with 10+ years of experience across video games, film trailers, and interactive media, with a strong focus on gameplay-driven audio and implementation. A lot of my work focuses on keeping audio readable in dense gameplay scenarios, especially in fast-paced combat situations. My experience includes working with Wwise and FMOD, as well as integrating audio into Unreal Engine and Unity. I regularly build event-driven and parameter-based systems that respond to gameplay states such as abilities, enemies, and progression. Most of my recent work has been focused on implementation rather than just asset creation, collaborating closely with designers and engineers to ensure audio supports both usability and game feel. Best regards, Luis

Available to hire

Hi!
My name is Luis, I am a Sound Designer and Music Composer with 10+ years of experience across video games, film trailers, and interactive media, with a strong focus on gameplay-driven audio and implementation.

A lot of my work focuses on keeping audio readable in dense gameplay scenarios, especially in fast-paced combat situations.
My experience includes working with Wwise and FMOD, as well as integrating audio into Unreal Engine and Unity. I regularly build event-driven and parameter-based systems that respond to gameplay states such as abilities, enemies, and progression.

Most of my recent work has been focused on implementation rather than just asset creation, collaborating closely with designers and engineers to ensure audio supports both usability and game feel.

Best regards,
Luis

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Language

Spanish; Castilian
Fluent
English
Fluent
Italian
Advanced

Work Experience

General Producer at Nimble Giant
December 31, 2020 - September 24, 2025
Oversee music design and audio production for multiple video game projects; coordinate with composers, sound designers and developers to drive audio direction and ensure timely delivery across platforms.
Music Designer / Audio Designer at Nimble Giant (Spain)
December 31, 2024 - September 24, 2025
Lead music design and audio integration for video games; implement audio pipelines in Unreal Engine and collaborate with cross-functional teams to deliver immersive sound.
Music Designer at Okam Studio (Argentina)
December 31, 2016 - September 24, 2025
Designed music and sound for studio projects, coordinating with directors and developers to shape the sonic identity.
General Producer at Nimble Giant
January 1, 2020 - September 24, 2025
Led music design, sound design, and audio post-production for Nimble Giant projects, coordinating with game developers and creative directors to deliver cohesive audio experiences across multiple titles.
Music Designer at Nimble Giant
January 1, 2020 - September 24, 2025
Designed original music themes and scores for Nimble Giant games and media; implemented audio into game engines and worked closely with composers and engineers to realize the musical vision.
Music Designer at E Studios, LA
January 1, 2016 - September 24, 2025
Created music design and audio assets for LA-based projects, collaborating with cross-functional teams.
Music Designer at Okam Studio
January 1, 2016 - September 24, 2025
Music design work for Argentina-based projects; composition and orchestration for games and media.
Additional Music / Sound Designer at Star Trek Infinite
January 1, 2021 - September 24, 2025
Additional music, sound design and orchestration for Star Trek Infinite (Deluxe Edition).
Composer / Sound Designer at Darkestville Castle
January 1, 2021 - September 24, 2025
Composer for Darkestville Castle on PS4, Nintendo Switch, Android, PC and macOS/Linux; provided soundtrack and in-game audio.
Sound Designer at Nimble Giant
January 1, 2022 - Present
Created immersive soundscapes, foley, ambience, and character sounds for video game titles; collaborated with audio team to implement audio in Unreal Engine and Wwise.
Music Designer at Twist of Ashes
January 1, 2016 - December 31, 2017
Created music and sound design for a game project in Argentina.
Music Designer at Evil Guinea Pig
January 1, 2019 - December 31, 2019
Music designer for Evil Guinea Pig project; composed and designed audio.
Music Designer at Quarantine Interactive
January 1, 2021 - December 31, 2021
Music designer for Quarantine Interactive project; audio design and composition.
Music Designer at Nimble Giant
January 1, 2022 - December 31, 2024
Music designer at Nimble Giant (Spain) for multiple game projects; audio direction, composition, and sound design.
Music Designer at The Axe
January 1, 2019 - December 31, 2019
Music and sound design for The Axe trailer (video game) for EVA 2019 Genesis One & Invasion 2040.
Music Designer & Orchestrator at Objets (Film)
January 1, 2019 - December 31, 2019
Additional music, orchestration and programming for Objets (Directed by Jorge Dorado).
General Producer at Nimble Giant
January 1, 2016 - January 1, 2020
Lead producer for audio and music design; coordination with Unreal Engine projects; involved in audio mixing and sound design for video games.

Education

Bachelor of music composition at Art University
May 1, 2008 - December 11, 2015
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Technical degree in Music at Music Conservatoire
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Technical degree in Music Conservatory at Conservatory of Music
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts Conservatoire of Music
January 1, 2008 - January 1, 2015
at Conservatoire of Music
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Technical degree in Music at Conservatoire of Music
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015

Qualifications

Bachelor of music composition
December 19, 2008 - December 3, 2015
Bachelor in Music Composition
January 1, 2008 - January 1, 2015

Industry Experience

Gaming, Education, Media & Entertainment, Professional Services, Software & Internet