Luis Monrocle

Available to hire

I’m a music composer and sound designer with 10+ years of experience across games and film, working with orchestration, additional music, and sound design for trailers, DLCs, and in-game content.

About

I’m a music composer and sound designer with 10+ years of experience across games and film, working with orchestration, additional music, and sound design for trailers, DLCs, and in-game content. My background combines traditional music training with real-time and studio production workflows.

I’ve contributed to Latin American and international projects for studios such as L.A. Film Companies and game developers/teams (e.g., Unreal Engine/Unity pipelines). I’m comfortable mixing/editing, programming MIDI where needed, and delivering music/sound assets that match creative direction and production needs.

  • Joined February 2024

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Professional Services
  • Software & Internet
  • Other

Projects · 4

AA / Shooter / Unity Engine

• Designed SFX for cutscenes, UI, ambience, and characters.
• Implemented audio assets in FMOD Studio working alongside the audio engineer.
• Contributed additional music for game levels.

  • Music Composer
  • Soundtrack Musician

Grand Strategy / Clausewitz Engine

• Created immersive environmental soundscapes, UI sounds, and event sounds for the entire game.
• Contributed additional adaptive music to enhance atmospheric depth.
• Implemented audio as audio implementer on Clausewitz Engine in direct collaboration with art, design,
and programming teams.

  • Music Composer
  • Sound Designer

Interactive Horror / Unreal Engine (published by Konami)

• Produced sound effects for interactive horror scenes in a high-profile Konami-published interactive
experience.
• Collaborated with the audio team to deliver implementation-ready assets meeting strict platform and
narrative requirements.

  • Sound Designer

• Created SFX assets and implemented audio directly in Unreal Engine 5 using Metasounds and Blueprint
systems.
• Designed and integrated cinematic sound effects in close collaboration with the development team.

  • Sound Designer

Work experience· 45 roles

Music Designer / Audio Designer · Nimble Giant (Spain)Dec 2024 – Sep 2025 · 10 mos

Lead music design and audio integration for video games; implement audio pipelines in Unreal Engine and collaborate with cross-functional teams to deliver immersive sound.

Additional Music / MIDI Programming / Audio (Referenced: “Entrela zados”) · Entre la zados (TV series) - Season 2 (Argentina/Spain)Jan 2023 – Jan 2024 · 1 yr 1 mo

Additional music and MIDI programming for the second season of the TV series Entrelazados. Provided supporting audio/MIDI deliverables.

Music Designer / Sound Designer · U.S.A.M music design (mentioned: “U SAM usic D esig n er”)Jan 2023 – Jan 2023 · 1 mo

Sound designer role on Big Time (USAM). Contributed to music/sound design deliverables as part of production.

Audio / Music Designer · White Board Games (Argentina)Jan 2022 – Jan 2022 · 1 mo
Music Designer / Audio Artist · Disney Argentina (mentioned: “Disney l Argen tina Music Designer”)Jan 2022 – Jan 2022 · 1 mo
Music Designer · Nimble GiantJan 2022 – Dec 2024 · 3 yrs
Sound Designer · Nimble GiantJan 2022 – Present · 4 yrs 11 mos
Composer / Audio Designer · Darkestville Castle (PS4, PC; Unity)Jan 2021 – Jan 2021 · 1 mo

Education· 15

Bachelor of music composition · Art University2008 – 2015
Bachelor in Music Composition · National University of Arts2008 – 2015
Technical degree in Music · Music Conservatoire2004 – 2007
Bachelor in Music Composition · National University of Arts2008 – 2015

Certifications and awards

Bachelor of music composition2008 – 2015
Bachelor in Music Composition2008 – 2015

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