Hi!
My name is Luis, I am a Sound Designer and Music Composer with 10+ years of experience across video games, film trailers, and interactive media, with a strong focus on gameplay-driven audio and implementation.
A lot of my work focuses on keeping audio readable in dense gameplay scenarios, especially in fast-paced combat situations.
My experience includes working with Wwise and FMOD, as well as integrating audio into Unreal Engine and Unity. I regularly build event-driven and parameter-based systems that respond to gameplay states such as abilities, enemies, and progression.
Most of my recent work has been focused on implementation rather than just asset creation, collaborating closely with designers and engineers to ensure audio supports both usability and game feel.
Best regards,
Luis
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