I’m a music composer and sound designer with 10+ years of experience across games and film, working with orchestration, additional music, and sound design for trailers, DLCs, and in-game content. My background combines traditional music training with real-time and studio production workflows.
I’ve contributed to Latin American and international projects for studios such as L.A. Film Companies and game developers/teams (e.g., Unreal Engine/Unity pipelines). I’m comfortable mixing/editing, programming MIDI where needed, and delivering music/sound assets that match creative direction and production needs.