Hi there! I am a composer and sound designer with over 10 years of experience creating music and audio for video games, films, and interactive media. With a strong foundation in classical music and a deep understanding of contemporary genres, he seamlessly blends different musical styles, from rich orchestral arrangements to electronic and ambient textures.
I have collaborated with renowned studios such as White Board Games, Okam, Epic Llama, Nimble Giant Entertainment, E3 Studios, Genvid, Disney+, Pampa Films, contributing his expertise to create immersive and captivating soundscapes. His work is driven by a constant search for new techniques and a fearless approach to experimentation, pushing boundaries to create a distinct audio identity for each project.
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AA / Shooter / Unity Engine
• Designed SFX for cutscenes, UI, ambience, and characters.
• Implemented audio assets in FMOD Studio working alongside the audio engineer.
• Contributed additional music for game levels.
Grand Strategy / Clausewitz Engine
• Created immersive environmental soundscapes, UI sounds, and event sounds for the entire game.
• Contributed additional adaptive music to enhance atmospheric depth.
• Implemented audio as audio implementer on Clausewitz Engine in direct collaboration with art, design,
and programming teams.
Interactive Horror / Unreal Engine (published by Konami)
• Produced sound effects for interactive horror scenes in a high-profile Konami-published interactive
experience.
• Collaborated with the audio team to deliver implementation-ready assets meeting strict platform and
narrative requirements.
• Created SFX assets and implemented audio directly in Unreal Engine 5 using Metasounds and Blueprint
systems.
• Designed and integrated cinematic sound effects in close collaboration with the development team.
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