I’m a music composer and sound designer with 10+ years of experience across games and film, working with orchestration, additional music, and sound design for trailers, DLCs, and in-game content. My background combines traditional music training with real-time and studio production workflows. I’ve contributed to Latin American and international projects for studios such as L.A. Film Companies and game developers/teams (e.g., Unreal Engine/Unity pipelines). I’m comfortable mixing/editing, programming MIDI where needed, and delivering music/sound assets that match creative direction and production needs.

Luis Monrocle

I’m a music composer and sound designer with 10+ years of experience across games and film, working with orchestration, additional music, and sound design for trailers, DLCs, and in-game content. My background combines traditional music training with real-time and studio production workflows. I’ve contributed to Latin American and international projects for studios such as L.A. Film Companies and game developers/teams (e.g., Unreal Engine/Unity pipelines). I’m comfortable mixing/editing, programming MIDI where needed, and delivering music/sound assets that match creative direction and production needs.

Available to hire

I’m a music composer and sound designer with 10+ years of experience across games and film, working with orchestration, additional music, and sound design for trailers, DLCs, and in-game content. My background combines traditional music training with real-time and studio production workflows.

I’ve contributed to Latin American and international projects for studios such as L.A. Film Companies and game developers/teams (e.g., Unreal Engine/Unity pipelines). I’m comfortable mixing/editing, programming MIDI where needed, and delivering music/sound assets that match creative direction and production needs.

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Language

Spanish; Castilian
Fluent
English
Fluent
Italian
Advanced

Work Experience

Music Designer / Audio Designer at Nimble Giant (Spain)
December 31, 2024 - September 24, 2025
Lead music design and audio integration for video games; implement audio pipelines in Unreal Engine and collaborate with cross-functional teams to deliver immersive sound.
Additional Music / MIDI Programming / Audio (Referenced: “Entrela zados”) at Entre la zados (TV series) - Season 2 (Argentina/Spain)
January 1, 2023 - January 1, 2024
Additional music and MIDI programming for the second season of the TV series Entrelazados. Provided supporting audio/MIDI deliverables.
Music Designer / Sound Designer at U.S.A.M music design (mentioned: “U SAM usic D esig n er”)
January 1, 2023 - January 1, 2023
Sound designer role on Big Time (USAM). Contributed to music/sound design deliverables as part of production.
Audio / Music Designer at White Board Games (Argentina)
January 1, 2022 - January 1, 2022
Audio, mixing, and music/sound design contributions for game production.
Music Designer / Audio Artist at Disney Argentina (mentioned: “Disney l Argen tina Music Designer”)
January 1, 2022 - January 1, 2022
Music design and audio artistry work for Disney-related production in Argentina.
Music Designer at Nimble Giant
January 1, 2022 - December 31, 2024
Music designer at Nimble Giant (Spain) for multiple game projects; audio direction, composition, and sound design.
Sound Designer at Nimble Giant
January 1, 2022 - Present
Created immersive soundscapes, foley, ambience, and character sounds for video game titles; collaborated with audio team to implement audio in Unreal Engine and Wwise.
Composer / Audio Designer at Darkestville Castle (PS4, PC; Unity)
January 1, 2021 - January 1, 2021
Composer/audio work for Darkestville Castle, covering in-game audio deliverables.
Composer / Trailer Music (Referenced: “Kvlt / Sh oote r / Horror / FPS”) at Kvlt (Shooter/Horror/FPS) - Unreal Engine
January 1, 2021 - January 1, 2021
Composed trailer music for the Kvlt project (or referenced trailer deliverable).
Composer / Additional Music at Star Trek Infinite (AA/S) - Deluxe Edition (DLC)
January 1, 2021 - January 1, 2021
Strategy/Claus(e) related additional music for Star Trek Infinite Deluxe Edition (DLC).
Film Additional Music / Orchestration / Programming at Objetos (Director: Jorge Dorado)
January 1, 2021 - January 1, 2023
Additional music, orchestration, and programming for the film Objetos (referenced project).
Music Designer at Pampa Films (Argentina - Spain)
January 1, 2021 - January 1, 2021
Additional music and game/audio-related deliverables associated with Pampa Films productions.
Music Designer / Audio Artist at Big Time / Nimble Giant (Argentina / Spain listings)
January 1, 2021 - January 1, 2024
Music design contributions including additional/trailer/in-game support (projects referenced with Unreal Engine/Unity audio workflows).
Music Designer at Pampa Films
January 1, 2021 - Present
Music design for film productions; Argentina–Spain collaboration.
Music Designer at Nimble Giant
January 1, 2021 - Present
Music design and audio direction for Nimble Giant games; collaborating with composers and engineers.
Music Designer at Quarantine Interactive
January 1, 2021 - December 31, 2021
Music designer for Quarantine Interactive project; audio design and composition.
Composer / Sound Designer at Darkestville Castle
January 1, 2021 - September 24, 2025
Composer for Darkestville Castle on PS4, Nintendo Switch, Android, PC and macOS/Linux; provided soundtrack and in-game audio.
Additional Music / Sound Designer at Star Trek Infinite
January 1, 2021 - September 24, 2025
Additional music, sound design and orchestration for Star Trek Infinite (Deluxe Edition).
General Producer at Nimble Giant
December 31, 2020 - September 24, 2025
Oversee music design and audio production for multiple video game projects; coordinate with composers, sound designers and developers to drive audio direction and ensure timely delivery across platforms.
Additional Music / Co-Composer / Sound Designer (Referenced: “Element Space”) at Element Space (Unity) - Cuts/Scenes
January 1, 2020 - January 1, 2021
Co-composer for Element Space; sound designer contributions for cuts/scenes.
Music Designer at Twist of Ashes (Argentina)
January 1, 2020 - Present
Additional music and/or orchestration; also referenced as film-related additional music and orchestration deliverables.
Music Designer at Nimble Giant
January 1, 2020 - September 24, 2025
Designed original music themes and scores for Nimble Giant games and media; implemented audio into game engines and worked closely with composers and engineers to realize the musical vision.
General Producer at Nimble Giant
January 1, 2020 - September 24, 2025
Led music design, sound design, and audio post-production for Nimble Giant projects, coordinating with game developers and creative directors to deliver cohesive audio experiences across multiple titles.
Composer / Audio Designer / Additional Music at Nosebound (referenced: action/adventure; Unity Engine)
January 1, 2019 - January 1, 2020
Additional music and sound design for the video game Nosebound; also referenced as mobile-related work.
Composer / Sound Designer / Orchestrator (Referenced: “Genesy s One & Invasion 2040”) at Geneys One & Invasion 2040 (short films)
January 1, 2019 - January 1, 2020
Composer, sound designer, and orchestrator for Genesis One and Invasion 2040 short films; included sound design and orchestration deliverables.
Music Designer / Audio Artist at Evil Guinea Pig (Argentina)
January 1, 2019 - January 1, 2019
Music design and audio artistry work for production referenced as Evil Guinea Pig (Argentina).
Trailer Music / Sound Designer at The Axe
January 1, 2019 - Present
Trailer music and sound design work for The Axe (video game).
Music Designer & Orchestrator at Objets (Film)
January 1, 2019 - December 31, 2019
Additional music, orchestration and programming for Objets (Directed by Jorge Dorado).
Music Designer at The Axe
January 1, 2019 - December 31, 2019
Music and sound design for The Axe trailer (video game) for EVA 2019 Genesis One & Invasion 2040.
Music Designer at Evil Guinea Pig
January 1, 2019 - December 31, 2019
Music designer for Evil Guinea Pig project; composed and designed audio.
Music Designer at Quarantine Interactive (Argentina)
January 1, 2018 - January 1, 2018
Music design work for Quarantine Interactive.
Music Designer at Creavision (Argentina)
January 1, 2018 - January 1, 2018
Music design contributions referenced under 2018 (Creavision).
Music Designer at OKAM Studio (Argentina)
January 1, 2017 - January 1, 2018
Music designer role at OKAM Studio.
Music Designer at Okam Studio (Argentina)
December 31, 2016 - September 24, 2025
Designed music and sound for studio projects, coordinating with directors and developers to shape the sonic identity.
Music Designer at OqPaM (Argentina)
January 1, 2016 - January 1, 2016
Music designer role at OqPaM, Argentina (as referenced).
Music Designer at Oneion Corel (Chile) (mentioned: “O nion C ore l C hile”)
January 1, 2016 - January 1, 2016
Music designer role at Oneion Corel in Chile (as referenced).
General Producer / Music Designer / Audio Artist at Nimble Giant
January 1, 2016 - January 1, 2020
Music designer and general producer tasks with 3+ studios referenced under Nimble Giant era; included sound design and audio production deliverables.
Music Designer at Epic Llama (Argentina)
January 1, 2016 - January 1, 2016
Music designer role at Epic Llama.
Music Designer at Sixth Vowel (Argentina)
January 1, 2016 - January 1, 2017
Music designer role at Sixth Vowel.
General Producer at Nimble Giant
January 1, 2016 - January 1, 2020
Lead producer for audio and music design; coordination with Unreal Engine projects; involved in audio mixing and sound design for video games.
Music Designer at Twist of Ashes
January 1, 2016 - December 31, 2017
Created music and sound design for a game project in Argentina.
Music Designer at Okam Studio
January 1, 2016 - September 24, 2025
Music design work for Argentina-based projects; composition and orchestration for games and media.
Music Designer at E Studios, LA
January 1, 2016 - September 24, 2025
Created music design and audio assets for LA-based projects, collaborating with cross-functional teams.
Additional Music / Audio Mixer / Sound Designer (Referenced: “FootBall Manager I See Red A.A/S”) at I See Red (A.A/S) / Red A.A/S (referenced)
January 1, 2015 - Present
Audio mixing and sound design deliverables for the game Football Manager and referenced related I See Red titles.
Music Designer / Music Composer / Sound Designer at Freelance / Various projects (Latin America & abroad)
January 1, 2015 - Present
Worked across multiple studios and productions as a music designer, sound designer, and audio artist. Provided additional music, orchestration, sound design, and editing/mixing. Supported game-related pipelines and delivered trailer and in-game music/sound assets, coordinating with creative direction and production teams.

Education

Bachelor of music composition at Art University
May 1, 2008 - December 11, 2015
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Technical degree in Music at Music Conservatoire
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Technical degree in Music Conservatory at Conservatory of Music
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts Conservatoire of Music
January 1, 2008 - January 1, 2015
at Conservatoire of Music
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Technical degree in Music at Conservatoire of Music
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Technical Degree in Music at Music Conservatory
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Bachelor in Music Composition at National University of Arts
January 1, 2004 - January 1, 2007
Technical degree in Music Conservatory of Music at Conservatory of Music
January 1, 2008 - January 1, 2015

Qualifications

Bachelor of music composition
December 19, 2008 - December 3, 2015
Bachelor in Music Composition
January 1, 2008 - January 1, 2015

Industry Experience

Gaming, Education, Media & Entertainment, Professional Services, Software & Internet, Other
    I See Red

    AA / Shooter / Unity Engine

    • Designed SFX for cutscenes, UI, ambience, and characters.
    • Implemented audio assets in FMOD Studio working alongside the audio engineer.
    • Contributed additional music for game levels.

    Star Trek Infinite

    Grand Strategy / Clausewitz Engine

    • Created immersive environmental soundscapes, UI sounds, and event sounds for the entire game.
    • Contributed additional adaptive music to enhance atmospheric depth.
    • Implemented audio as audio implementer on Clausewitz Engine in direct collaboration with art, design,
    and programming teams.

    Silent Hill Ascension

    Interactive Horror / Unreal Engine (published by Konami)

    • Produced sound effects for interactive horror scenes in a high-profile Konami-published interactive
    experience.
    • Collaborated with the audio team to deliver implementation-ready assets meeting strict platform and
    narrative requirements.

    Post Trauma

    • Created SFX assets and implemented audio directly in Unreal Engine 5 using Metasounds and Blueprint
    systems.
    • Designed and integrated cinematic sound effects in close collaboration with the development team.