I’m a music composer and sound designer with 10+ years of experience across games and film, working with orchestration, additional music, and sound design for trailers, DLCs, and in-game content. My background combines traditional music training with real-time and studio production workflows.
I’ve contributed to Latin American and international projects for studios such as L.A. Film Companies and game developers/teams (e.g., Unreal Engine/Unity pipelines). I’m comfortable mixing/editing, programming MIDI where needed, and delivering music/sound assets that match creative direction and production needs.
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AA / Shooter / Unity Engine
• Designed SFX for cutscenes, UI, ambience, and characters.
• Implemented audio assets in FMOD Studio working alongside the audio engineer.
• Contributed additional music for game levels.
Grand Strategy / Clausewitz Engine
• Created immersive environmental soundscapes, UI sounds, and event sounds for the entire game.
• Contributed additional adaptive music to enhance atmospheric depth.
• Implemented audio as audio implementer on Clausewitz Engine in direct collaboration with art, design,
and programming teams.
Interactive Horror / Unreal Engine (published by Konami)
• Produced sound effects for interactive horror scenes in a high-profile Konami-published interactive
experience.
• Collaborated with the audio team to deliver implementation-ready assets meeting strict platform and
narrative requirements.
• Created SFX assets and implemented audio directly in Unreal Engine 5 using Metasounds and Blueprint
systems.
• Designed and integrated cinematic sound effects in close collaboration with the development team.
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