Hi there! I am a composer and sound designer with over 10 years of experience creating music and audio for video games, films, and interactive media. With a strong foundation in classical music and a deep understanding of contemporary genres, he seamlessly blends different musical styles, from rich orchestral arrangements to electronic and ambient textures. I have collaborated with renowned studios such as White Board Games, Okam, Epic Llama, Nimble Giant Entertainment, E3 Studios, Genvid, Disney+, Pampa Films, contributing his expertise to create immersive and captivating soundscapes. His work is driven by a constant search for new techniques and a fearless approach to experimentation, pushing boundaries to create a distinct audio identity for each project.

Luis Monrocle

Hi there! I am a composer and sound designer with over 10 years of experience creating music and audio for video games, films, and interactive media. With a strong foundation in classical music and a deep understanding of contemporary genres, he seamlessly blends different musical styles, from rich orchestral arrangements to electronic and ambient textures. I have collaborated with renowned studios such as White Board Games, Okam, Epic Llama, Nimble Giant Entertainment, E3 Studios, Genvid, Disney+, Pampa Films, contributing his expertise to create immersive and captivating soundscapes. His work is driven by a constant search for new techniques and a fearless approach to experimentation, pushing boundaries to create a distinct audio identity for each project.

Available to hire

Hi there! I am a composer and sound designer with over 10 years of experience creating music and audio for video games, films, and interactive media. With a strong foundation in classical music and a deep understanding of contemporary genres, he seamlessly blends different musical styles, from rich orchestral arrangements to electronic and ambient textures.

I have collaborated with renowned studios such as White Board Games, Okam, Epic Llama, Nimble Giant Entertainment, E3 Studios, Genvid, Disney+, Pampa Films, contributing his expertise to create immersive and captivating soundscapes. His work is driven by a constant search for new techniques and a fearless approach to experimentation, pushing boundaries to create a distinct audio identity for each project.

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Language

Spanish; Castilian
Fluent
English
Fluent
Italian
Advanced

Work Experience

General Producer at Nimble Giant
December 31, 2020 - September 24, 2025
Oversee music design and audio production for multiple video game projects; coordinate with composers, sound designers and developers to drive audio direction and ensure timely delivery across platforms.
Music Designer / Audio Designer at Nimble Giant (Spain)
December 31, 2024 - September 24, 2025
Lead music design and audio integration for video games; implement audio pipelines in Unreal Engine and collaborate with cross-functional teams to deliver immersive sound.
Music Designer at Okam Studio (Argentina)
December 31, 2016 - September 24, 2025
Designed music and sound for studio projects, coordinating with directors and developers to shape the sonic identity.
General Producer at Nimble Giant
January 1, 2020 - September 24, 2025
Led music design, sound design, and audio post-production for Nimble Giant projects, coordinating with game developers and creative directors to deliver cohesive audio experiences across multiple titles.
Music Designer at Nimble Giant
January 1, 2020 - September 24, 2025
Designed original music themes and scores for Nimble Giant games and media; implemented audio into game engines and worked closely with composers and engineers to realize the musical vision.
Music Designer at E Studios, LA
January 1, 2016 - September 24, 2025
Created music design and audio assets for LA-based projects, collaborating with cross-functional teams.
Music Designer at Okam Studio
January 1, 2016 - September 24, 2025
Music design work for Argentina-based projects; composition and orchestration for games and media.
Additional Music / Sound Designer at Star Trek Infinite
January 1, 2021 - September 24, 2025
Additional music, sound design and orchestration for Star Trek Infinite (Deluxe Edition).
Composer / Sound Designer at Darkestville Castle
January 1, 2021 - September 24, 2025
Composer for Darkestville Castle on PS4, Nintendo Switch, Android, PC and macOS/Linux; provided soundtrack and in-game audio.
Sound Designer at Nimble Giant
January 1, 2022 - Present
Created immersive soundscapes, foley, ambience, and character sounds for video game titles; collaborated with audio team to implement audio in Unreal Engine and Wwise.
Music Designer at Twist of Ashes
January 1, 2016 - December 31, 2017
Created music and sound design for a game project in Argentina.
Music Designer at Evil Guinea Pig
January 1, 2019 - December 31, 2019
Music designer for Evil Guinea Pig project; composed and designed audio.
Music Designer at Quarantine Interactive
January 1, 2021 - December 31, 2021
Music designer for Quarantine Interactive project; audio design and composition.
Music Designer at Nimble Giant
January 1, 2022 - December 31, 2024
Music designer at Nimble Giant (Spain) for multiple game projects; audio direction, composition, and sound design.
Music Designer at The Axe
January 1, 2019 - December 31, 2019
Music and sound design for The Axe trailer (video game) for EVA 2019 Genesis One & Invasion 2040.
Music Designer & Orchestrator at Objets (Film)
January 1, 2019 - December 31, 2019
Additional music, orchestration and programming for Objets (Directed by Jorge Dorado).
General Producer at Nimble Giant
January 1, 2016 - January 1, 2020
Lead producer for audio and music design; coordination with Unreal Engine projects; involved in audio mixing and sound design for video games.
Music Designer at Nimble Giant
January 1, 2021 - Present
Music design and audio direction for Nimble Giant games; collaborating with composers and engineers.
Music Designer at Pampa Films
January 1, 2021 - Present
Music design for film productions; Argentina–Spain collaboration.
Trailer Music / Sound Designer at The Axe
January 1, 2019 - Present
Trailer music and sound design work for The Axe (video game).

Education

Bachelor of music composition at Art University
May 1, 2008 - December 11, 2015
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Technical degree in Music at Music Conservatoire
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Technical degree in Music Conservatory at Conservatory of Music
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts Conservatoire of Music
January 1, 2008 - January 1, 2015
at Conservatoire of Music
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Technical degree in Music at Conservatoire of Music
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015
Technical Degree in Music at Music Conservatory
January 1, 2004 - January 1, 2007
Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015

Qualifications

Bachelor of music composition
December 19, 2008 - December 3, 2015
Bachelor in Music Composition
January 1, 2008 - January 1, 2015

Industry Experience

Gaming, Education, Media & Entertainment, Professional Services, Software & Internet, Other