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eArtisan
Montréal, Ville-Marie, Canada

Our approach Design Thinking is a methodology used by designers to solve complex problems, and find desirable solutions for clients. ... Design Thinking draws upon logic, imagination, intuition, and systemic reasoning, to explore possibilities of wh

eArtisan
Montréal, Ville-Marie, Canada

Our approach Design Thinking is a methodology used by designers to solve complex problems, and find desirable solutions for clients. ... Design Thinking draws upon logic, imagination, intuition, and systemic reasoning, to explore possibilities of wh

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$500 per day (USD)
Our approach Design Thinking is a methodology used by designers to solve complex problems, and find desirable solutions for clients. ... Design Thinking draws upon logic, imagination, intuition, and systemic reasoning, to explore possibilities of what could be—and to create desired outcomes that benefit the end user (the customer). As we look to the future, design thinking will play an increasingly critical role, and organisations will need to evolve and embrace this creative and agile practice if they are to stay ahead of the pack. Design thinking is not just the way of the future, but is essential to business success. THE ARTIST OF THE FUTURE IS A TECHNOLOGIST Steven Holtzman says "Throw away those 19th-century notions of creativity." We look at humans as mechanisms, a series of neural electrochemical impulses, not unlike the zeros and ones of digital technology. The Odyssey for spiritual connection in technology is a must to bring arts & digital media towards greater meaning!  The idea of not using a computer would seem alien, mastering technology is only part of what it means to be an artist in the 21st century. The other hurdle is mastering creative expression, so that art has something substantial to say. Expression has been the one constant among artists from the Stone Age until now. The only thing that has changed is the technology. Conclusion Artists, have antennae that are extremely sensitive to impending change and can often detect it before anyone else, with the invention of the internet once promised to make knowledge open and accessible to anyone across the world, a perfect, with this radically open tool that encouraged the sharing of information and knowledge across societies and specialisms. eArtisan, is dedicated to embrace change and push the boundaries of creativity via Artificial Intelligence, Virtual Reality, 3D Designs and more with the goal of mastering creative expression. Accept the e-world, experience eArtisan.
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$50 per day (USD)
I do game development in Unity and Unreal Engine. For modeling and animations I use Blender and Mixamo. Designing graphics for my games I use Photoshop and Illustrator, sometimes After Effects as well. I have done projects in 2D, 3D, VR/AR/XR and multiplayer games using technologies available in the market like UNET, Photon and Google Servers. I also have been doing web development for a long time and using different technologies like HTML5, CSS, JavaScript, Bootstrap, AngularJS, Ajax, Wordpress, MySQL and PHP. I have experience in PSD to Html conversion. --- **Employment and project experience** **Web Developer and SEO** Codistan _July 2017 - August 2017_ **Game Developer** Rapidev Games _July 2019 - Ongoing_ --- **Qualifications and education** _BSCS in Computer Science_ at NUST
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$260 per day (USD)
I'm a full-stack Audio Designer with experience working at every point in the game and film audio pipeline, from asset creation, through to implementation and testing. I can implement audio directly in-engine, or through middleware like Wwise or Fmod if more complex behaviour is required, allowing the programmers a well-earned break! I aim to bring a physicality and context to the audio design, immersing viewers in an expressive sonic world that responds to their actions. I have been working in Sound Design and Composition for the past 5 years. Additionally, I have a Masters degree in professional games development and experience working across a variety of team sizes. My work has been featured by The Guardian, Rock, Paper, Shotgun and The Gadget Show on the UK's Channel 5, among others. To discuss your budget and requirements - or even just to chat, please get in touch.
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$150 per day (USD)
I'm a Virtual and Augmented Reality developer who specializes in scripting, designing environments, creating props, designing sound and animations as well as delivering full scripts and concept arts for the game or experience. I m very passionate XR Developer, Music Producer and Storyteller with a strong intention to make this world better and help people make their dreams a reality by using and implementing new immersive technologies. Check My Webpage: _Website not available. Sign in: https://www.twine.net/signup_ --- **Employment and project experience** **VR 3D Generalist & Developer** Buba Ventures Inc. [Abstrakt] _May 2020 - present_ **Game Tester** PlayTestCloud Inc _November 2020 - presnet_ **Music Producer & Singer** The Sunset Kids. _June 2017 - present_ **3D Generalist & UI Designer** Follow the tail. _June 2020 - August 2020_ **Qualifications and education** _Diploma in Virtual & Augmented Reality developer at Vancouver Film School _Certificate in Film Production [Writing for film and Television] at Vancouver Film School _MSc in Biomedicine and Digital Media at Drexel University _BSc in Applied Science_ at Moscow Pedagogical State University
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$180 per day (USD)
I'm a freelancer who specializes in Unreal Engine Level Artist and Tech Artist. A recent graduate looking for collaborative and ambitious projects with amazing indie game developers, and content creators alike in the game industry. I can offer ambition and knowledge of Unreal Engine's level design, tech art, and some 3d modelling skills to bring amazing visuals, detailed scenes, and optimized for game ready production. As a tech artist, I know the VFX particle system, material editing workflow, and blueprint knowledge for art, and level purpose. As well as knowledge of version control using Git suite (Github, GitLab, Bitbucket) --- Project Experience: Collaboration and Commission Work - 7 years Satellite Games - Tech Artist - 2 year (current) --- Education: George Brown College - Toronto ON, Canada
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