Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
Senior Animator at Mob Entertainment
November 1, 2024 - PresentContract role working as a senior animator contributing to game animation assets and implementations.
Senior Animator at StatusPRO / Pixel Dash Studios
November 1, 2024 - August 22, 2025Created and implemented animations for the new defense system in NFL's ProEra 3 VR Football. Collaborated with leads, design, and engineers under tight deadlines to export, implement, and manage animations in the Unity game engine. Oversaw quality control and consistency of defensive animations.
Senior Animator at 2K / Visual Concepts
February 28, 2024 - August 22, 2025Led and managed the Live Ops animation team while creating high-quality hand-keyed and motion-captured animations using Maya and proprietary tools. Worked closely with art directors, designers, and engineers to schedule, scope, and integrate animations into games. Created and polished animations for players, vehicles, and environments for cinematics, cut-scenes, and DLCs. Experienced with Unity, Unreal 5.4, Maya, 3D Max, Motion Builder, and proprietary tools.
Gameplay / Cinematic Animator at WayForward Technologies
December 1, 2021 - August 22, 2025Contracted to create high-quality hand-keyed animations in Maya and implement them into the Unity engine. Worked closely with leads, design, and engineers to meet deadlines and design expectations. Polished and adapted animations for players, creatures, vehicles, VFX, and environments in cinematics and cut-scenes.
Gameplay / Character Animator at Nickelodeon
August 1, 2021 - August 22, 2025Created high-quality hand-key animations within tight deadlines for cartoon-style games in the Noggin team. Utilized Maya, After Effects, and Adobe Animate and collaborated effectively with leads, design, and engineers to integrate animations into games.
Senior Animator at Microsoft Game Studios – InXile Entertainment
April 1, 2021 - August 22, 2025Created and polished hand-key and motion-capture animations under tight time constraints and implemented them using Unity and Unreal engines. Managed and cleaned mocap animations using Motion Builder. Collaborated in pipeline creation, scheduling, and rigging for the animation team using Maya and 3D Max. Mentored junior animators and participated in animation dailies to ensure quality and style consistency.
Animator Level III at Nintendo – Retro Studios
March 1, 2016 - August 22, 2025Produced high-quality hand-key animations and implemented them with proprietary tools and engine. Collaborated with Kyoto team to storyboard, animate, and script in-game cinematics, including storyboards for Metroid Prime 3: Corruption announcement trailer at E3 2005. Managed rigs, skinning, and assisted in story development. Participated in R&D teams working on multiple demos and vertical slices of unreleased games.
Animator / Artist at High-Voltage Software
July 1, 2003 - August 22, 2025Created hand-key animations and cleaned motion capture data. Animated and scripted in-game cinematics. Collaborated with leads, design, and engineering to build efficient pipelines. Created concept art and modeled environments, UI, and props for Disney's Haunted Mansion.
Character Animator at Aston Entertainment
December 1, 2001 - August 22, 2025High-quality hand-key animations for animated short films. Led character consistency for the 'Bad Elf' character, collaborating closely with director, animation lead, and animators to deliver polished and consistent animations.
Senior Animator at Mob Entertainment (Contract)
November 1, 2024 - PresentCurrently working as a Senior Animator on contract, creating and implementing animations, and collaborating with team members to deliver high-quality animation assets.
Senior Animator at StatusPRO/Pixel Dash Studios (Contract)
November 1, 2024 - August 22, 2025Created and implemented defensive system animations for NFL's ProEra 3 VR Football, coordinating with leads, design, and engineers to export and implement animations within the Unity game engine, and overseen quality control and consistency.
Senior Animator at 2K/Visual Concepts
February 28, 2024 - August 22, 2025Created high-quality hand-keyed and mocap animations using Maya and proprietary tools for integration into 2K's game engine. Led and managed the Live Ops animation team, handled scope and scheduling, managed contractors, and created/polished animations for players, vehicles, and environments in cinematics, cut-scenes, and DLCs.
Gameplay/Cinematic Animator at WayForward Technologies (Contract)
December 1, 2021 - August 22, 2025Produced hand-keyed animations using Maya and integrated them into the Unity engine, polishing existing animations and creating new animations for players, creatures, vehicles, VFX, and environments in cinematics and cut-scenes, while working closely with leads and engineers on tight deadlines.
Gameplay/Character Animator at Nickelodeon (Contract)
August 1, 2021 - August 22, 2025Created high-quality hand-key animations using Maya, After Effects, and Adobe Animate for a variety of cartoon styles and games for the Noggin team, working closely with leads to meet design expectations under tight time constraints.
Senior Animator at Microsoft Game Studios – InXile Entertainment
April 1, 2021 - August 22, 2025Created and polished hand-key and motion capture animations for game implementation using Unity and Unreal engines. Managed and cleaned mocap data, helped create rigs and skinning, collaborated on scheduling and pipelines, mentored junior animators, and participated in animation dailies to maintain style and quality.
Animator Level III at Nintendo – Retro Studios
March 1, 2016 - August 22, 2025Produced hand-key animations and implemented them using proprietary tools and game engines. Collaborated closely with Japanese leads on storyboarding and scripting in-game cinematics, created storyboards for promotional materials including E3 trailer for Metroid Prime3: Corruption, created rigs and skinning, contributed to story concepts and R&D demos for unreleased games.
Animator/Artist at High-Voltage Software
July 1, 2003 - August 22, 2025Created hand-key animations and cleaned motion capture data under tight deadlines; animated, scripted, and implemented cinematics. Produced concept art and modeled/iterated environments, UI, and props for Disney's Haunted Mansion.
Character Animator at Aston Entertainment
December 1, 2001 - August 22, 2025Created hand-key animations for animated short films, interpreted storyboards, worked closely with director and team to polish animations, acted as character lead overseeing consistency and style of character animation for 'Bad Elf'.
Senior Animator at Mob Entertainment
November 1, 2024 - PresentCreate and implement high-quality animations for Mob Entertainment projects; collaborate with leads, design and engineering to export animations into Unity, build animation trees/state machines, and oversee quality control and consistency of defensive animations.
Senior Animator at StatusPRO/Pixel Dash Studios
November 1, 2024 - October 20, 2025Create/implement animations for the new defense system for NFL ProEra 3 VR Football; work closely with leads, design and engineers under tight deadlines to export animations into the Unity Game Engine, implement them and create animation trees/state machines, and ensure quality control.
Senior Animator at 2K/Visual Concepts
February 1, 2024 - October 20, 2025Create high-quality hand-keyed and motion-capture animations using Maya and proprietary tools to implement them into 2K’s proprietary game engine; lead Live Ops animation team; create/polish animations for the player, vehicles and environments for cinematic cut-scenes and DLCs; advanced knowledge of Unreal and Unity; proficient in Maya, 3D Max, Motion Builder and proprietary tools.
Gameplay/Cinematic Animator at WayForward Technologies
December 1, 2021 - October 20, 2025Create high-quality hand-keyed animations using Maya and implement them into the Unity game engine; collaborate with leads, design and engineers to meet deadlines and fully integrate animations; polish existing animations and adapt to the animation style; create animations for players, creatures, vehicles, VFX and environments for Cinematics and Cut-Scenes.
Gameplay/Character Animator at Nickelodeon
August 1, 2021 - October 20, 2025Create high-quality hand-key animations within tight time constraints and collaborate with design and engineers to integrate animations into games; polish existing animations and adapt to the style; create animations using Maya, After Effects and Adobe Animate for Noggin.
Senior Animator at Microsoft Game Studios – InXile Entertainment
April 1, 2021 - October 20, 2025Create high-quality hand-key animations and polish Mocap animations; manage Mocap cleanups using MotionBuilder; work with leads to establish scope and scheduling; create rigs and skinning for characters using 3D Max and Maya; mentor junior animators and contribute to animation dailies.
Animator Level III at Nintendo – Retro Studios
March 1, 2016 - October 20, 2025Create high-quality hand-key animations; collaborate with leads in Kyoto to storyboard, animate and script in-game cinematics; create storyboards for in-game cinematics and promotional material (e.g., Metroid Prime 3: Corruption trailer at E3 2005); develop rigs and skinning; assist leads with story ideas; work on multiple in-house R&D teams.
Animator/Artist at High-Voltage Software
July 1, 2003 - October 20, 2025Create high-quality hand-key animations and mocap data cleanup; animate, script and implement in-game cinematics; create concept art for Disney’s Haunted Mansion; model and iterate on environments/levels, UI, objects and props for Disney’s Haunted Mansion; working knowledge of proprietary engine.
Character Animator at Aston Entertainment
December 1, 2001 - October 20, 2025Create high-quality hand-key animations for animated short films; work with the Director and Animation Lead to flesh out and polish the animation; interpret storyboards to bring scenes to life; participate in weekly feedback meetings to maintain quality and consistency; served as character lead on the 'Bad Elf'.
Senior Animator at Mob Entertainment
November 1, 2024 - PresentCreate and implement animations for Mob Entertainment projects, exporting assets into Unity, building animation trees/state machines, and ensuring quality control and consistency of defensive animations under tight deadlines.
Senior Animator at StatusPRO/Pixel Dash Studios
November 1, 2024 - October 22, 2025Create and implement animations for the NFL’s ProEra 3 VR Football defense system; collaborate with leads, design and engineers under tight deadlines to export animations into Unity, implement them and create animation trees/state machines; oversee quality control and consistency of defensive animations.
Senior Animator at 2K/Visual Concepts
February 1, 2024 - October 22, 2025Create high-quality hand-keyed and motion-capture animations using Maya and proprietary tools to implement them into 2K’s proprietary game engine; work with Art Director, Designers and Engineers to establish scope, meet design expectations and fully integrate animations into games; lead Live Ops animation team; create/polish animations for players, vehicles, and environments for cinematics, cut-scenes and DLCs; advanced knowledge of proprietary game engines, Unity and Unreal (including Unreal 5.4); working knowledge of Maya, 3ds Max, Motion Builder and proprietary tools.
Gameplay/Cinematic Animator at WayForward Technologies
December 1, 2021 - October 22, 2025Create high-quality, hand-keyed animations using Maya and implement them into the Unity game engine; collaborate with Leads, Design and Engineers to complete animations under tight deadlines, meet design expectations and fully integrate animations into games; polish existing animations and adapt to the animation style set by leads and art director; create animations for players, creatures, vehicles, VFX and environments for Cinematics and Cut-Scenes.
Gameplay/ Character Animator at Nickelodeon
August 1, 2021 - October 22, 2025Create high-quality, hand-key animations within tight time constraints and send them to the design department for authoring; work with Leads, Design and Engineers to complete animations under deadlines and integrate into games; polish animations while adapting to the animation style set by the animation lead and art director; create animations using Maya, After Effects and Adobe Animate for Noggin team.
Senior Animator at Microsoft Game Studios – InXile Entertainment
April 1, 2021 - October 22, 2025Create high-quality hand-key animations and polish Mo-cap animations; implement in Unity and Unreal; manage and clean up Mo-Cap animations using Motion Builder; collaborate with Leads, Designers and Engineers to establish scope, needs, scheduling and efficient animation pipelines; create rigs and skinning in 3ds Max and Maya; mentor junior animators and participate in animation dailies to maintain quality and consistency.
Animator Level III at Nintendo – Retro Studios
March 1, 2016 - October 22, 2025Create high-quality hand-key animations and implement them in-game using proprietary tools and engine; collaborate with leads and teams in Kyoto to storyboard, animate and script in-game cinematics; create storyboards for cinematics and promotional material, including the Metroid Prime 3: Corruption trailer debuted at E3 2005; develop pipelines and rigs; assist in R&D for demos and vertical slices; work with proprietary engine, tools, Maya and 3ds Max.
Animator/Artist at High-Voltage Software
July 1, 2003 - October 22, 2025Create high-quality hand-key animations and motion capture data cleanup; animate, script and implement in-game cinematics; collaborate with Leads, Design and Engineers to create efficient pipelines and fully integrate animations; create concept art for Disney’s Haunted Mansion and model/iterate environments, levels, UI, objects and props for Disney’s Haunted Mansion; work with proprietary engine, tools, Maya and 3ds Max.
Character Animator at Aston Entertainment
December 1, 2001 - October 22, 2025Create high-quality hand-key animations for animated short films; collaborate with Director and Animation Lead to polish shots; interpret storyboards to bring scenes to life; attend weekly feedback meetings; serve as character lead on 'Bad Elf' to maintain character consistency and style.
Senior Animator at 2K/Visual Concepts
March 1, 2022 - February 29, 2024Create high-quality hand-keyed and mocap animations using Maya and proprietary tools; integrate animations into 2K's game engine; lead Live Ops animation team; manage scope, deadlines and contractors; develop animations for players, vehicles, environments for cinematics, cut-scenes and DLCs; work with Unreal/Unity engines and various 3D tools.
Senior Animator at Microsoft Game Studios – InXile Entertainment
April 1, 2016 - April 1, 2021Create high-quality hand-key animations and polish mocap within tight timelines; manage animation pipelines; rig and skin characters; mentor junior animators; work with Unreal/Unity engines and proprietary tools.
Animator Level III at Nintendo – Retro Studios
July 1, 2003 - March 1, 2016Create high-quality hand-key animations and implement in-game using proprietary tools; collaborate with Kyoto team to storyboard, animate and script in-game cinematics; create storyboards for cinematics and trailers; develop pipelines and character rigs; contribute to multiple demos and vertical slices.
Animator/Artist at High-Voltage Software
July 1, 2002 - July 1, 2003Create high-quality hand-key animations and mocap cleanup; animate, script and implement in-game cinematics; contribute to pipelines and character animation; create concept art for Disney projects.
Education
Bachelor of Fine Arts at Ringling School of Art and Design, Sarasota, FL
August 1, 1996 - June 1, 2000Bachelor of Fine Arts at Ringling School of Art and Design
August 1, 1996 - June 1, 2000Bachelor of Fine Arts in Computer Animation at Ringling School of Art and Design
August 1, 1996 - June 1, 2000Bachelor of Fine Arts at Ringling School of Art and Design
August 1, 1996 - June 1, 2000Bachelor of Fine Arts at Ringling School of Art and Design
August 1, 1996 - June 1, 2000Qualifications
Maya
August 28, 1998 - March 29, 20243DSMax
July 7, 2003 - March 29, 2024Motionbuilder
January 1, 2020 - March 29, 2024Unreal
April 4, 2016 - March 29, 2024Unity
April 4, 2016 - March 29, 2024Proprietary Game Engines
July 8, 2002 - March 29, 2024Photoshop
January 1, 1995 - March 29, 2024Adobe Premiere
January 1, 1999 - March 29, 2024Adobe AfterEffects
April 5, 2021 - March 29, 202423 Years of animation experience in the Game Industry
March 1, 2001 - March 29, 2024Industry Experience
Gaming, Media & Entertainment, Other, Software & Internet, Professional Services, Education
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