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Expert in: Unity 3D, Presentation Design, Motion Graphic + 20 more
Competition keeps rising, and that can make it hard to stay ahead. You need someone who helps you grow, adjust fast, and keep moving forward. If that’s where you are right now, you’re in the right place. I’ve always believed success is more than money. It’s about impact. It’s about knowing the work you put out helped someone else move forward, feel relief, or finally reach a goal they’ve been stuck on. That’s the mindset I bring into every project. I’m not here to sound perfect or impress you with big words. I’m here to do the real work, stay honest with you, and make sure you feel supported from start to finish. If you’ve dealt with people who treat your project like “just another job,” I understand why you’d be tired of that. I don’t only complete tasks. I help you make progress. Sometimes that means solving a problem that’s been slowing you down. Sometimes it means launching something you’ve been putting off. Sometimes it means taking what already works and making it stronger, clearer, and more consistent. You’ll get clear communication, straight answers, and a partner who takes your goals seriously. I stay present, I keep you updated, and I focus on outcomes that fit what you actually want, not what looks good on paper. I’ve worked with clients from different places and different industries. Some were starting from zero. Some were growing fast. Some were stuck and didn’t know the next move. Every time, I treated the work with the same care and effort, because that’s the only way I work. You bring the vision. I’ll bring the focus, the follow-through, and the results. Let’s build something that works and something you’ll be proud of.
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Expert in: Steinberg Nuendo, reaper, Pro Tools + 8 more
I am a sound designer and musician with a solid background in electronic arts and engineering, trained at a technical electronics school. I craft immersive audio for games, cinema, television, and commercials, blending recording techniques, Foley, and music composition with advanced mixing and 3D sound design. I’m proficient with Reaper, Nuendo, Pro Tools, and I integrate audio middleware like Wwise and FMOD and engines like Unreal and Unity to deliver interactive sound. Outside the studio I enjoy discovering audio in everyday objects to create unique textures, and I’m a hands-on hobbyist who also works as a watchmaker fixing things with my own hands. I’m continually expanding my skills through Unity development courses and exploring new tools to push creative boundaries.
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Expert in: Adobe Premiere Pro, Sony Sound Forge, Sibelius + 13 more
I specialise in music composition and sound design for film, games, and musical storytelling. I love composing and arranging for orchestra, creating immersive soundscapes with foley, sound manipulation, and electronic instruments to bring music and ambient spaces to life. Since 2006, I've been a freelance composer and sound designer, working with clients across various media including film, games, and VR. I've had the privilege of collaborating with the BBC on children's apps, producing binaural surround sound audio for VR, and implementing adaptive music and procedural audio in game engines. With experience in Unity and Unreal, I enjoy merging creative audio with technology to craft engaging interactive experiences.
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Expert in: Blender, 3D Animation, 3D Design + 7 more
I'm Rabah, a 3D Artist with an extensive track record in 3D product visualization, including e-commerce rendering services for brands generating over $100k monthly revenue. My renders have been featured prominently in their marketing campaigns. I also have a rich experience from the gaming industry, having contributed to numerous published and commercially successful games.
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Expert in: Unity 3D, C#, Python + 19 more
Hi, I'm Sam Ad Qamar, a Senior Unity game developer and designer with 8+ years of experience building multiplayer games, AR/VR experiences, 3D modeling, and ML integrations. I've shipped titles for desktop, web, and mobile across Windows, iOS, Android, and XR platforms, with a strong focus on scalable architecture, performance, and polished visuals. In my current role I lead projects and teams, architecting robust gameplay systems and tooling. I love turning ideas into playable experiences, leading cross-functional teams, and delivering end-to-end game projects—from gameplay design and tooling to deployment and Web3 integrations. I'm open to challenging roles in game development, design, and systems engineering that push the boundaries of interactive media.
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Expert in: Pro Tools, Ableton Live, reaper + 2 more
Ethan Lee | Sound Designer & Editor I specialize in crafting immersive audio that brings stories to life. From technical sound design to final polish, I make every narrative resonate through sound.
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Expert in: Instrumental, reaper, Unity + 6 more
Hi, I’m Devon, a game design graduate from AUT and an aspiring music producer from Auckland, New Zealand. I’m deeply passionate about the visually artistic and musical aspects of game design, and I love being involved at every stage of the creative process—from the initial spark of inspiration to the final master. I’m skilled in audio production and game audio integration, with hands-on experience in recording, mixing, and adaptive soundtrack design using Unity and FMOD. I recently completed an unpaid internship with Crescendo Studios focusing on audio recording and music production, and I’m eager to bring these skills and my love of game design, digital art, and world-building. I am also capable of 2D digital art and simple 3D asset creation.
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Expert in: 3D Animation, Adobe After Effects, Blender + 6 more
https://viniciostakeda.twinesite.com/ With a strong focus on 3D animation and real-time workflows, I bring both creative vision and technical precision to every project. As a 3D Generalist, I work primarily with Blender for character animation, rigging, and environment creation, alongside Unreal Engine 5 for immersive environments, real-time rendering, and cinematic sequencing. I have contributed to game industry projects for the United States and Japan market, focusing on character animation and in-game cutscenes. My work includes creating game-ready animations and real-time cinematic sequences, with experience in locomotion systems, action animations, cinematic blocking, retargeting, and Unreal Engine integration to ensure seamless transitions between gameplay and narrative moments. In parallel, I bring 2 years of experience creating alternative and street-style 3D animations for branding and visual campaigns within the regulated cannabis market in the United States. These projects were developed for U.S. based companies, emphasizing bold visual language, stylized motion, and experimental aesthetics tailored for digital media, product launches, and brand storytelling. My skill set also extends into post-production and video editing, using Adobe Premiere and After Effects to deliver polished cinematics, trailers, and final visual content with seamless integration from 3D to final output. From crafting gameplay animations and narrative-driven cutscenes to optimizing workflows across production and post, I’m passionate about transforming ideas into production-ready visuals through efficient, modern 3D pipelines.
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Expert in: C#, Ethereum, Moralis + 8 more
KTOPSOFT founder👑 | WeGeneration leader💎 | Unity3D🥇 | Unreal Engine🥈 | Metaverse🎰 | Web3🎁 | Anime⛩ | Game Developer ⌨ https://yukiono.fanbox.cc
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Expert in: 2D Animation, Adobe Photoshop, Adobe Illustrator + 24 more
Hello, I'm Hasnan Moorsidi, a 2D animation producer and MBOT-qualified technician based in Kulai, Johor, Malaysia. I lead creative direction and supervision for 2D/3D animation projects across TV, OTT, and marketing media, collaborating with cross-functional teams and international partners to deliver high-quality digital content. I enjoy mentoring interns, developing internship programs through MOUs with Malaysia's Ministry of Higher Education, and collaborating with global studios on large-scale productions.
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Expert in: 3D Design, V-ray, Substance Painter + 18 more
High‑end 3D Visualizer, specialized in photorealistic interiors, archviz and advanced 3D modeling. I create premium visuals for architects, designers and brands, taking projects from initial brief to final production‑ready imagery. From complex modeling to photoreal rendering, animation, simulation and post‑production, I deliver visuals that elevate ideas and support real‑world decision‑making. With more than a decade of experience working with design‑and‑build companies and top creative studios across Europe, I’ve developed a workflow that blends technical precision, artistic direction and fast, reliable delivery. What sets me apart is my ability to handle full 3D pipelines end‑to‑end: modeling, lighting, PBR texturing, scene optimization, cinematic rendering and final compositing. Whether you need a full 3D environment, a refined product visualization, realistic material simulations or striking animations, I bring the expertise, the method and the eye for detail that make visuals stand out.
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Expert in: Adobe Lightroom, Adobe Premiere Pro, Adobe After Effects + 9 more
I'm Souhaiba Boukir, an Engineering & Management graduate from Technische Hochschule Ingolstadt. I blend mechanical and electrical engineering knowledge with software development, project management, and international business, and I enjoy turning complex problems into practical, value-adding solutions. I thrive in cross-functional teams and bring a data-driven mindset to product, marketing, and media projects. Beyond engineering, I am passionate about multimedia storytelling and content creation. I have hands-on experience with filmmaking, video editing, and social media content, with proficiency in Premiere Pro, After Effects, Canva, Wix, and AI tools like Synthesia and Sora2. I speak Arabic, English, French, and German, and I’m eager to contribute to marketing, media, or product-focused initiatives.
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Expert in: 3D Animation, 3D Model, Animation + 4 more
Bring your characters to life with production‑ready 3D art. MoonPyre - founded by the team behind Darfall (Paradox Arc) - delivers stylized or realistic character modeling, clean topology, PBR texturing, rigging, and animation optimized for UE5/Unity. Hire a single dedicated senior artist for 55 € per hour. Darfall: https://store.steampowered.com/app/1961600/Darfall/
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Expert in: Unity 3D, Unity, C# + 16 more
Unity developer, designer, and technical artist blending creative direction with strong engineering skills. I’ve shipped commercial games, built Unity tools, and produced interactive experiences for clients across gaming, education, and entertainment.
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Expert in: 3D Animation, 3D Design, 3D Model + 1 more
Hector is a problem solving engineer passionate for 3D graphics and core technologies around them, mixed with a dash of artistic light to have a keen eye for details and aesthetics which has granted him the title of 3D technical artist. His most valuable strength is commitment. Once a word of getting something done has been spoken, only force majeure circumstances will prevent him from delivering what has been promised. Add to this recipe strong work and personal ethics plus a technical skillset that keeps constantly growing and getting updated and you easily understand numbers like 100% Job Success score, 92% long term clients or 98% of clients who recommend him. Speaking of technical skills, his power tool: Blender3D, with more than 15 years of experience has become the right arm to provide solutions in multiple areas like web design, product mockups, gaming, technical illustrations etc.. And gravitating around it, all the necessary skills to deliver full projects in no time: -3D modeling (mesh) -3D rendering -3D animation -3D printing analysis -3D model optimization for web/AR/VR/gaming -Web/game assets and export. (Unity / Unreal / VBS4, FBX / GLTF / USDZ) -Threejs model, materials and lighting optimization. -Unity model, materials, shaders and lighting optimization. -2D vector illustration (Inkscape) -2D raster image creation/editing (Gimp) -GLTF specialist. Khronos extensions including LOD, iridescence and GPU instancing. -Bethesda Software VBS4 modelling and implementation. -Blender python scripting
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