Post-Soviet Underground Bunker — Game-Ready 3D Environment
Yevgen Shenelenko
Published
0
A modular, game-ready underground bunker environment created in a post-Soviet style.
What was done:
• Modeled modular architectural elements and unique hero props (FG-57 signal lamp, fuel barrels, weapon crates, and debris) in 3ds Max and ZBrush.
• Created clean UV layouts in RizomUV and realistic PBR textures with wear and rust in Substance 3D Painter.
• Assembled the scene, configured Lumen lighting, and scattered debris using the Foliage Tool in Unreal Engine 5.
Full breakdown with wireframes, texture passes, and individual prop renders: https://www.twine.net/signin