Yevgen Shenelenko

Available to hire

I’m a 3D Artist and Environment & Prop Modeler based in Odesa, Ukraine, with 20+ years of experience in photorealistic visualization, clean modeling, and real-time ready asset production.

About

I’m a 3D Artist and Environment & Prop Modeler based in Odesa, Ukraine, with 20+ years of experience in photorealistic visualization, clean modeling, and real-time ready asset production. I specialize in creating optimized high-poly and low-poly game-ready props and modular environments, as well as architectural and product visualizations driven by technical drawings and photo references.

  • Joined November 2026

Industry experience

  • Real Estate & Construction
  • Gaming
  • Media & Entertainment
  • Professional Services

Projects · 3

A modular low-poly 3D diorama of a military checkpoint featuring a guard booth, wooden barrier gate, anti-tank hedgehogs, road signs, and realistic foliage scatter. Workflow & Software: • 3D Modeling & Foliage Scatter: 3ds Max • PBR Texturing & Alpha Masks: Substance 3D Painter, Adobe Photoshop • Rendering: Marmoset Toolbag 5, Corona Renderer More works in my portfolio: https://www.twine.net/signin

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

Game-ready 3D model of a vintage Soviet FG-57 signal lamp, created as a hero prop with realistic surface details, cast metal wear, protective wire cage geometry, and semi-opaque frosted glass refraction. Workflow & Software: • Modeling & Optimization: 3ds Max • UV Unwrapping: RizomUV • PBR Texturing: Substance 3D Painter, Adobe Photoshop • Baking & Lighting Render: Marmoset Toolbag 5 Full breakdown with wireframes and texture maps: https://www.twine.net/signin

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

A modular, game-ready underground bunker environment created in a post-Soviet style. What was done: • Modeled modular architectural elements and unique hero props (FG-57 signal lamp, fuel barrels, weapon crates, and debris) in 3ds Max and ZBrush. • Created clean UV layouts in RizomUV and realistic PBR textures with wear and rust in Substance 3D Painter. • Assembled the scene, configured Lumen lighting, and scattered debris using the Foliage Tool in Unreal Engine 5. Full breakdown with wireframes, texture passes, and individual prop renders: https://www.twine.net/signin

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

Work experience· 5 roles

3D Visualizer · Media-CombineJan 2012 – Jan 2012 · 1 mo

Modeled and created photorealistic architectural and commercial project visualizations. Prepared presentation materials and optimized scenes for effective delivery.

Advertising & Visual Merchandising Specialist · Epicenter KJan 2011 – Jan 2012 · 1 yr 1 mo

Developed commercial graphics, print layouts, and supported retail space design for advertising and merchandising purposes.

3D Artist & Modeler (Freelance / Contract)Jan 2007 – Present · 19 yrs 11 mos

Created optimized low-poly and high-poly 3D assets, modular environments, and hero props for games and real-time engines. Produced high-end interior, exterior, and product visualizations from technical specifications, handling full UV workflows, map baking, and PBR texturing. Collaborated with international clients, designers, and studios across project stages.

3D Visualizer · Express ProjectJan 2005 – Jan 2007 · 2 yrs 1 mo
Designer / 3D Visualizer · TC "Lyudmyla"Jan 2002 – Jan 2005 · 3 yrs 1 mo

Education

Interior and Exterior Designer · Kirovohrad Institute of Regional Management and Economics2007 – 2010
Commercial & Decorative Artist · Odesa M. B. Grekov Art College1997 – 2001

Certifications and awards

AutoCAD & ArchiCAD2007 – 2026
CorelDRAW & Adobe Photoshop2000 – 2026

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