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My name is Dani Tonnessen. I’m Game Designer/Developer from Massachusetts. I have a Master’s in Game Design and a BA in Game Art and Development. As an independent developer, I’ve created several games and prototypes, some of which are available for play at DaniTonnGames.Itch.io and on Steam. I most recently completed a multi-year project, which I used as my thesis for graduate school: a fully-developed walking simulator game titled Glass. I am well-versed with the entire lifecycle of game design and am able to develop projects from pre-concept design and documentation, to programming and in-engine development, to marketing and promotion. Scripting languages I primarily have used are C#, Blueprints and LUA. I am currently working as Lead Unreal Engine Developer for YPUniverse.
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