I have been a 3D artist for 3 years for both film and video games. My academic work reveals my ability to make creative adaptations for each different modeling scenario. My modeling interest started like most with the classic Blender Donut tutorial. To expand my skill set I am pursuing my BFA in VFX at Lesley University in Cambridge, Massachusetts. I also have completed a 9 month accelerated 3D course at CG Spectrum College of Digital Art and Animation.

Jacob Anderson

I have been a 3D artist for 3 years for both film and video games. My academic work reveals my ability to make creative adaptations for each different modeling scenario. My modeling interest started like most with the classic Blender Donut tutorial. To expand my skill set I am pursuing my BFA in VFX at Lesley University in Cambridge, Massachusetts. I also have completed a 9 month accelerated 3D course at CG Spectrum College of Digital Art and Animation.

Available to hire
credit-card $175 per day ($21.88 per hour)

I have been a 3D artist for 3 years for both film and video games. My academic work reveals my ability to make creative adaptations for each different modeling scenario. My modeling interest started like most with the classic Blender Donut tutorial. To expand my skill set I am pursuing my BFA in VFX at Lesley University in Cambridge, Massachusetts. I also have completed a 9 month accelerated 3D course at CG Spectrum College of Digital Art and Animation.

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Skills

3D
3D Design
3D
3D Model
Adobe Photoshop
Autodesk Maya
Ga
Game Design
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Education

Game Design & Immersive Technologies at Lesley University
September 1, 2021 - May 1, 2024

Qualifications

Certificate 3D Modeling
February 1, 2022 - January 9, 2023
9 month course through CG Spectrum

Industry Experience

Gaming, Computers & Electronics
    uniE621 Haunted House
    Haunted House made in 3Ds Max
    uniE621 Game Hammer
    Thor's Hammer inspired by a reference I found on Pinterest. I modeled in Maya and ZBrush, textured in Substance Painter, and brought it all together for the render in Arnold. The handle grip texture was modeled in Maya and used for baking the texture on the low-poly. I found a concept image on Pinterest for inspiration. Verts: 14.3k Edges: 28k Faces: 13.9k Tris: 27k
    uniE621 Concept Polaroid
    This model was created in 3DS Max and is inspired by the PolaroidNow
    uniE621 Scrap Bike
    This motorcycle was inspired by the FarCry6 vehicles and the MadMax Franchise, total time for completion was 24 hours.
    uniE621 Micro Drone
    This drone is based off a micro drone I bought at Walmart. The entire project from modeling up to rendering took a total of 7 hours and was completed all on the same day.

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