I worked in the 3D and Graphic Design industries both in the US and in Canada. For the past couple of years, I worked as a 3D Technical Artist using Maya, the Unreal Engine and various other 3D applications for a VR-based company called Simwave in Ottawa. I created PBR-style assets for military application and vocational training both in the medical and industrial fields. I also became a generalist for modeling, rigging, animation, texturing, UI design, storyboarding and video compositing. I also worked for a production company called Bar X Seven in Montreal, where I developed my skills further, creating visual 3D effects for a successful featured film. I enjoy discovering new innovative ways to help develop up my creative workflows for stylized projects.

Wguillaume

I worked in the 3D and Graphic Design industries both in the US and in Canada. For the past couple of years, I worked as a 3D Technical Artist using Maya, the Unreal Engine and various other 3D applications for a VR-based company called Simwave in Ottawa. I created PBR-style assets for military application and vocational training both in the medical and industrial fields. I also became a generalist for modeling, rigging, animation, texturing, UI design, storyboarding and video compositing. I also worked for a production company called Bar X Seven in Montreal, where I developed my skills further, creating visual 3D effects for a successful featured film. I enjoy discovering new innovative ways to help develop up my creative workflows for stylized projects.

Available to hire
credit-card $275 per day ($34.38 per hour)

I worked in the 3D and Graphic Design industries both in the US and in Canada. For the past couple of years, I worked as a 3D Technical Artist using Maya, the Unreal Engine and various other 3D applications for a VR-based company called Simwave in Ottawa. I created PBR-style assets for military application and vocational training both in the medical and industrial fields. I also became a generalist for modeling, rigging, animation, texturing, UI design, storyboarding and video compositing. I also worked for a production company called Bar X Seven in Montreal, where I developed my skills further, creating visual 3D effects for a successful featured film. I enjoy discovering new innovative ways to help develop up my creative workflows for stylized projects.

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Skills

Experience Level

3D Animation
Expert
3D Design
Expert
Adobe After Effects
Expert
Adobe Illustrator
Expert
Adobe Photoshop
Expert
Autodesk Maya
Expert
Blender
Expert
Book Illustration
Expert
Game Design
Expert
Substance Painter
Expert
Unreal Engine 4
Expert
ZBrush
Expert
3D Model
Expert
Character Design
Expert
Unity
Expert
2D Animation
Intermediate
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Language

English
Fluent
Haitian; Haitian Creole
Fluent
French
Intermediate

Education

Bachelor Finae Arts at International Fine Arts college
August 17, 1998 - September 19, 2002

Industry Experience

Gaming, Computers & Electronics, Other
    uniE608 3D Artist Demo
    This is a compilation of projects I worked on over the years. Programs used were Maya, Blender, Zbrush & Substance Painter for all 3D elements. After Effects was used for all of the post production compositing.
    uniE608 Animation Demo
    This is a compilation of animated projects I worked on. Animation was created in either Maya or Blender while all the composition was worked on in After Effects.