I am a professional 3D Artist and Generalist with over 20 years of experience working in the U.S. and Canada, specializing in PBR workflows, 3D animation pipelines, and various 3D software tools including Maya, Blender, Unreal Engine, and Unity. My work spans film, video industry, VR/AR applications, and includes creating immersive interactive simulations and CG effects for major motion pictures. I am proficient in hard and soft surface modeling, illustration, rigging, VFX compositing, motion graphics, storyboard development, and scriptwriting. I quickly learn new programs and am skilled in a wide range of industry-standard design, animation software, and AI tools.
Throughout my career, I have contributed to numerous projects ranging from VR training simulations to marketing campaigns, working with companies such as Walmart, Moth + Flame VR studio, and SimWave Consulting. I am dedicated to optimizing 3D asset creation pipelines and maintaining a balance between detail and performance for real-time engine assets, delivering high-quality, production-ready models and animations.
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