I am a professional 3D Artist and Generalist with over 20 years of experience working in the U.S. and Canada, specializing in PBR workflows, 3D animation pipelines, and various 3D software tools including Maya, Blender, Unreal Engine, and Unity. My work spans film, video industry, VR/AR applications, and includes creating immersive interactive simulations and CG effects for major motion pictures. I am proficient in hard and soft surface modeling, illustration, rigging, VFX compositing, motion graphics, storyboard development, and scriptwriting. I quickly learn new programs and am skilled in a wide range of industry-standard design, animation software, and AI tools. Throughout my career, I have contributed to numerous projects ranging from VR training simulations to marketing campaigns, working with companies such as Walmart, Moth + Flame VR studio, and SimWave Consulting. I am dedicated to optimizing 3D asset creation pipelines and maintaining a balance between detail and performance for real-time engine assets, delivering high-quality, production-ready models and animations.

Wilson Guillaume

I am a professional 3D Artist and Generalist with over 20 years of experience working in the U.S. and Canada, specializing in PBR workflows, 3D animation pipelines, and various 3D software tools including Maya, Blender, Unreal Engine, and Unity. My work spans film, video industry, VR/AR applications, and includes creating immersive interactive simulations and CG effects for major motion pictures. I am proficient in hard and soft surface modeling, illustration, rigging, VFX compositing, motion graphics, storyboard development, and scriptwriting. I quickly learn new programs and am skilled in a wide range of industry-standard design, animation software, and AI tools. Throughout my career, I have contributed to numerous projects ranging from VR training simulations to marketing campaigns, working with companies such as Walmart, Moth + Flame VR studio, and SimWave Consulting. I am dedicated to optimizing 3D asset creation pipelines and maintaining a balance between detail and performance for real-time engine assets, delivering high-quality, production-ready models and animations.

Available to hire

I am a professional 3D Artist and Generalist with over 20 years of experience working in the U.S. and Canada, specializing in PBR workflows, 3D animation pipelines, and various 3D software tools including Maya, Blender, Unreal Engine, and Unity. My work spans film, video industry, VR/AR applications, and includes creating immersive interactive simulations and CG effects for major motion pictures. I am proficient in hard and soft surface modeling, illustration, rigging, VFX compositing, motion graphics, storyboard development, and scriptwriting. I quickly learn new programs and am skilled in a wide range of industry-standard design, animation software, and AI tools.

Throughout my career, I have contributed to numerous projects ranging from VR training simulations to marketing campaigns, working with companies such as Walmart, Moth + Flame VR studio, and SimWave Consulting. I am dedicated to optimizing 3D asset creation pipelines and maintaining a balance between detail and performance for real-time engine assets, delivering high-quality, production-ready models and animations.

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Language

English
Fluent
Haitian; Haitian Creole
Fluent
French
Intermediate

Work Experience

Contract 3D Artist / AI Technical Consultant at Teksystem - USA
January 1, 2024 - Present
Contracted to work with Walmart as a 3D Artist and AI Technical Consultant to streamline the company's AI generative 3D pipeline for their online catalog alongside data science teams. Utilized Blender as the primary 3D application, assessing and recommending 3D application tools to accelerate remeshing, retopology, and PBR map generation. Created extensive documentation for 3D AI pipeline best practices, decreasing 3D asset creation time by 30% to 50%. Generated PBR maps using Substance Sampler, Substance Painter, Materialize, and Adobe Suites, and edited UV texture maps in Substance Painter.
Contract 3D Artist at Moth + Flame - New York, NY
December 31, 2024 - July 22, 2025
Responsible for 3D hard surface modeling, UV unwrapping, and texturing of components for the F-15E environmental control and pressure valve system used in a Unity-based VR maintenance training simulation. Leveraged photogrammetry references to accurately create high-resolution hard surface 3D models of various military aircraft components. Workflow involved modeling in Maya and ZBrush, baking onto low-res geometry, and PBR texturing with Marmoset Toolbag and Substance Painter. Maintained quality control balancing detail and optimization, developed shader materials, and optimized asset performance through texture set packing.
VFX Artist / 3D Technical Artist at SimWave - Ottawa, ON
December 31, 2023 - July 22, 2025
Created custom character rigs, character and VFX simulations for real-time 3D assets in VR and AR applications. Worked on multiple games and training simulations in Unreal Engine and Unity. Developed pre-visualization animations using Blender’s Grease Pencil and motion capture for storyboarding. Created 3D assets from image references, CAD files, and photogrammetry. Implemented PBR workflows using ZBrush, Maya, Substance Painter, Photoshop, and Marmoset Toolbag. Provided technical support for custom simulation features, environment block out, level design, Blueprint layouts, and created custom character and facial rigs.
Graphic Art Technician at Cegep Heritage College - Gatineau, QC
December 31, 2019 - July 22, 2025
Produced marketing materials including bus ads, brochures, banners, marketing videos, and developed a stock photo library. Coordinated projects with senior management and department heads to boost enrollment. Created recruitment videos and led brand visibility campaigns across print, social media, television, and radio. Revamped college branding in alignment with visual identity and campaign messaging.
Freelance VFX CG Artist at BarXSeven - Montreal, QC
October 15, 2007 - January 21, 2008
Worked on the motion picture 'Mr. Magorium Wonder Emporium,' handling modeling, animation simulation, lighting, and render pass setup for the VFX pipeline. Created photorealistic VFX effects, solved pipeline issues, and was responsible for scene animation and rendering passes for VFX compositing, contributing to the successful movie release.
Production Coordinator at G7 Studios – Miami, FL
September 30, 2002 - June 12, 2007
Developed high-end graphics for digital composites, script and storyboarding for multimedia presentations. Managed graphic design, motion graphics, 3D/2D compositing, and character design projects. Supervised a team of five, choreographed project assignments, promoted professional development, and collaborated with clients such as Nickelodeon, Cartoon Network, BET, UPN, and others. Duties included skeleton rigging, keyframe setup, polygonal and patch geometry modeling.

Education

Bachelor Finae Arts at International Fine Arts college
August 17, 1998 - September 19, 2002
Bachelor of Fine Arts in Computer Animation Program at International Fine Arts College (IFAC) - Miami, FL
January 1, 1998 - January 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Other, Media & Entertainment, Education, Government, Professional Services, Retail, Software & Internet
    3D Animation Demo
    This is just a compilation of work I've done over the years. I used either Maya or Blender for the animations and later did the all the compositing and VFX in After Effects. 3Dartist animator
    3D Artist Demo
    This is a compilation of projects I worked on over the years. Programs used were Maya, Blender, Zbrush & Substance Painter for all 3D elements. After Effects was used for all of the post production compositing.