I'm a rigging technical artist who enjoys working on character art and design. I build animator-friendly and intuitive rigs incorporating a knowledge of anatomy, and write my own Python tools. I enjoy working with game engines like Unity and Unreal, handling tasks ranging from rigging and skinning to implementing animations in-engine. Some of my notable projects include: 1. Project Ecotopia, an eco-futurist game that intends to become part of climate action in gaming and follows design principles from the IGDA Climate SIG's Environmental Game Design Playbook. The game won 2nd place at IEEE Game SIG 2023. 2. Tabula Rasa, a project for Electronic Arts Positive Play Group, where we delivered a character customizer prototype designed to be more inclusive towards people outside the gender binary. The prototype was built in Unreal 5.1.

I'm a rigging technical artist who enjoys working on character art and design. I build animator-friendly and intuitive rigs incorporating a knowledge of anatomy, and write my own Python tools. I enjoy working with game engines like Unity and Unreal, handling tasks ranging from rigging and skinning to implementing animations in-engine. Some of my notable projects include: 1. Project Ecotopia, an eco-futurist game that intends to become part of climate action in gaming and follows design principles from the IGDA Climate SIG's Environmental Game Design Playbook. The game won 2nd place at IEEE Game SIG 2023. 2. Tabula Rasa, a project for Electronic Arts Positive Play Group, where we delivered a character customizer prototype designed to be more inclusive towards people outside the gender binary. The prototype was built in Unreal 5.1.

Available to hire

I’m a rigging technical artist who enjoys working on character art and design. I build animator-friendly and intuitive rigs incorporating a knowledge of anatomy, and write my own Python tools. I enjoy working with game engines like Unity and Unreal, handling tasks ranging from rigging and skinning to implementing animations in-engine.
Some of my notable projects include:

  1. Project Ecotopia, an eco-futurist game that intends to become part of climate action in gaming and follows design principles from the IGDA Climate SIG’s Environmental Game Design Playbook. The game won 2nd place at IEEE Game SIG 2023.
  2. Tabula Rasa, a project for Electronic Arts Positive Play Group, where we delivered a character customizer prototype designed to be more inclusive towards people outside the gender binary. The prototype was built in Unreal 5.1.
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English
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    uniE608 Rigging Reel
    This is a highlight reel of character rigs, creature rigs, and Python tools I have made for game projects and film projects in the past. rigger rigging
    uniE621 Game Title Screen Design
    A title screen concept for point and click detective game.
    uniE621 In-Game Screen Design
    Gameplay screen interface concept for point and click detective game.
    uniE621 Credits Screen Concept
    Credits screen concept for point and click detective game.
    uniE621 Character Portrait Illustration