Unity Game Engine Developer (C#, UnityScript, Shaders, Tools) (expert)
Game Design, Implementation, Mechanics, Physics, Full life cycle(expert)
Tools development - Unity Editor (expert)
OOP/OOD, Design Patterns, MVCS, DI (advanced)
Maya 3D Modelling (capable)
I am a freelance game developer with a strong background in:
Unity Game Development
Mobile Game Development
Tool and application Development
Procedural Mesh Generation
I have extensive experience in developing localisable games in international markets for many clients including Disney, Pixar, Xbox, Lego, BBC, Universal, Mattel, Audi, Ford, Skoda, P&G, Philips, Panasonic, Chorion, Bank of England, Department for Transport, Burberry, Wrangler
For over a decade I have led the development of many projects as part of a team to deliver outstanding work. I have worked to create processes and documentation to help communication and teamwork between developers, designers, producers. I am a creative problem solver that can resolve issues with no obvious solution. Able to work under pressure with tight deadlines by managing workload and expectations. I have been involved in projects for the full development life cycle, including: pitching, ideation, scoping, prototyping, build, delivery, maintenance and support.
I am very active within my technological communities, having spoke at many user groups about a range of subjects and co-founded Europe’s largest Unity group based in London with over 2000 members.
For the last 8 years I have been a successful Unity Asset Store publisher with hundreds of five star reviews attesting to the high quality and professionalism I strive to deliver.
Asset Store Publisher
May 2011 - Present
Developed a series of tools, sold and supported within the Unity Asset Store
Received 600+ 5 star ratings over the years for my level of support, communication, stable releases and user experience.
May 2018 - Present
Based on my expert knowledge of procedural mesh generation and tools development, I was brought in to develop various features around the VU.CITY application set.
Like a Boss Games
May 2017 - May 2018
PvP Mobile Football game on iOS and Android
Lead development of a custom player animation system. UI prototyping and development.
Exit Games - Photon Networking
October 2017 - March 2018
Ongoing assistance with the development of multiplayer animation systems.
Senior Unity Game Developer
February 2012 - March 2018
In flight entertainment prototype integrating four technologies (voice recognition, eye tracking and external handset control, Xbox Kinect, NOD ring).
Five in flight Android games
November 2017 - February 2018
Ongoing development work with the studio
Port a PC game to iOS