I am an audio designer and Media composer (with some audio engineering on the side). Graduating Berklee college of music class of 22, I have composed and recorded music for a number of projects ranging from student films, short animated film to game jams, and full student games that have released on steam. I also composed, organized, recorded and conducted music for a personal orchestral album. The project was all student run and performed, ranging from solo piano and cello, to small string ensemble, up to a full 30 piece orchestra. I plan on using these skills to continue writing music for films, games and other forms of media. --- Music 6 student short films, 3 animated shorts, 5 video games Composer, sound designer, music implementer (more details on my site) 2019- Present To Be Human- Orchestral Album (up to 30+ piece orchestra) Summer 2021- September 2022 Completely student run production recorded in Berklee studios-- MyRoles: Composer, Producer, Orchestrator, Conductor, Copyist Recording:-- Assistant to Berklee MPE students (jazz bands, small to large orchestras, vocals) Patch bay setup, Mic placement, setup/teardown/management, Pro Tools recording --- Game Audio Freelance Experience 6 shipped games between USC, University of Utah, Champlain College, and Game Jams and Indie Games Game Composer 3 years:-- Writing Original music capable of layering, developing with gameplay. Bloobo, Splatter Cat, Hypoxia Havoc Audio Director ~1 year: Leading the audio team in effectively executing and delivering the audio needs of developers Soul in the Chamber Audio Designer 2 years: Building audio systems, tools, pipelines that help integrate all audio directly in engine, or WWise Soul in the Chamber, Revenge of the Killer Octopus, Hypoxia Havoc --- Company Experience: Audio Engineer- YADA- Los angeles, CA Running sound for most shows and fixing any audio, receiver or speaker issues. A1 audio Engineer- Subtractive- Los angeles, CA Running audio for contracted companies like SpaceX, NASA and The Academy of Motion pictures Lighting director/Live Mixing- Berklee Performance Center- Boston, MA Feb 2020- Sept 2022 Stagehand, lighting director, FOH mixer or monitor mixer, working with students and featured artists. Later a stage manager overseeing shows and leading crew members Live Mixing- Hillsong church- Boston Royale megaclub Skills Setup and teardown, Front of house mix or livestream mix

kensingtonwatts26964

I am an audio designer and Media composer (with some audio engineering on the side). Graduating Berklee college of music class of 22, I have composed and recorded music for a number of projects ranging from student films, short animated film to game jams, and full student games that have released on steam. I also composed, organized, recorded and conducted music for a personal orchestral album. The project was all student run and performed, ranging from solo piano and cello, to small string ensemble, up to a full 30 piece orchestra. I plan on using these skills to continue writing music for films, games and other forms of media. --- Music 6 student short films, 3 animated shorts, 5 video games Composer, sound designer, music implementer (more details on my site) 2019- Present To Be Human- Orchestral Album (up to 30+ piece orchestra) Summer 2021- September 2022 Completely student run production recorded in Berklee studios-- MyRoles: Composer, Producer, Orchestrator, Conductor, Copyist Recording:-- Assistant to Berklee MPE students (jazz bands, small to large orchestras, vocals) Patch bay setup, Mic placement, setup/teardown/management, Pro Tools recording --- Game Audio Freelance Experience 6 shipped games between USC, University of Utah, Champlain College, and Game Jams and Indie Games Game Composer 3 years:-- Writing Original music capable of layering, developing with gameplay. Bloobo, Splatter Cat, Hypoxia Havoc Audio Director ~1 year: Leading the audio team in effectively executing and delivering the audio needs of developers Soul in the Chamber Audio Designer 2 years: Building audio systems, tools, pipelines that help integrate all audio directly in engine, or WWise Soul in the Chamber, Revenge of the Killer Octopus, Hypoxia Havoc --- Company Experience: Audio Engineer- YADA- Los angeles, CA Running sound for most shows and fixing any audio, receiver or speaker issues. A1 audio Engineer- Subtractive- Los angeles, CA Running audio for contracted companies like SpaceX, NASA and The Academy of Motion pictures Lighting director/Live Mixing- Berklee Performance Center- Boston, MA Feb 2020- Sept 2022 Stagehand, lighting director, FOH mixer or monitor mixer, working with students and featured artists. Later a stage manager overseeing shows and leading crew members Live Mixing- Hillsong church- Boston Royale megaclub Skills Setup and teardown, Front of house mix or livestream mix

Available to hire
credit-card $150 per day ($18.75 per hour)

I am an audio designer and Media composer (with some audio engineering on the side). Graduating Berklee college of music class of 22, I have composed and recorded music for a number of projects ranging from student films, short animated film to game jams, and full student games that have released on steam. I also composed, organized, recorded and conducted music for a personal orchestral album. The project was all student run and performed, ranging from solo piano and cello, to small string ensemble, up to a full 30 piece orchestra. I plan on using these skills to continue writing music for films, games and other forms of media.


Music
6 student short films, 3 animated shorts, 5 video games
Composer, sound designer, music implementer (more details on my site)
2019- Present
To Be Human- Orchestral Album (up to 30+ piece orchestra) Summer 2021- September 2022
Completely student run production recorded in Berklee studios–
MyRoles: Composer, Producer, Orchestrator, Conductor, Copyist

Recording:–
Assistant to Berklee MPE students (jazz bands, small to large orchestras, vocals)
Patch bay setup, Mic placement, setup/teardown/management, Pro Tools recording


Game Audio
Freelance Experience
6 shipped games between USC, University of Utah, Champlain College, and Game Jams and Indie Games

Game Composer 3 years:–
Writing Original music capable of layering, developing with gameplay.
Bloobo, Splatter Cat, Hypoxia Havoc

Audio Director ~1 year:
Leading the audio team in effectively executing and delivering the audio needs of developers
Soul in the Chamber

Audio Designer 2 years:
Building audio systems, tools, pipelines that help integrate all audio directly in engine, or WWise
Soul in the Chamber, Revenge of the Killer Octopus, Hypoxia Havoc


Company Experience:
Audio Engineer- YADA- Los angeles, CA
Running sound for most shows and fixing any audio, receiver or speaker issues.

A1 audio Engineer- Subtractive- Los angeles, CA
Running audio for contracted companies like SpaceX, NASA and The Academy of Motion pictures

Lighting director/Live Mixing- Berklee Performance Center- Boston, MA
Feb 2020- Sept 2022
Stagehand, lighting director, FOH mixer or monitor mixer, working with students and featured artists. Later a stage manager overseeing shows and leading crew members

Live Mixing- Hillsong church- Boston Royale megaclub
Skills
Setup and teardown, Front of house mix or livestream mix

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Skills

Au
Audacity
C++
Github
Logic Pro
Mi
Mix
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Education

Film Scoring at Berklee College of music
August 1, 2019 - May 20, 2022
studied orchestral and electronic composition for film and tv. Conducting, orchestration, recording, and more were also included in the major. I also minored in game audio composition and programming.

Industry Experience

Gaming, Retail, Media & Entertainment