I'm a Senior Animator with over 14 years of experience crafting compelling character and creature animations for both mobile and PC games. I've had the opportunity to work on titles like WWE Universe, MLB Tap Sports Baseball, and Game of War: Fire Age, using tools like Maya, Unity, and motion capture pipelines to bring ideas to life. At Electronic Arts, I stepped into the role of Associate Animation Director, where I led animation teams across multiple projects, helped define best practices, and collaborated closely with art and tech departments to maintain consistency and quality across the board. I'm passionate about blending creative storytelling with technical execution, and I enjoy mentoring teams and working cross-functionally to push animation quality. I hold a B.S. in Animation and Visual Effects, along with a certificate in Character Animation from Animation Mentor.

Kyle Tsutsumi-Hypnar

I'm a Senior Animator with over 14 years of experience crafting compelling character and creature animations for both mobile and PC games. I've had the opportunity to work on titles like WWE Universe, MLB Tap Sports Baseball, and Game of War: Fire Age, using tools like Maya, Unity, and motion capture pipelines to bring ideas to life. At Electronic Arts, I stepped into the role of Associate Animation Director, where I led animation teams across multiple projects, helped define best practices, and collaborated closely with art and tech departments to maintain consistency and quality across the board. I'm passionate about blending creative storytelling with technical execution, and I enjoy mentoring teams and working cross-functionally to push animation quality. I hold a B.S. in Animation and Visual Effects, along with a certificate in Character Animation from Animation Mentor.

Available to hire

I’m a Senior Animator with over 14 years of experience crafting compelling character and creature animations for both mobile and PC games. I’ve had the opportunity to work on titles like WWE Universe, MLB Tap Sports Baseball, and Game of War: Fire Age, using tools like Maya, Unity, and motion capture pipelines to bring ideas to life. At Electronic Arts, I stepped into the role of Associate Animation Director, where I led animation teams across multiple projects, helped define best practices, and collaborated closely with art and tech departments to maintain consistency and quality across the board. I’m passionate about blending creative storytelling with technical execution, and I enjoy mentoring teams and working cross-functionally to push animation quality. I hold a B.S. in Animation and Visual Effects, along with a certificate in Character Animation from Animation Mentor.

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