Having dedicated 21 years to composing across various genres, my pursuit of learning in studio conditions has always seemed fitting. Gaming, alongside composing, has provided constant inspiration, making music production for games more than just a job, but a natural calling. This period has been one of continuous learning, not just from personal growth but also from teaching young musicians, especially in genres like RPG, Futuristic, EDM, and Heavy Metal. I produce daily, aiming for industry standards in mixing and mastering, and imparting these skills to students have been priorities. The distinct composing process required for game music, particularly adaptive and modular formats, has been an area of my focus and musical development.

mertbalkas

Having dedicated 21 years to composing across various genres, my pursuit of learning in studio conditions has always seemed fitting. Gaming, alongside composing, has provided constant inspiration, making music production for games more than just a job, but a natural calling. This period has been one of continuous learning, not just from personal growth but also from teaching young musicians, especially in genres like RPG, Futuristic, EDM, and Heavy Metal. I produce daily, aiming for industry standards in mixing and mastering, and imparting these skills to students have been priorities. The distinct composing process required for game music, particularly adaptive and modular formats, has been an area of my focus and musical development.

Available to hire
credit-card $65 per day ($8.13 per hour)

Having dedicated 21 years to composing across various genres, my pursuit of learning in studio conditions has always seemed fitting. Gaming, alongside composing, has provided constant inspiration, making music production for games more than just a job, but a natural calling. This period has been one of continuous learning, not just from personal growth but also from teaching young musicians, especially in genres like RPG, Futuristic, EDM, and Heavy Metal.

I produce daily, aiming for industry standards in mixing and mastering, and imparting these skills to students have been priorities. The distinct composing process required for game music, particularly adaptive and modular formats, has been an area of my focus and musical development.

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Skills

Experience Level

FL Studio
Expert

Language

English
Fluent

Industry Experience

Gaming, Media & Entertainment
    uniE603 Necrotic themed game music for battle scenes
    #music #soundtrack #master #instrumental The sole purpose of the song titled 'Necrosis' was to accompany the challenging battle scenes in games. It's a song themed around 'Undead' and has been made available for sale in various places.
    uniE603 Cyber Metal Music
    #music #jingle #beat #instrumental #soundtrack #master A metal music experience centered around rave, filled with the details of cyberpunk and club music.
    uniE603 Hybrid music and science fiction/cyber beats elements
    #music #jingle #instrumental #beat #soundtrack My song titled 'Infinite' was designed as the opening scene music for a game. It not only has a futuristic and serious mood but also features fun aspects focused on funk and trap beats.
    uniE603 Mysteries, unknown things, drama soundtrack for films and video games
    #music #instrumental #soundtrack #master #gamemusic #videogame The song titled 'Verdict' is a composition that belongs to a product group I have launched for sale on itch.io and Unreal Engine Marketplace, and it is still being sold. It has a melodic structure, themed around a 'wizard's archive'. It possesses a mysterious and contemplative mood.