Having dedicated 21 years to composing across various genres, my pursuit of learning in studio conditions has always seemed fitting. Gaming, alongside composing, has provided constant inspiration, making music production for games more than just a job, but a natural calling. This period has been one of continuous learning, not just from personal growth but also from teaching young musicians, especially in genres like RPG, Futuristic, EDM, and Heavy Metal.
I produce daily, aiming for industry standards in mixing and mastering, and imparting these skills to students have been priorities. The distinct composing process required for game music, particularly adaptive and modular formats, has been an area of my focus and musical development.
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