_Website not available. Sign in: https://www.twine.net/signup_ Always looking for new experiences and working with fun and knowledgeable teams. Studied games design in college, where I found passion and ambition in the world of 3D. Being an able, energetic and enthusiastic person, I sought to study 3D and slowly built my confidence and strong work ethic. Creative flow is always key to keep me interested, or a technical puzzle. I like puzzles! Always seeking for a means to develop myself as a character/creature artist. My true love. I love to have creative input and even just output through my crazy acting of ideas or characters and creatures, whether its through physical action or creating a voice, my mind is always on the run. Constantly finding character and creating personalities out of the simplest of things, always looking to make a believable history, persona. Have a general love for people, I would say really quite sociable and love to have a good bite to eat! Give me a bowl of cereal, and I'm a happy boy! Always into having a good laugh. Quite open minded and reserve judgement. All at the same time appreciate the need for professionalism.

omar0007

5.0 (1 review)

_Website not available. Sign in: https://www.twine.net/signup_ Always looking for new experiences and working with fun and knowledgeable teams. Studied games design in college, where I found passion and ambition in the world of 3D. Being an able, energetic and enthusiastic person, I sought to study 3D and slowly built my confidence and strong work ethic. Creative flow is always key to keep me interested, or a technical puzzle. I like puzzles! Always seeking for a means to develop myself as a character/creature artist. My true love. I love to have creative input and even just output through my crazy acting of ideas or characters and creatures, whether its through physical action or creating a voice, my mind is always on the run. Constantly finding character and creating personalities out of the simplest of things, always looking to make a believable history, persona. Have a general love for people, I would say really quite sociable and love to have a good bite to eat! Give me a bowl of cereal, and I'm a happy boy! Always into having a good laugh. Quite open minded and reserve judgement. All at the same time appreciate the need for professionalism.

Available to hire
credit-card £250 per day (£31.25 per hour)

Website not available. Sign in: https://www.twine.net/signup

Always looking for new experiences and working with fun and knowledgeable teams.
Studied games design in college, where I found passion and ambition in the world of 3D. Being an able,
energetic and enthusiastic person, I sought to study 3D and slowly built my confidence and strong work
ethic. Creative flow is always key to keep me interested, or a technical puzzle. I like puzzles!
Always seeking for a means to develop myself as a character/creature artist. My true love.
I love to have creative input and even just output through my crazy acting of ideas or characters and
creatures, whether its through physical action or creating a voice, my mind is always on the run. Constantly
finding character and creating personalities out of the simplest of things, always looking to make a
believable history, persona.
Have a general love for people, I would say really quite sociable and love to have a good bite to eat! Give me
a bowl of cereal, and I’m a happy boy! Always into having a good laugh. Quite open minded and reserve
judgement. All at the same time appreciate the need for professionalism.

See more

Skills

3D
3D Model
ZB
ZBrush
Su
Substance Painter
Autodesk Maya
3D
3D Design
See more

Experience Level

3D Model
Expert
ZBrush
Expert
Substance Painter
Expert
Autodesk Maya
Expert
3D Design
Intermediate
Character Design
Intermediate
Adobe Photoshop
Intermediate
Game Design
Intermediate

Language

English
Fluent

Education

BTEC National Diploma Game Design, 3D Art at Uxbridge College
September 6, 2010 - July 6, 2012
I studied game design where I was taken through an understanding of workflow and reasoning when looking at different aspects when developing a concept, finalising and implementing game mechanics into a working system. I had a main focus on the creative side of things and majored in 3D Art, which has lead me to continue to study and pursue a future in 3D in general.

Industry Experience

Gaming, Other
    uniE621 Necklace Game Asset
    Production of jewellery for client to sell in game
    uniE621 Bracelet Game Asset
    Production of jewellery for client to sell in game
    uniE621 Female Watch Game Asset
    Production of jewellery for client to sell in game
    uniE621 Ring Game Asset
    Production of jewellery for client to sell in game
    uniE621 Watch Game Asset
    Production of jewellery for client to sell in game
    uniE621 3D Character/Prop/Texture Artist
    Modelling, texturing, material creation, asset handling, and technical problem solving. I worked in a team on a trailer for Arizona Sunshine 2, which was shown in Playstation Showcase 2023. I had a variety of responsibilities and was called upon for fixing issues related to 3D and 2D assets. This was done in UE5.
    uniE608 Ski Shoes
    3D Scan Cleanup and Texturing Handling 3D scans. Cleaning, retopology, and texturing for PBR shader models. 3D scans vary greatly with both hard surface projects and organic projects. Team lead said I did amazing work! Continued communications for networking.
    uniE608 Film Reel
    3D Scan Cleanup and Texturing Handling 3D scans. Cleaning, retopology, and texturing for PBR shader models. 3D scans vary greatly with both hard surface projects and organic projects. Team lead said I did amazing work! Continued communications for networking.
    uniE608 Mirror
    3D Scan Cleanup and Texturing Handling 3D scans. Cleaning, retopology, and texturing for PBR shader models. 3D scans vary greatly with both hard surface projects and organic projects. Team lead said I did amazing work! Continued communications for networking.
    uniE608 Toy Army Man
    3D Scan Cleanup and Texturing Handling 3D scans. Cleaning, retopology, and texturing for PBR shader models. 3D scans vary greatly with both hard surface projects and organic projects. Team lead said I did amazing work! Continued communications for networking.