I am a highly skilled 3D Artist specializing in props and character art, with over 10 years of experience freelancing and producing game assets for various mediums. My expertise includes organic and hard surface modeling, stylized and realistic rendering, high polish sculpting, and PBR shader texturing. I am dedicated to exceeding expectations, consistently going the extra mile, and delivering outstanding work for my superiors and clients. Throughout my career, I have worked with notable clients such as VEXIIN and ACRUSHAG on large-scale 3D scan projects, contributing as a key team member to projects like the 'Arizona Sunshine 2' trailer showcased at the PlayStation Showcase. I thrive in fast-paced environments, am proficient in asset handling, rigging, and pipeline development, and enjoy collaborating closely within teams to create high-quality, production-ready assets.

Omar Farooqui

5.0 (1 review)

I am a highly skilled 3D Artist specializing in props and character art, with over 10 years of experience freelancing and producing game assets for various mediums. My expertise includes organic and hard surface modeling, stylized and realistic rendering, high polish sculpting, and PBR shader texturing. I am dedicated to exceeding expectations, consistently going the extra mile, and delivering outstanding work for my superiors and clients. Throughout my career, I have worked with notable clients such as VEXIIN and ACRUSHAG on large-scale 3D scan projects, contributing as a key team member to projects like the 'Arizona Sunshine 2' trailer showcased at the PlayStation Showcase. I thrive in fast-paced environments, am proficient in asset handling, rigging, and pipeline development, and enjoy collaborating closely within teams to create high-quality, production-ready assets.

Available to hire

I am a highly skilled 3D Artist specializing in props and character art, with over 10 years of experience freelancing and producing game assets for various mediums. My expertise includes organic and hard surface modeling, stylized and realistic rendering, high polish sculpting, and PBR shader texturing. I am dedicated to exceeding expectations, consistently going the extra mile, and delivering outstanding work for my superiors and clients.

Throughout my career, I have worked with notable clients such as VEXIIN and ACRUSHAG on large-scale 3D scan projects, contributing as a key team member to projects like the ‘Arizona Sunshine 2’ trailer showcased at the PlayStation Showcase. I thrive in fast-paced environments, am proficient in asset handling, rigging, and pipeline development, and enjoy collaborating closely within teams to create high-quality, production-ready assets.

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Language

English
Fluent

Work Experience

3D Generalist Artist
January 1, 2016 - Present
Freelancing as a 3D artist focused on game asset creation and production-ready assets for various mediums. Responsibilities included organic and hard surface modeling, texturing detailed and realistic stylized models, high polish sculpting and modeling, technical problem solving, cleaning 3D scans, refining high detail models, and texturing for PBR shader models. Worked as part of a team producing the 'Arizona Sunshine 2' trailer showcased in the PlayStation Showcase. Played a key role at Vexiin production and pipeline development, with over 7 years experience.
3D Scan Artist
July 31, 2022 - September 5, 2025
Worked for VEXIIN and other clients on game asset production for ACRUSHAG's large-scale 3D scans project. Key responsibilities included asset handling, material creation, PBR rendering, look development, photorealistic texturing, retopology for optimization, rigging assets to existing rigs, studio production rendering, and workflow pipeline development for PBR shading models. Expertise in texturing game assets, hard surface modeling, efficient UV mapping, game hair creation, basic rigging, and large scale team collaboration in both hard surface and organic projects. Recognized by team leads for excellent work.
3D Character / Prop / Texture Artist at RD Content
May 31, 2023 - September 5, 2025
Worked on the 'Arizona Sunshine 2' trailer, focusing on modeling, texturing, and upscaling textures. Handled technical problem solving within Unreal Engine 5, asset handling, material creation, and look development of assets. Collaborated with a team in a fast-paced environment to create assets for a VR game trailer. Responsibilities also included communication and working within a Perforce environment, creating variations.

Education

BTEC National Diploma Game Design, 3D Art at Uxbridge College
September 6, 2010 - July 6, 2012
I studied game design where I was taken through an understanding of workflow and reasoning when looking at different aspects when developing a concept, finalising and implementing game mechanics into a working system. I had a main focus on the creative side of things and majored in 3D Art, which has lead me to continue to study and pursue a future in 3D in general.
BTEC National Diploma Game Design, 3D Art at Uxbridge College
January 11, 2030 - December 31, 2012

Qualifications

BTEC National Diploma Game Design, 3D Art
January 11, 2030 - December 31, 2012

Industry Experience

Gaming, Other, Media & Entertainment, Software & Internet
    uniE621 Necklace Game Asset
    Production of jewellery for client to sell in game
    uniE621 Bracelet Game Asset
    Production of jewellery for client to sell in game
    uniE621 Female Watch Game Asset
    Production of jewellery for client to sell in game
    uniE621 Ring Game Asset
    Production of jewellery for client to sell in game
    uniE621 Watch Game Asset
    Production of jewellery for client to sell in game
    uniE621 3D Character/Prop/Texture Artist
    Modelling, texturing, material creation, asset handling, and technical problem solving. I worked in a team on a trailer for Arizona Sunshine 2, which was shown in Playstation Showcase 2023. I had a variety of responsibilities and was called upon for fixing issues related to 3D and 2D assets. This was done in UE5.
    uniE608 Ski Shoes
    3D Scan Cleanup and Texturing Handling 3D scans. Cleaning, retopology, and texturing for PBR shader models. 3D scans vary greatly with both hard surface projects and organic projects. Team lead said I did amazing work! Continued communications for networking.
    uniE608 Film Reel
    3D Scan Cleanup and Texturing Handling 3D scans. Cleaning, retopology, and texturing for PBR shader models. 3D scans vary greatly with both hard surface projects and organic projects. Team lead said I did amazing work! Continued communications for networking.
    uniE608 Mirror
    3D Scan Cleanup and Texturing Handling 3D scans. Cleaning, retopology, and texturing for PBR shader models. 3D scans vary greatly with both hard surface projects and organic projects. Team lead said I did amazing work! Continued communications for networking.
    uniE608 Toy Army Man
    3D Scan Cleanup and Texturing Handling 3D scans. Cleaning, retopology, and texturing for PBR shader models. 3D scans vary greatly with both hard surface projects and organic projects. Team lead said I did amazing work! Continued communications for networking.