Decoy Games: Sound Engineer (Contract) United States
Sound Engineer is needed in United States.
Decoy Games is looking for a Sound Engineer. This job was crawled form the web:
The ideal candidate will have a passion for video games and a deep understanding of sound design, mixing, and mastering, as well as experience with the audio middleware tool, Wwise.
Responsibilities:
• Collaborate with game designers and developers to create soundscapes that enhance the gameplay
experience
• Record, edit, and process sound effects and dialogue for in-game use
• Mix and master audio to ensure optimal quality and consistency across all platforms
• Stay up-to-date with the latest industry trends and technologies to improve audio production processes
• Provide feedback and suggestions to improve the overall audio quality of the game
Qualifications:
• Proven experience as a sound engineer, with a focus on video game audio
• Strong knowledge of sound design, mixing, and mastering techniques
• Proficient in industry-standard audio software such as Pro Tools, Logic Pro, or Adobe Audition
• Strong problem-solving skills and attention to detail
• Experience with game engines such as Unity or Unreal Engine is a plus
• Strong communication and collaboration skills
• Passion for video games and an understanding of the gaming industry
• Experience with Wwise audio middleware tool
Benefits:
• 1 Year Contract, Possible Contract to Full Time
• Competitive Pay
• 100% Remote
In what capacity are you hiring?
On behalf of another company
Where are you in the hiring process?
I’m ready to make a paid hire
Would you like to state a preference for hiring from underrepresented group(s)?
No preference
Where did you find Twine?
You contacted me
Is this an independent one off job, or part of a larger project?
Part of a larger ongoing project
For what period of time will the freelancer be needed?
Long term
What freelancer experience level is needed? (per hour)
Mid-level (Industry Average): $35-75
No longer accepting applications
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