Decoy Games: Technical Artist (Remote/Contract)
Decoy Games is looking for a Technical Artist. This job was crawled from the web:
As a Technical Artist contractor, you will oversee tool creation and maintenance. Working closely with animation, modeling, engineers and designers, you will uncover new ways to improve workflow, support asset creation and implementation, and ensure functionality, consistency, and quality. You will make sure our pipeline is adapting correctly to the creative needs of the product, while also helping inform our creative direction from an art content production view.
Responsibilities:
• Developing tools and software to execute art pipeline between Maya and Unity
• Developing and maintaining resources and pipelines along with programmers
• Work with content support teams to maintain a and sustainable approach for memory/performance
• Prototype new art assets and build asset generation pipelines
• Give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to our team
Qualifications:
• PyMEL for Maya
• Scripting knowledge (Python, C# or C++, etc.)
• Expertise in game development using modern game engines such as Unreal or Unity
• Expertise in content creation tools like Maya
• Diagnose and improve real-time 3D graphics
• Experience working with external teams
Preference to Applicants with:
• Experience developing in Unity
• Experience with the technical requirements for a variety of game platforms
• Experience with character rigging and animation
Benefits:
• 3 to 9 Month Contract
• Competitive Salary
• 100% Remote
In what capacity are you hiring?
On behalf of another company
Where are you in the hiring process?
I’m ready to make a paid hire
Would you like to state a preference for hiring from underrepresented group(s)?
No preference
Where did you find Twine?
You contacted me
Is this an independent one off job, or part of a larger project?
Part of a larger ongoing project
For what period of time will the freelancer be needed?
Long term
What freelancer experience level is needed? (per hour)
Junior: $25-35, Mid-level (Industry Average): $35-75
No longer accepting applications
Don't miss out! Drop your email to get notified for Game Developer roles
How It Works
Create your Profile for Free
Build your Twine portfolio to highlight your skills, and experience, while setting your desired pay rate.
Send Customized Pitches
Pitch for available jobs that match your skills, and access exclusive opportunities that are specifically tailored to your expertise.
Secure Payment Process
Clients make upfront Vault payments held by Twine, ensuring freelancer payment security, with 0% commission for freelancers.