That's No Moon Entertainment: Lead Character Concept Artist (Part time) Los Angeles, United States
Character Designer is needed in Los Angeles, United States.
That’s No Moon Entertainment is looking for a Lead Character Concept Artist. This job has been crawled from the web.
Location : Los Angeles, US (Remote)
Contract : Part Time
About the Company:
That’s No Moon is an independent AAA game development studio founded in 2021 by veterans of some of the world’s most recognizable and critically acclaimed creative teams in the gaming industry. The studio is located in Los Angeles and is remote-friendly, with a performance capture stage and central office. The company is focused on creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. That’s No Moon is looking for a Lead Character Concept Artist to join their team and help shape the future of the studio and its projects.
Responsibilities:
• Work with the Art Director and Narrative Team to research, collect, and organize reference material.
• Develop character and costume concepts through a series of sketches, color roughs, character studies, and detailed breakouts for equipment, weapons, accessories, and clothing that fit the game narrative.
• Collaborate with internal and external 3D artists via paint-overs, studies, and group critiques.
• Strong understanding of human anatomy with the ability to create compelling realistic characters.
• See concepts from sketches all the way to a rendered color final.
• Ensure deliverables are completed to the target quality in a timely manner.
• Able to take direction and feedback from directors as well as contributing your own ideas in a highly collaborative environment.
Requirements & Skills:
• Minimum of 5 years of experience in game or film development focusing on conceptual artwork.
• A strong understanding of human and creature anatomy with a keen eye towards form, shape, structure, and silhouette.
• Keen sense of costume design and construction leveraging functional, visual, and emotional storytelling.
• Outstanding portfolio demonstrating the ability to create amazing photorealistic characters and costume designs.
• A strong foundation in traditional art theory including drawing, rendering, composition, lighting, color, value, and shape language.
• A passion for designing grounded characters that would function in the real world with international sensibilities in mind.
• Experience with Photoshop and the processes of photo-bashing, painting, and sketching.
• (Bonus) An understanding of, and ability to analyze lighting and material properties and their interactions.
• (Bonus) Shipped a AAA game as a lead concept artist.
• (Bonus) Experience with 3D programs such as Maya, ZBrush, Blender, Marvelous Designer and Substance Painter etc.
• (Bonus) Knowledge, experience, or interest in using photos, scans, and 3D assets in the creation of concept art.
• (Bonus) Experience in traditional live action costume design.
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