That's No Moon Entertainment: Lead Narrative Gameplay Animator (PT)
Animator is needed in Los Angeles, United States.
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Client: That’s No Moon Entertainment
Location: Los Angeles, CA
Contract: Part Time
Lead Narrative Gameplay Animator
We are looking for a Lead Narrative Gameplay Animator with a passion and drive for creating incredible animations for a AAA title. Expect to manage a team of animators to ensure the highest quality and in-game functionality. This person will collaborate with other departments and key roles such as the Animation Director, Camera Layout, Design, Tech Art and Stage. Drive the animation effort in supporting immersive, narrative moments throughout the game. This role will contribute to the unified goal of creating scripted animations that are functional, narrative driven, fluid and will tie into cinematics and gameplay seamlessly.
Responsibilities:
- Create and integrate AAA quality animations that reflect the game design goals and mechanics using Unreal Engine 5
- Use motion capture optimally and hand-key appropriately
- Work closely with Animation, Camera Layout, Engineering and Design
- Oversee narrative moments for all levels with scripted events and custom animations as well as being an individual contributor
- Create and maintain motion lists in collaboration with other departments
- Support the creation and maintenance of an Unreal pipeline for scripted events
- Lead and mentor a team of Narrative Gameplay Animators to ensure that animations are cohesive with cinematics and gameplay
- Work at the highest level, technically and aesthetically
- Be proactive with troubleshooting any animation workflow, rigging and pipeline issues
- Communicate effectively with animators, engineers and design, to give and accept feedback
- Assist in establishing standard methodologies in animation
- Participate in motion capture shoots when needed
Requirements & Skills:
- Proven Lead experience working with motion capture data and hand-key animation in the game industry
- Working knowledge of Unreal Engine, with an emphasis on animation and Sequencer
- Ability to create and lead in all aspects of animation including biped, quadruped and vehicles
- Demo reel showing an understanding of animation principles, while including gameplay
- Experienced with specific gameplay animation editing including blending, cycles and layering
- Expert knowledge of previsualization and cinematography principles
- Expert knowledge of Maya
- Experience with creating and integrating scripted animations in engine
- Proven ability to successfully lead an Animation team
- Passionate about games and the enthusiasm to make the best!
- Strong problem-solving and interpersonal skills
Qualities:
- Flexibility in switching tasks to accommodate production priorities
- Ability to appreciate other department’s perspectives
- Maintain integrity and confidence in results-oriented times
- Empathic and respected senior member of the team
- Team oriented with a desire to assist other animators
- Promote inclusivity, diversity and fairness
- Practice patience and be open to giving and receiving feedback
The estimated base pay range for this role is: $146,000 - $193,000.
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