That's No Moon Entertainment: Technical Animator (PT)

Animator
đź’° Negotiable
đź“Ť Los Angeles, United States
Twine Jobs
Based in Manchester, United Kingdom
Last online 2 days ago

Animator is needed in Los Angeles, United States.

This job has been crawled from the web.

Client: That’s No Moon Entertainment

Location: Los Angeles, CA

Contract: Part Time

That’s No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

Technical Animator

We are looking for a Technical Animator with a passion for creating and maintaining the animation and workflow solutions for a AAA title. You will create animations of the highest quality and in-game functionality, collaborate with other departments such as Design, Motion Edit, Tech Art and Engineering. This role will focus on the Animation team’s technical challenges and solutions, contribute to the unified goal of crafting animations that are functional, responsive, fluid and will tie into cinematics and story.

Responsibilities:

  • Creation and integration of AAA quality animations that reflect the game design goals and systems
  • Be the technical representative for the Animation team
  • Work closely with the animators, tech artists, and riggers to identify workflow inefficiencies and pain points
  • Troubleshoot animation issues across multiple DCC packages
  • Work at the highest level, technically and aesthetically
  • Establish best practices and methodologies for DCC animation workflow
  • Build/Maintain relevant usage documentation
  • Be proactive, assist with troubleshooting workflows, rigging and pipeline issues
  • Effectively connect with animators, engineers and design, to give and accept feedback
  • Collaborate with other departments to ensure a seamless workflow to game integration
  • Assist outsourcing partners with same technical animation support

Requirements & Skills:

  • Experience working with motion capture data and hand-key animation in the game industry with an emphasis on technical workflow knowledge
  • High level of technical working knowledge of Maya and MotionBuilder
  • Base level knowledge of animation systems such as blueprints, state machines, blend spaces and motion matching
  • Working knowledge of scripting
  • Demo reel showing a solid understanding of animation principles, while including gameplay
  • Experience in gameplay animation editing including blending, cycles and layering
  • A passion for making games and the enthusiasm to make the best
  • Strong technical problem-solving and interpersonal skills

Qualities:

  • Flexibility in switching tasks to accommodate production priorities
  • Ability to appreciate other department’s perspectives
  • Maintain integrity and confidence while working in a fast-paced environment
  • Approachable and respected member of the team
  • Team oriented with a desire to assist other animators
  • Promote inclusivity, diversity and fairness
  • Practice patience and be open to giving and receiving feedback

The estimated base pay range for this role is: $70,000 - $114,000.

Posted 10 months ago

No longer accepting applications


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