Blizzard Entertainment: Rigging and Simulation Artist II Temp Irvine, United States

Character Rigger

Character Rigger is needed in Irvine, United States.

This job has been crawled from the web.

Client: Blizzard Entertainment

Location: Irvine, CA

Contract: Temporary

Job Description:

Blizzard Entertainment is looking for a motivated and experienced character technical artist to join its award winning cinematics department. The ideal candidate would be a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters. You must have a strong understanding of anatomy, muscles, cloth/hair behavior and be comfortable in a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a bonus. This artist must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an intensely art driven environment and the candidate will work collaboratively with other departments including modeling, animation, FX, and lighting.


  • Ability to manage, share knowledge and experience, and mentor others.
  • Experience with tech anim, character cleanup.
  • Knowledge of cutting-edge character pipeline and workflow techniques.
  • High proficiency in technical problem solving.
  • Strong communication skills.
  • Demo reel (online preferred) showing rigging and technical proficiency.

Minimum Requirements:

  • 5+ years’ experience rigging characters in Maya in a professional environment.
  • Strong knowledge of character kinematics, deformations, and topology as demonstrated in your reel.
  • Extensive professional experience from a Game or Animation/VFX Studio in at least one of these programming languages, Python, MEL, C/C++


  • History of generating cloth/hair rigs and create art directed shot simulations.
  • Thorough knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry.
  • Knowledge on subjects such as Maya tool development and pipeline design.
  • Ability to generate tools to facilitate the rigging and simulation pipeline.
  • Passion for Blizzard Games and Cinematics.
Posted 2 months ago
based in Manchester, United Kingdom
Last online: 13 hours ago

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