Electronic Arts - Technical Animator (Temporary) Austin, United States
3D Animator is needed in Austin, United States.
Client: Electronic Arts
Location: Austin, TX
Contract: Full-time
Job Description:
- Lead communication efforts related to assigned features like runtime systems, physics/ragdoll, and facial animation R&D and implementation
- Ramp up on existing animation systems, tools, and pipelines for support and debugging
- Support and debug procedural animation systems such as facial animation, destruction, cloth, and hair
- Collaborate with design, character art, animation, and outsourcing teams for overall character fidelity
Requirements:
- 3+ years of technical animation experience
- Experience in rigging and skinning assets
- Proficient with standard industry tools such as Autodesk Maya
- Issue identification and quick resolution with strong decision-making skills
- Testing of own work with attention to detail
- Collaboration with multiple groups across departments
- Dependable and committed to tasks and projects
- Understanding of animation principles and anatomy
Other Information:
BioWare creates games known for rich stories, unforgettable characters, and vast worlds with studios in Edmonton and Austin. The studio is currently working on game experiences for the Mass Effect™ and Dragon Age™ franchises.
The position of Technical Animator is a temporary contract role at the company.
The Technical Animator will report to the Technical Art Director.
We are a global team at Electronic Arts, embracing diversity and aiming to create amazing games and experiences that cater to diverse player communities.
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