Electronic Arts - Technical Animator (Temporary) Austin, United States

3D Animator

3D Animator is needed in Austin, United States.

Client: Electronic Arts

Location: Austin, TX

Contract: Full-time

Job Description:

  • Lead communication efforts related to assigned features like runtime systems, physics/ragdoll, and facial animation R&D and implementation
  • Ramp up on existing animation systems, tools, and pipelines for support and debugging
  • Support and debug procedural animation systems such as facial animation, destruction, cloth, and hair
  • Collaborate with design, character art, animation, and outsourcing teams for overall character fidelity

Requirements:

  • 3+ years of technical animation experience
  • Experience in rigging and skinning assets
  • Proficient with standard industry tools such as Autodesk Maya
  • Issue identification and quick resolution with strong decision-making skills
  • Testing of own work with attention to detail
  • Collaboration with multiple groups across departments
  • Dependable and committed to tasks and projects
  • Understanding of animation principles and anatomy

Other Information:

BioWare creates games known for rich stories, unforgettable characters, and vast worlds with studios in Edmonton and Austin. The studio is currently working on game experiences for the Mass Effect™ and Dragon Age™ franchises.

The position of Technical Animator is a temporary contract role at the company.

The Technical Animator will report to the Technical Art Director.

We are a global team at Electronic Arts, embracing diversity and aiming to create amazing games and experiences that cater to diverse player communities.

Posted a month ago
Twine Jobs
Based in Manchester, United Kingdom
Last online 2 days ago


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