My name is Samuel Bohnett and I am a recent graduate from the University of Michigan with a CSE degree. I will keep this brief, I know you want to say "yes, this candidate is the one." If I am chosen, we both win. I have a vast amount of projects on display in my portfolio that are worth checking out. Each and every one of those experiences were crafted with the customer in mind, all while maintaining industry standard practices for engineering. Were most of them school projects? Yep. However, I know that there needs to be more than that. Which is why I am currently working with the WolverineSoft Studio, a University of Michigan student run studio, that produces games for release on Steam. I am currently working on a game with them due to release on Steam by April or May 2024. In terms of work ethic, intrigue, motivation, and the whole 9 yards, no graduate is better than me. Gameplay programming is what I am most familiar with, but to be offered a chance to work on design, graphics, UI, etc makes me immensely excited. Many people I have worked with typically don't like 'moving out of their box'. It isn't 'their job.' They don't want to fail, or are not great at adapting to change. I have dealt with people like that, and they are harder to work with than I care to admit. Not me though, I want to learn it all when it comes to tech. Failure and criticism are my friends. You want some deep attention and care while contributing new ideas for game design, features, and projects? Look no further. Here are some important links like a portfolio and such, you will want to check these out. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ Github: _Website not available. Sign in: https://www.twine.net/signup_

SamuelBohnett

My name is Samuel Bohnett and I am a recent graduate from the University of Michigan with a CSE degree. I will keep this brief, I know you want to say "yes, this candidate is the one." If I am chosen, we both win. I have a vast amount of projects on display in my portfolio that are worth checking out. Each and every one of those experiences were crafted with the customer in mind, all while maintaining industry standard practices for engineering. Were most of them school projects? Yep. However, I know that there needs to be more than that. Which is why I am currently working with the WolverineSoft Studio, a University of Michigan student run studio, that produces games for release on Steam. I am currently working on a game with them due to release on Steam by April or May 2024. In terms of work ethic, intrigue, motivation, and the whole 9 yards, no graduate is better than me. Gameplay programming is what I am most familiar with, but to be offered a chance to work on design, graphics, UI, etc makes me immensely excited. Many people I have worked with typically don't like 'moving out of their box'. It isn't 'their job.' They don't want to fail, or are not great at adapting to change. I have dealt with people like that, and they are harder to work with than I care to admit. Not me though, I want to learn it all when it comes to tech. Failure and criticism are my friends. You want some deep attention and care while contributing new ideas for game design, features, and projects? Look no further. Here are some important links like a portfolio and such, you will want to check these out. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ Github: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire
credit-card $350 per day ($43.75 per hour)

My name is Samuel Bohnett and I am a recent graduate from the University of Michigan with a CSE degree. I will keep this brief, I know you want to say “yes, this candidate is the one.” If I am chosen, we both win.

I have a vast amount of projects on display in my portfolio that are worth checking out. Each and every one of those experiences were crafted with the customer in mind, all while maintaining industry standard practices for engineering. Were most of them school projects? Yep. However, I know that there needs to be more than that. Which is why I am currently working with the WolverineSoft Studio, a University of Michigan student run studio, that produces games for release on Steam. I am currently working on a game with them due to release on Steam by April or May 2024.

In terms of work ethic, intrigue, motivation, and the whole 9 yards, no graduate is better than me. Gameplay programming is what I am most familiar with, but to be offered a chance to work on design, graphics, UI, etc makes me immensely excited. Many people I have worked with typically don’t like ‘moving out of their box’. It isn’t ‘their job.’ They don’t want to fail, or are not great at adapting to change. I have dealt with people like that, and they are harder to work with than I care to admit. Not me though, I want to learn it all when it comes to tech. Failure and criticism are my friends. You want some deep attention and care while contributing new ideas for game design, features, and projects? Look no further.

Here are some important links like a portfolio and such, you will want to check these out.

Portfolio: Website not available. Sign in: https://www.twine.net/signup
LinkedIn: Website not available. Sign in: https://www.twine.net/signup
Github: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Education

Bachelor of Science and Engineering at University of Michigan
September 3, 2019 - April 24, 2023

Industry Experience

Software & Internet