Software Engineer with 20+ years building real-time systems, shipped games, cross-platform SDKs, and AI-integrated applications across mobile, desktop, console, and XR — with deep experience leading cross-functional teams to bring those visions to life.

10 Pentacles Software

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Software Engineer with 20+ years building real-time systems, shipped games, cross-platform SDKs, and AI-integrated applications across mobile, desktop, console, and XR — with deep experience leading cross-functional teams to bring those visions to life.

Available to hire

Software Engineer with 20+ years building real-time systems, shipped games, cross-platform SDKs, and AI-integrated applications across mobile, desktop, console, and XR — with deep experience leading cross-functional teams to bring those visions to life.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

English
Fluent

Work Experience

Lead Software Engineer at Dream Forge Games
August 1, 2025 - October 31, 2025
Directed the architecture and deployment of a unified cloud platform powering multiple generative-AI services for real-time voice, music, and 3D content creation. Guided a small engineering team through production development, technical decisions, and hiring.
Director of Engineering at Exploding Tuba Studios
August 1, 2012 - July 31, 2017
As the sole engineer, led end-to-end development of the commercial title Divide for PC and PS4, building the majority of the codebase and driving the game from concept to release. Implemented an in-engine scripting system, designed cross-platform serialization, built AI systems, and created a dynamic music system
Senior Software Engineer at Illyon Games
September 1, 2017 - January 31, 2018
Ported Bubble Shooter Arcade from a legacy C++ codebase to TypeScript. Built the core social client system integrating Facebook SDK for authentication, friend data, and cross-device progression sync.
Senior Software Engineer at PipeWorks Games
January 1, 2012 - July 31, 2012
Developed gameplay mechanics and dynamic avatar systems for a Square Enix social title using Unity 3D
Software Engineer at Trilogy Studios
December 1, 2008 - May 1, 2011
Led UI architecture for the Kung Fu Panda World MMO (AS3/Java), worked on various gameplay systems, and contributed to proprietary engine development in C++.
Software Engineer at Mass Media
September 1, 2008 - November 30, 2008
Developed a C++ multiplayer networking module for a first-person shooter engine for PS3
Software Engineer at TTI-Telecom Ltd
April 1, 2001 - May 1, 2002
Built C++/Java client-server applications interfacing with telecom hardware.
Junior Engineer at Ventura Communications
October 1, 1996 - January 31, 1998
Created internal C++/Java tools to streamline corporate messaging and remote administration.

Education

Bachelor of Science at Art Institute of California, San Francisco
September 1, 2004 - March 30, 2008
Diverse degree focusing not only on game engineering but the entire studio stack including art and tech art.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Other

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
See more

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