Available to hire
Software Engineer with 20+ years building real-time systems, shipped games, cross-platform SDKs, and AI-integrated applications across mobile, desktop, console, and XR — with deep experience leading cross-functional teams to bring those visions to life.
Language
English
Fluent
Work Experience
Lead Software Engineer at Dream Forge Games
August 1, 2025 - October 31, 2025Directed the architecture and deployment of a unified cloud platform powering multiple generative-AI services for real-time voice, music, and 3D content creation. Guided a small engineering team through production development, technical decisions, and hiring.
Director of Engineering at Exploding Tuba Studios
August 1, 2012 - July 31, 2017As the sole engineer, led end-to-end development of the commercial title Divide for PC and PS4, building the majority of the codebase and driving the game from concept to release. Implemented an in-engine scripting system, designed cross-platform serialization, built AI systems, and created a dynamic music system
Senior Software Engineer at Illyon Games
September 1, 2017 - January 31, 2018Ported Bubble Shooter Arcade from a legacy C++ codebase to TypeScript. Built the core social client system
integrating Facebook SDK for authentication, friend data, and cross-device progression sync.
Senior Software Engineer at PipeWorks Games
January 1, 2012 - July 31, 2012Developed gameplay mechanics and dynamic avatar systems for a Square Enix social title using Unity 3D
Software Engineer at Trilogy Studios
December 1, 2008 - May 1, 2011Led UI architecture for the Kung Fu Panda World MMO (AS3/Java), worked on various gameplay systems, and contributed to proprietary engine development in C++.
Software Engineer at Mass Media
September 1, 2008 - November 30, 2008Developed a C++ multiplayer networking module for a first-person shooter engine for PS3
Software Engineer at TTI-Telecom Ltd
April 1, 2001 - May 1, 2002Built C++/Java client-server applications interfacing with telecom hardware.
Junior Engineer at Ventura Communications
October 1, 1996 - January 31, 1998Created internal C++/Java tools to streamline corporate messaging and remote administration.
Education
Bachelor of Science at Art Institute of California, San Francisco
September 1, 2004 - March 30, 2008Diverse degree focusing not only on game engineering but the entire studio stack including art and tech art.
Qualifications
Industry Experience
Gaming, Software & Internet, Other
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