10 Pentacles Software
Software Engineer with 20+ years building real-time systems, shipped games, cross-platform SDKs, and AI-integrated applications across mobile, desktop, console, and XR — with deep experience leading cross-functional…
About
Software Engineer with 20+ years building real-time systems, shipped games, cross-platform SDKs, and AI-integrated applications across mobile, desktop, console, and XR — with deep experience leading cross-functional teams to bring those visions to life.
- 11 years' experience
- Joined April 2026
Industry experience
- Gaming
- Software & Internet
- Other
Work experience· 8 roles
Directed the architecture and deployment of a unified cloud platform powering multiple generative-AI services for real-time voice, music, and 3D content creation. Guided a small engineering team through production development, technical decisions, and hiring.
Ported Bubble Shooter Arcade from a legacy C++ codebase to TypeScript. Built the core social client system integrating Facebook SDK for authentication, friend data, and cross-device progression sync.
As the sole engineer, led end-to-end development of the commercial title Divide for PC and PS4, building the majority of the codebase and driving the game from concept to release. Implemented an in-engine scripting system, designed cross-platform serialization, built AI systems, and created a dynamic music system
Education
Diverse degree focusing not only on game engineering but the entire studio stack including art and tech art.
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