10 Pentacles Software

Available to hire

Software Engineer with 20+ years building real-time systems, shipped games, cross-platform SDKs, and AI-integrated applications across mobile, desktop, console, and XR — with deep experience leading cross-functional…

About

Software Engineer with 20+ years building real-time systems, shipped games, cross-platform SDKs, and AI-integrated applications across mobile, desktop, console, and XR — with deep experience leading cross-functional teams to bring those visions to life.

  • 11 years' experience
  • Joined April 2026

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Software & Internet
  • Other

Work experience· 8 roles

Lead Software Engineer · Dream Forge GamesAug 2025 – Oct 2025 · 3 mos

Directed the architecture and deployment of a unified cloud platform powering multiple generative-AI services for real-time voice, music, and 3D content creation. Guided a small engineering team through production development, technical decisions, and hiring.

Senior Software Engineer · Illyon GamesSep 2017 – Jan 2018 · 5 mos

Ported Bubble Shooter Arcade from a legacy C++ codebase to TypeScript. Built the core social client system integrating Facebook SDK for authentication, friend data, and cross-device progression sync.

Director of Engineering · Exploding Tuba StudiosAug 2012 – Jul 2017 · 5 yrs

As the sole engineer, led end-to-end development of the commercial title Divide for PC and PS4, building the majority of the codebase and driving the game from concept to release. Implemented an in-engine scripting system, designed cross-platform serialization, built AI systems, and created a dynamic music system

Senior Software Engineer · PipeWorks GamesJan 2012 – Jul 2012 · 7 mos
Software Engineer · Trilogy StudiosDec 2008 – May 2011 · 2 yrs 6 mos
Software Engineer · Mass MediaSep 2008 – Nov 2008 · 3 mos
Software Engineer · TTI-Telecom LtdApr 2001 – May 2002 · 1 yr 2 mos
Junior Engineer · Ventura CommunicationsOct 1996 – Jan 1998 · 1 yr 4 mos

Education

Bachelor of Science · Art Institute of California, San Francisco2004 – 2008

Diverse degree focusing not only on game engineering but the entire studio stack including art and tech art.

Hire 10 Pentacles Software today

Post a job and invite 10, or contact them directly. No hidden commission.

Post a job