I am a Middle Unity Developer and Gameplay Programmer with 3+ years of experience transforming concepts into fully playable, optimized games for PC and mobile (iOS/Android) platforms.
My primary focus is on writing clean, scalable C# code and engineering robust core mechanics.
My Core Expertise:
- Gameplay Architecture: Turn-Based State Machines, Object Pooling, Grid Systems, and complex mathematical logic.
- Physics & Interactions: 2D/3D collision handling, ragdolls, and dynamic spawning.
- UI/UX: Designing responsive, adaptive interfaces that scale perfectly across all mobile aspect ratios.
- Optimization: Deep code profiling, debugging, and memory management to ensure high FPS on low-end devices.
I have a proven track record of collaborating with indie teams and independent clients to ship titles from scratch.
I break complex ideas into modular systems, prototype fast, and actively leverage AI-assisted tools to accelerate problem-solving and deliver milestones ahead of schedule.
Additionally, my background with Blender 3D allows me to easily bridge the gap between art and code, managing the full pipeline of asset integration independently.
Whether you need to build a game prototype from the ground up, develop a corporate simulation, or rescue an existing project with legacy bugs, I am ready to jump in.
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