Available to hire
Hi, I’m Daniil Egovtsev, a Unity gameplay developer focused on crafting clean gameplay systems, tight mechanics, and scalable architectures for mobile and cross-platform games. I enjoy turning ideas into engaging playable experiences, delivering high-quality, performant code, adaptive UI, and compelling VR projects while bridging the gap between design and implementation.
I thrive in collaborative environments, love learning new technologies, and take ownership of end-to-end development from prototype to release, always aiming to ship polished, fun experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Unity Gameplay Developer at T-App (Freelance)
December 1, 2024 - February 1, 2026Developed and shipped multiple mobile titles for iOS and Android platforms from scratch. Implemented responsive and adaptive UI systems that scale correctly across various mobile aspect ratios. Optimized game performance (FPS, memory usage) for low-end devices through code profiling and asset optimization. Managed the full pipeline of asset integration, including editing 3D models in Blender to fit engine requirements.
Independent Game Developer at Independent Game Developer (Freelance & Solo Projects)
April 1, 2023 - December 31, 2024Conceptualized, prototyped, and developed multiple standalone Unity projects (including puzzle, arcade, and turn-based games). Engineered robust core architectures from scratch, implementing Object Pooling, Turn-Based State Machines, and 2D/3D Physics interactions. Wrote complex mathematical and AI logic (Grid Systems, algorithmic opponents) in C# to create engaging core loops.
Independent Game Developer at Freelance & Solo Projects
April 1, 2023 - December 1, 2024Conceptualized, prototyped, and developed multiple standalone Unity projects (including puzzle, arcade, and turn-based games). Engineered robust core architectures from scratch, implementing Object Pooling, Turn-Based State Machines, and 2D/3D Physics interactions. Wrote complex mathematical and AI logic (Grid Systems, algorithmic opponents) in C# to create engaging core loops. Strengthened problem-solving and debugging skills through independent full-cycle development while completing a Computer Science degree.
Junior Unity Gameplay Developer at Illarionov Entertainment (Startup)
August 1, 2022 - April 1, 2023Implemented core gameplay loops and character controls using C# across multiple mobile titles. Created modular and reusable code structures to accelerate the development of future prototypes. Solved complex UI challenges to ensure a seamless user experience on diverse Android devices. Took ownership of a major Android project, overseeing technical architecture, core mechanics, and final delivery.
Education
Bachelor in Computer Science (Faculty of Planebuilding) at National Aerospace University "Kharkiv Aviation Institute"
January 1, 2020 - January 1, 2024Bachelor in Computer Science at National Aerospace University 'Kharkiv Aviation Institute'
January 1, 2020 - January 1, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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