I am a Middle Unity Developer and Gameplay Programmer with 3+ years of experience transforming concepts into fully playable, optimized games for PC and mobile (iOS/Android) platforms. My primary focus is on writing clean, scalable C# code and engineering robust core mechanics. My Core Expertise: - Gameplay Architecture: Turn-Based State Machines, Object Pooling, Grid Systems, and complex mathematical logic. - Physics & Interactions: 2D/3D collision handling, ragdolls, and dynamic spawning. - UI/UX: Designing responsive, adaptive interfaces that scale perfectly across all mobile aspect ratios. - Optimization: Deep code profiling, debugging, and memory management to ensure high FPS on low-end devices. I have a proven track record of collaborating with indie teams and independent clients to ship titles from scratch. I break complex ideas into modular systems, prototype fast, and actively leverage AI-assisted tools to accelerate problem-solving and deliver milestones ahead of schedule. Additionally, my background with Blender 3D allows me to easily bridge the gap between art and code, managing the full pipeline of asset integration independently. Whether you need to build a game prototype from the ground up, develop a corporate simulation, or rescue an existing project with legacy bugs, I am ready to jump in.

Daniil Egovtsev

I am a Middle Unity Developer and Gameplay Programmer with 3+ years of experience transforming concepts into fully playable, optimized games for PC and mobile (iOS/Android) platforms. My primary focus is on writing clean, scalable C# code and engineering robust core mechanics. My Core Expertise: - Gameplay Architecture: Turn-Based State Machines, Object Pooling, Grid Systems, and complex mathematical logic. - Physics & Interactions: 2D/3D collision handling, ragdolls, and dynamic spawning. - UI/UX: Designing responsive, adaptive interfaces that scale perfectly across all mobile aspect ratios. - Optimization: Deep code profiling, debugging, and memory management to ensure high FPS on low-end devices. I have a proven track record of collaborating with indie teams and independent clients to ship titles from scratch. I break complex ideas into modular systems, prototype fast, and actively leverage AI-assisted tools to accelerate problem-solving and deliver milestones ahead of schedule. Additionally, my background with Blender 3D allows me to easily bridge the gap between art and code, managing the full pipeline of asset integration independently. Whether you need to build a game prototype from the ground up, develop a corporate simulation, or rescue an existing project with legacy bugs, I am ready to jump in.

Available to hire

I am a Middle Unity Developer and Gameplay Programmer with 3+ years of experience transforming concepts into fully playable, optimized games for PC and mobile (iOS/Android) platforms.

My primary focus is on writing clean, scalable C# code and engineering robust core mechanics.

My Core Expertise:

  • Gameplay Architecture: Turn-Based State Machines, Object Pooling, Grid Systems, and complex mathematical logic.
  • Physics & Interactions: 2D/3D collision handling, ragdolls, and dynamic spawning.
  • UI/UX: Designing responsive, adaptive interfaces that scale perfectly across all mobile aspect ratios.
  • Optimization: Deep code profiling, debugging, and memory management to ensure high FPS on low-end devices.

I have a proven track record of collaborating with indie teams and independent clients to ship titles from scratch.
I break complex ideas into modular systems, prototype fast, and actively leverage AI-assisted tools to accelerate problem-solving and deliver milestones ahead of schedule.

Additionally, my background with Blender 3D allows me to easily bridge the gap between art and code, managing the full pipeline of asset integration independently.

Whether you need to build a game prototype from the ground up, develop a corporate simulation, or rescue an existing project with legacy bugs, I am ready to jump in.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Unity Gameplay Developer at T-App (Freelance)
December 1, 2024 - February 1, 2026
Developed and shipped multiple mobile titles for iOS and Android platforms from scratch. Implemented responsive and adaptive UI systems that scale correctly across various mobile aspect ratios. Optimized game performance (FPS, memory usage) for low-end devices through code profiling and asset optimization. Managed the full pipeline of asset integration, including editing 3D models in Blender to fit engine requirements.
Independent Game Developer at Freelance & Solo Projects
April 1, 2023 - December 1, 2024
Conceptualized, prototyped, and developed multiple standalone Unity projects (including puzzle, arcade, and turn-based games). Engineered robust core architectures from scratch, implementing Object Pooling, Turn-Based State Machines, and 2D/3D Physics interactions. Wrote complex mathematical and AI logic (Grid Systems, algorithmic opponents) in C# to create engaging core loops. Strengthened problem-solving and debugging skills through independent full-cycle development while completing a Computer Science degree.
Junior Unity Gameplay Developer at Illarionov Entertainment (Startup)
August 1, 2022 - April 1, 2023
Implemented core gameplay loops and character controls using C# across multiple mobile titles. Created modular and reusable code structures to accelerate the development of future prototypes. Solved complex UI challenges to ensure a seamless user experience on diverse Android devices. Took ownership of a major Android project, overseeing technical architecture, core mechanics, and final delivery.

Education

Bachelor in Computer Science (Faculty of Planebuilding) at National Aerospace University "Kharkiv Aviation Institute"
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment