I’m a Unity game developer with 3+ years of experience building polished, performance-optimized games from concept to release. I specialize in gameplay systems, smooth player experience, and scalable architecture that allows projects to grow without breaking. I’ve worked on both production-level games and independent projects, handling everything from core mechanics and UI flows to optimization and deployment (WebGL and mobile). My focus is always on creating games that not only work well technically, but also feel great to play. Whether you need a prototype, a full game, or help improving an existing project, I can help bring your ideas to life with clean, maintainable code and attention to detail. #unity #gamedev #csharp #indiegamedev #webgl #mobilegames

Shakti Singh

I’m a Unity game developer with 3+ years of experience building polished, performance-optimized games from concept to release. I specialize in gameplay systems, smooth player experience, and scalable architecture that allows projects to grow without breaking. I’ve worked on both production-level games and independent projects, handling everything from core mechanics and UI flows to optimization and deployment (WebGL and mobile). My focus is always on creating games that not only work well technically, but also feel great to play. Whether you need a prototype, a full game, or help improving an existing project, I can help bring your ideas to life with clean, maintainable code and attention to detail. #unity #gamedev #csharp #indiegamedev #webgl #mobilegames

Available to hire

I’m a Unity game developer with 3+ years of experience building polished, performance-optimized games from concept to release. I specialize in gameplay systems, smooth player experience, and scalable architecture that allows projects to grow without breaking.

I’ve worked on both production-level games and independent projects, handling everything from core mechanics and UI flows to optimization and deployment (WebGL and mobile). My focus is always on creating games that not only work well technically, but also feel great to play.

Whether you need a prototype, a full game, or help improving an existing project, I can help bring your ideas to life with clean, maintainable code and attention to detail.

#unity #gamedev #csharp #indiegamedev #webgl #mobilegames

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Hindi
Fluent

Work Experience

Unity Developer (Contract) at Gamemano
August 1, 2025 - Present
Developed multiple production slot games using the company’s internal Unity casino framework. Implemented the front-end layer, including reel mechanics, UI flows, win presentations, animations, FX, and responsive layouts. Integrated games with the company’s internal RGS, handling spin requests, result processing, event messaging, and error handling. Implemented gameplay features including new rounds, bonus triggers, and keyboard input support (space-bar spin). Collaborated with backend and math teams to integrate reel strips, payout logic, and game event flows while debugging gameplay and visual issues.
Independent Game Developer at Remote
December 1, 2023 - Present
Led end-to-end development of multiple published games on Itch.io and GameDistribution, reaching global players. Rapidly prototyped and iterated on mechanics and game loops based on player feedback. Built reusable Unity tools and editor extensions to streamline content creation and designer workflows. Delivered WebGL builds optimized for browser play, ensuring smooth performance across platforms. Managed performance using profiling tools, Addressables, and scalable architecture.
Game Developer at Virtua Pirates Private Limited
July 1, 2022 - November 1, 2023
• Developed core gameplay systems for mobile games, ensuring smooth performance across low-end devices. • Optimized performance by profiling, reducing CPU/GPU bottlenecks, and implementing seamless area loading. • Collaborated with artists and designers to implement animations, cameras (Cinemachine), and asset pipelines. • Led debugging and code maintenance to uphold clean, modular, and scalable code. • Contributed to internal tool development and workflow improvements to accelerate the production pipelines.

Education

Bachelor Of Science in Game Design and Development at Asian Academy of Film and Television
August 10, 2022 - July 20, 2025
Bachelor of Science at Asian Academy of Film and Television
August 1, 2022 - July 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet
    uniE608 Candy Swing
    A candy-themed physics-based game centered around a satisfying hook-swing mechanic. I designed and implemented momentum-driven controls to create a smooth and engaging player experience. The focus was on making the gameplay feel responsive and fun, while keeping it accessible for casual players. I also worked on visual polish to match the playful theme, ensuring the overall experience felt cohesive and rewarding. unity physics gameplay casualgame
    uniE608 Carnage
    A fast-paced isometric zombie shooter focused on responsive combat and visual clarity. I implemented core shooting mechanics and enemy interactions to create a smooth and engaging gameplay loop. To improve visibility in an isometric view, I used depth-masked shaders so enemies remain visible even behind obstacles. The project also includes a ScriptableObject-based objective system for scalable progression, along with custom URP effects and UI to enhance overall game feel. unity gamedev isometric shaders urp gameplay
    uniE608 Neon Drive
    An endless runner featuring procedurally generated terrain and smooth performance across devices. I implemented a threaded terrain generation system to ensure seamless gameplay without frame drops. The obstacle system is pattern-based and supported by a custom editor, allowing quick iteration and content creation. The goal was to create a relaxing yet engaging gameplay loop with consistent flow. unity proceduralgeneration performance endlessrunner