I am Felizardo Domingo, a Concept Artist with 6+ years of experience specializing in grounded sci-fi and tactical realism. I bridge narrative intent with production-ready assets and have led the visual development for Shadow Protocol, focusing on functional design and technical documentation for 3D pipelines. I thrive in cross-disciplinary collaboration and aim to shape assets that support the story while staying production-ready. I’ve built modular gear systems and a hybrid workflow that delivers clean, layered source files for engineering integration. This approach boosted my productivity under pressure and deepened my understanding of core design principles, ensuring every asset serves the narrative and remains technically viable for production.

Felizardo Domingo

I am Felizardo Domingo, a Concept Artist with 6+ years of experience specializing in grounded sci-fi and tactical realism. I bridge narrative intent with production-ready assets and have led the visual development for Shadow Protocol, focusing on functional design and technical documentation for 3D pipelines. I thrive in cross-disciplinary collaboration and aim to shape assets that support the story while staying production-ready. I’ve built modular gear systems and a hybrid workflow that delivers clean, layered source files for engineering integration. This approach boosted my productivity under pressure and deepened my understanding of core design principles, ensuring every asset serves the narrative and remains technically viable for production.

Available to hire

I am Felizardo Domingo, a Concept Artist with 6+ years of experience specializing in grounded sci-fi and tactical realism. I bridge narrative intent with production-ready assets and have led the visual development for Shadow Protocol, focusing on functional design and technical documentation for 3D pipelines. I thrive in cross-disciplinary collaboration and aim to shape assets that support the story while staying production-ready.

I’ve built modular gear systems and a hybrid workflow that delivers clean, layered source files for engineering integration. This approach boosted my productivity under pressure and deepened my understanding of core design principles, ensuring every asset serves the narrative and remains technically viable for production.

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Language

Portuguese
Fluent
English
Intermediate

Work Experience

Freelance Illustrator (Character Design & Game Design) at Kandjila Arts
April 1, 2019 - Present
Ilustrador freelance com foco em design de personagens, design de jogos e criação de assets para Gaming e Animation, incluindo arte 2D e conceitos visuais para projetos independentes.
Assistente de Arte / Assistente de Projetos de Arte at Kandjila Arts
September 1, 2025 - November 1, 2025
Na Kandjila Arts, atuei como elo entre clientes e a equipe de produção e design, interpretando briefings e convertendo-os em instruções claras. Supervisei a execução de projetos de branding, materiais promocionais, impressão e design editorial, mantendo foco em eficiência, controle de qualidade e satisfação do cliente, além de gerenciar orçamentos para maximizar a margem de lucro.
Roteirista de Audiovisual at SBT Pty
August 1, 2024 - November 1, 2025
Concepção e desenvolvimento de roteiros originais e adaptados para projetos televisivos. Colaborei com equipes de produção e direção para alinhar o material criativo à visão da emissora e aos objetivos de audiência. Escrevi e entreguei mais de 5 capítulos de roteiros para programa de auditório, participei de brainstormings e implementei feedback para refinar enredo e diálogo, mantendo média de 20 páginas por semana sob prazos de TV.
Produtor de Conteúdo at Harry Owens
July 1, 2023 - November 1, 2025
Produção de conteúdo para a empresa Harry Owens, com atuação em criação, edição e distribuição de materiais para plataformas digitais e campanhas.
Revisor de Documentos at Harry Owens
April 1, 2023 - May 1, 2023
Revisão de documentos para assegurar qualidade, precisão e conformidade textual.
Ilustrador (Character Design & Game Design) at Kandjila Arts
April 1, 2019 - Present
Led end-to-end management of the graphic production lifecycle, acting as the central link between clients and the production/design team. Interpreted client briefs into clear instructions for the team, ensuring high client satisfaction. Supervised a wide range of projects from branding and promotional materials (flyers, brochures) to large-format and editorial design. Focused on efficiency and quality control by coordinating the team and streamlining workflows, increasing delivery efficiency and reducing errors. Managed budgets and negotiated with suppliers to maximize profit margins.
Assistente de Artes at Kandjila Arts
September 1, 2025 - November 1, 2025
Led end-to-end management of the graphic production lifecycle as Arts Projects Assistant, acting as the key liaison between clients and the production/design team. Interpreted client briefings into actionable instructions, ensuring high satisfaction. Oversaw projects spanning branding, promotional materials, large formats, and editorial design. Emphasized efficiency and quality control, coordinating the team and optimizing workflows to boost delivery efficiency and reduce errors. Managed budgets and vendor negotiations to maximize profit margins.
Produtor de conteúdo at Afrodaite
July 1, 2023 - November 1, 2025
Content producer responsible for coordinating content creation workflows, ensuring quality, and supporting content strategy across projects in Angola.
Lead Concept Artist & IP Creator at Shadow Protocol
July 1, 2017 - August 1, 2020
Led visual development for Shadow Protocol, focusing on bridging narrative intent with production-ready assets; developed functional design and technical documentation for 3D pipelines.

Education

High School Diploma (Desenho Industrial) at Instituto Politécnico de Viana do Castelo
February 1, 2017 - July 1, 2020
High School Diploma, Desenho Industrial at Instituto Politécnico de Viana do Castelo
February 1, 2017 - July 1, 2020
High School Diploma at Instituto Politécnico de Viana do Castelo
February 1, 2017 - July 1, 2020
Desenho Industrial at Instituto Politécnico de Viana do Castelo
February 1, 2017 - July 1, 2020

Qualifications

Bachelor of Communication Design & Marketing
January 11, 2030 - June 1, 2022

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services
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