I am Felizardo Domingo, a Concept Artist with 6+ years of experience specializing in grounded sci-fi and tactical realism. I bridge narrative intent with production-ready assets and have led the visual development for Shadow Protocol, focusing on functional design and technical documentation for 3D pipelines. I thrive in cross-disciplinary collaboration and aim to shape assets that support the story while staying production-ready.
I’ve built modular gear systems and a hybrid workflow that delivers clean, layered source files for engineering integration. This approach boosted my productivity under pressure and deepened my understanding of core design principles, ensuring every asset serves the narrative and remains technically viable for production.
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I designed a comprehensive set of 2D assets for top-down games, focusing on modular ruins and fantasy props. My goal was to balance artistic storytelling with technical precision.
Every asset features clean line work and solid perspective to ensure instant readability in-game. I provided multiple state variations for buildings to help level designers create dynamic environments. Coming from an animation background, I delivered organized spritesheets ready for engine implementation, ensuring a smooth workflow for developers. Creative vision meets production-ready quality.
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