Hi, I'm Eric Soriano, a versatile and detail-oriented 3D Designer with over 10 years of experience creating high-quality visual content for public-facing environments like trade shows, educational spaces, and branded installations. I specialize in producing polished 3D illustrations, animations, and models using tools like Blender, Cinema 4D, and V-Ray. I'm highly adaptable, able to work across varied styles without rigid guidelines. I excel in remote collaboration, rapid iteration, and delivering clean, professional assets on deadline. When it comes to blending creativity with functionality, I bring both passion and precision to every project.

Eric Soriano

Hi, I'm Eric Soriano, a versatile and detail-oriented 3D Designer with over 10 years of experience creating high-quality visual content for public-facing environments like trade shows, educational spaces, and branded installations. I specialize in producing polished 3D illustrations, animations, and models using tools like Blender, Cinema 4D, and V-Ray. I'm highly adaptable, able to work across varied styles without rigid guidelines. I excel in remote collaboration, rapid iteration, and delivering clean, professional assets on deadline. When it comes to blending creativity with functionality, I bring both passion and precision to every project.

Available to hire

Hi, I’m Eric Soriano, a versatile and detail-oriented 3D Designer with over 10 years of experience creating high-quality visual content for public-facing environments like trade shows, educational spaces, and branded installations. I specialize in producing polished 3D illustrations, animations, and models using tools like Blender, Cinema 4D, and V-Ray.

I’m highly adaptable, able to work across varied styles without rigid guidelines. I excel in remote collaboration, rapid iteration, and delivering clean, professional assets on deadline. When it comes to blending creativity with functionality, I bring both passion and precision to every project.

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Language

English
Fluent

Work Experience

Freelance Environment Designer at D&D Learning Spaces
May 1, 2023 - June 12, 2024
Designed 3D visualizations of interactive educational spaces for K-12 learning environments. Modeled parametric furniture and created scene renderings using CET, SketchUp, and Cinema 4D. Delivered clean, scalable assets to support both promotional and instructional use.
Graphic Production Artist at Hogarth Worldwide Inc
July 1, 2024 - October 31, 2024
Designed and refined graphics and 3D renderings for web and print applications, ensuring brand consistency. Utilized proprietary workflows and Adobe Suite to optimize image production accuracy. Ensured all imagery met company standards before final approval.
Retail Fixture & Environmental Designer at Samsung (Insights Global)
February 1, 2022 - January 31, 2024
Designed retail environments, flagship stores, pop-up shops, and experiential displays for corporate branding and marketing events. Created detailed 3D visualizations and presentations for stakeholder approval. Developed and maintained a 3D asset library for efficiency and consistency across projects. Designed and engineered retail fixtures, visual merchandising displays, and signage for construction and manufacturing using CAD and SolidWorks. Partnered with Manufacturing Vendor Engineers to oversee fixture engineering, review CAD drawings, prototype creation, manufacturing, and production rollout to ensure successful implementation.
Creative Manager | Retail Fixture Designer at Blackhawk Network
March 1, 2016 - March 31, 2020
Developed and designed custom retail fixtures, POP displays, and merchandising displays for major brands. Created 3D models, renderings, and composited visuals for presentations and approvals. Led end-to-end execution, from design conception to production rollout. Partnered with Manufacturing Vendor Engineers to oversee fixture engineering, review CAD drawings, prototype creation, manufacturing, and production rollout to ensure successful implementation. Managed cross-functional collaborations with production, logistics, sales, and marketing.
Senior Industrial Designer at Napa Wooden Box
March 1, 2013 - March 31, 2016
Designed custom retail POP displays and high-end seasonal display solutions for luxury wine and spirits brands. Developed 3D models and collaborated with manufacturers to ensure production feasibility. Partnered with the internal fabrication team and external vendors to project manage, and communicate the design and fabrication of the displays. Problem solved and found solutions through any manufacturing or design issues that would arise.
Industrial Designer at Purchase Point Design
January 1, 2012 - January 1, 2013
Designed and developed innovative POP point-of-purchase displays and packaging solutions for Health and beauty brands. Produced 3D renderings for sales presentations. Conducted material research, production capabilities and engineering to optimize design functionality and cost.
3D Designer | Retail Environments at Apple (The Argonaut)
August 1, 2009 - December 31, 2012
Created photorealistic 3D visuals and standardized exhibit components for use in global Apple retail displays. Worked without set visual guidelines for experimental store formats and localized campaigns. Helped establish workflows for sharing assets across distributed teams and a global workflow for file sharing and collaboration among multiple designers.
3D Designer at Levi’s Straus & Co
December 1, 2008 - July 31, 2009
Led creative production of POP installations and exhibit-style retail displays for national rollouts. Created 3D models and renderings for public-facing corporate communications and education events.
Industrial Designer at Elevations Inc.
November 1, 2007 - December 31, 2008
Designed department store style, on-trend retail furniture, fixtures, POP displays, and seasonal merchandising displays. Designed and implemented store layouts and product displays for optimal customer flow and product visibility. Created 3D visualizations and space plans using SketchUp and AutoCAD to present merchandising concepts. Collaborated with merchandising teams to develop strategic product placements that increased engagement.
3D Mechanical Designer at Beeline Group
February 1, 2005 - December 31, 2007
Created parametric shop drawings and 3D models for POP displays, retail displays for gondola and packaging solutions. Engineered POP displays, fixtures for easy on-site assembly and cost-efficient manufacturing. Collaborated with production team to provide quote costs from vendors to present to clients for approval. Researched innovative construction techniques to improve product quality and efficiency.

Education

B.A. Industrial / Product Design at San Francisco State University
January 1, 2002 - December 31, 2005

Qualifications

Finalist in Bauer Design Competition
January 1, 2003 - December 31, 2003
Finalist in Blobject SJ MOMA design competition
January 1, 2005 - December 31, 2005
Finalist in Next GEN microsoft design competition
January 1, 2008 - December 31, 2008

Industry Experience

Retail, Education, Consumer Goods, Manufacturing, Professional Services