My name is Igor Khabibov, and I am a Lead Creative 3D Sculptor and 3D Artist with an extensive background in game development and high-end 3D product design. I specialize in a "Zero to Hero" approach - taking a project from initial concept to a final model optimized for game engines (Low Poly, Retopology, Texturing), 3D printing, and mass production. I have directly contributed to 25+ game titles and supervised pipelines from concept to post-production. As an exclusive white-label Lead Creative 3D Sculptor and 3D Artist for a top-tier global brand, I independently developed 120+ commercial products from initial concept to master 3D models over the past five years. These highly sought-after 3D designs became the visual foundation of the brand’s success. My core competencies include: Conceptual Autonomy: I can take a theme and develop a finished set or individual 3D asset without the need for external concept art, while also being highly efficient at following provided concepts and art direction. Game-Ready Optimization: Expert in creating production-ready assets, including highto-low poly baking, clean retopology, optimized UV-mapping and Texturing. High Productivity: I delivered over 120 finished unique commercial projects in just the last 5 years (creating unique, high-end 3D master models for physical production). Full Pipeline Mastery: Expert proficiency in ZBrush, combined with a lifelong dedication to 3D Art and a comprehensive toolset of industry-standard software, allows me to handle the entire technical and creative pipeline. Physical Production Expertise: Familiarity with all aspects of 3D printing and the preparation of high-poly sculpts for production-ready master models. You can review my public foundation and links below: ArtStation: _Website not available. Sign in: https://www.twine.net/signup_ Print-ready Portfolio (Thangs): _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ Website: _Website not available. Sign in: https://www.twine.net/signup_

Igor Khabibov

My name is Igor Khabibov, and I am a Lead Creative 3D Sculptor and 3D Artist with an extensive background in game development and high-end 3D product design. I specialize in a "Zero to Hero" approach - taking a project from initial concept to a final model optimized for game engines (Low Poly, Retopology, Texturing), 3D printing, and mass production. I have directly contributed to 25+ game titles and supervised pipelines from concept to post-production. As an exclusive white-label Lead Creative 3D Sculptor and 3D Artist for a top-tier global brand, I independently developed 120+ commercial products from initial concept to master 3D models over the past five years. These highly sought-after 3D designs became the visual foundation of the brand’s success. My core competencies include: Conceptual Autonomy: I can take a theme and develop a finished set or individual 3D asset without the need for external concept art, while also being highly efficient at following provided concepts and art direction. Game-Ready Optimization: Expert in creating production-ready assets, including highto-low poly baking, clean retopology, optimized UV-mapping and Texturing. High Productivity: I delivered over 120 finished unique commercial projects in just the last 5 years (creating unique, high-end 3D master models for physical production). Full Pipeline Mastery: Expert proficiency in ZBrush, combined with a lifelong dedication to 3D Art and a comprehensive toolset of industry-standard software, allows me to handle the entire technical and creative pipeline. Physical Production Expertise: Familiarity with all aspects of 3D printing and the preparation of high-poly sculpts for production-ready master models. You can review my public foundation and links below: ArtStation: _Website not available. Sign in: https://www.twine.net/signup_ Print-ready Portfolio (Thangs): _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ Website: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

My name is Igor Khabibov, and I am a Lead Creative 3D Sculptor and 3D Artist with an extensive background in game development and high-end 3D product design.
I specialize in a “Zero to Hero” approach - taking a project from initial concept to a final model optimized for game engines (Low Poly, Retopology, Texturing), 3D printing, and mass production. I have directly contributed to 25+ game titles and supervised pipelines from
concept to post-production.
As an exclusive white-label Lead Creative 3D Sculptor and 3D Artist for a top-tier global brand, I independently developed 120+ commercial products from initial concept to master 3D models over the past five years. These highly sought-after 3D designs became the visual foundation of the brand’s success.

My core competencies include:

Conceptual Autonomy: I can take a theme and develop a finished set or individual 3D asset without the need for external concept art, while also being highly efficient at following provided concepts and art direction.

Game-Ready Optimization: Expert in creating production-ready assets, including highto-low poly baking, clean retopology, optimized UV-mapping and Texturing.

High Productivity: I delivered over 120 finished unique commercial projects in just the last 5 years (creating unique, high-end 3D master models for physical production).

Full Pipeline Mastery: Expert proficiency in ZBrush, combined with a lifelong dedication to 3D Art and a comprehensive toolset of industry-standard software, allows me to handle the entire technical and creative pipeline.

Physical Production Expertise: Familiarity with all aspects of 3D printing and the preparation of high-poly sculpts for production-ready master models.

You can review my public foundation and links below:

ArtStation: Website not available. Sign in: https://www.twine.net/signup

Print-ready Portfolio (Thangs): Website not available. Sign in: https://www.twine.net/signup

LinkedIn: Website not available. Sign in: https://www.twine.net/signup

Website: Website not available. Sign in: https://www.twine.net/signup

See more

Language

English
Advanced
Belarusian
Fluent
Polish
Beginner
Russian
Fluent
Ukrainian
Intermediate

Work Experience

3D Artist at SyberSoft
August 21, 2003 - December 21, 2003
Limassol, Cyprus Project: Metal Dogs Subj.: 3d characters, assets, environment creation. Modeling, texturing, animation in Maya.
Senior 3D Artist, Art Lead, 3D Generalist, animator, Team leader at Aliasworlds Entertainment
July 21, 2004 - July 21, 2017
25+ Games titles I worked on. Roles: 3D Generalist, 3D Artist, Pipeline Supervisor, Art Producer, Team Leader, Animator. Created 3d graphic content including animations, supervising the progress of projects from concepts to post production. Created 3d graphics pipelines for the small team of artists. Subjects: 3d characters, props, environment creation, digital sculpting, 3d modeling, texturing, animation. Coordinated with Art producers to finalize art concepts and confirm requirements. Consistently met deadlines and requirements for all production pipelines. Trained junior members of art team regarding 3d tools and new techniques. Supervisor and pipeline manager of 3d characters, assets, environment creation. Modeling, sculpting, texturing, animation in 3DS MAX, ZBrush, 3Dcoat, Maya. Games titles worked on: Kingdom Chronicles 2 (2015) Solitaire Perfect Match (2014) Lunch Rush HD (2013) Kingdom Chronicles (2012) My Farm Life 2 (2011) Hobby Farm (2011) My Farm Life (2011) Cooking Dash 3: Thrills and Spills (PlayFirst) (2010) Ranch Rush 2 (FreshGames) (2010) The Fifth Gate (PlayFirst) (2010) Gemini Lost (PlayFirst) (2009) Cooking Dash: Dinertown Studios (PlayFirst) (2009) Ranch Rush (FreshGames) (2008) Turbo Fiesta (Oberon Media) (2008) Cooking Dash (PlayFirst) (2008) Turbo Subs (Oberon Media) (2008) The Apprentice Los Angeles (Legacy Interactive) (2007) Snowy: Treasure Hunter 3 (2007) Turbo Pizza (Oberon Media) (2007) Snowy: Lunch Rush (2006) Snowy: Treasure Hunter 2 (2006) Snowy: Fish Frenzy (2005) Snowy: Treasure Hunter (2005) Snowy: Space Trip (2004)
Senior 3D Generalist, Character Artist at Total Games
October 14, 2019 - April 15, 2020
Project: Goodville Worked on 3D in-game characters. 3D sculpting, retopology, UV-mapping, textures baking and painting, high/mid/low poly models sets ready for game engine implementation, animation, facial emotions setup. ZBrush, Maya
Lead 3D Sculptor & Concept Artist (B2B Contractor) at Premium Art-Mod Brand · Contract
June 6, 2020 - November 15, 2025
Warsaw, Mazowieckie, Poland · Remote Developed more than 120 projects (3D master models) from “Zero to Hero” - guiding them from initial thematic research and conceptual ideation to production-ready master 3d models. ✅Designed and sculpted over 120 high-poly 3D assets for premium Art modifications. ✅Collaborated on projects for world-leading pinball manufacturers, ensuring seamless integration of art mods. ✅Managed the full creative cycle: from ideation and initial concept/blocking to delivery of production-ready STL mesh files ready for production. ✅Focused on high-end organic and hard-surface sculpting using ZBrush.
3D Artist, Lead 3D Sculptor & Concept Artist | B2B Contractor at Freelance · Self-employed
July 22, 2017 - Present
3D Art services · Worldwide · Remote Core Skills ✅Creative Conception & Ideation: Full-cycle development from initial theme research and reference gathering to original 3D compositions. ✅Digital Sculpting: Expert ZBrush proficiency, specializing in High-End props, characters, organic textures, and complex elements. ✅Production Engineering: Deep understanding of physical constraints, preparing master models for high-precision 3D printing (SLA/FDM). ✅Available for direct B2B partnerships and independent contracting. Website: https://www.3d-bug.com More info: https://linktr.ee/3DBUG

Education

Add your educational history here.

Qualifications

Character Design for Video Games
April 1, 2018 - May 15, 2018
California Institute of the Arts / Remote
Introduction to Game Development
November 15, 2018 - January 15, 2019
Michigan State University / Remote

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Other