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Dabi

Available to hire

Senior 3D Artist with 8+ years of professional game development experience, specializing in stylized and realistic characters, environments, and props for AAA and commercially released games.

About

Senior 3D Artist with 8+ years of professional game development experience, specializing in stylized and realistic characters, environments, and props for AAA and commercially released games.

Experienced in the end-to-end 3D asset production pipeline, including modeling, sculpting, retopology, UV mapping, PBR texturing, and game-ready asset optimization. Proficient in Unreal Engine 5 workflows, with a strong focus on visual quality, technical efficiency, and consistency with established art direction.

Contributed to shipped titles, including Looney Tunes World of Mayhem, Ballistic Overkill, and Superstar Soccer Goal. Experienced in cross-functional collaboration, artistic reviews, and delivering production-ready assets that meet technical requirements and deadlines.

  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 1

A realistic male expedition character designed with a rugged industrial survival aesthetic. The outfit combines a weathered insulated jacket, reinforced trousers, protective gloves and boots, breathing equipment, hoses, gauges, and dual back-mounted tanks.
The project focuses on realistic anatomy, layered clothing, equipment modeling, material definition, and believable wear. Front and back views were used to clearly present the costume construction, functional gear, and surface details.

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +2

Work experience

Senior 3D Character Artist | AAA Game Production · Swame ArtFeb 2024 – Mar 2026 · 2 yrs 2 mos

Created high-quality 3D character assets for AAA games, following established art direction, visual references, and technical specifications. Produced high-poly character models and detailed digital sculpts, refining anatomy, proportions, silhouettes, and surface details. Performed 3D scan cleanup, geometry refinement, and low-poly retopology with optimized deformation-ready topology and efficient polygon distribution. Developed optimized UV layouts, completed high-to-low texture baking, and produced realistic PBR textures. Reviewed and refined geometry, materials, and textures to ensure visual consistency, technical accuracy, and production readiness, collaborating with cross-functional teams to meet quality and delivery requirements.

3D Character Artist | Game Asset Production · VOLTAMay 2021 – Feb 2024 · 2 yrs 10 mos

Developed 3D assets for video game production, translating artistic references and project requirements into production-ready digital models. Contributed to character asset development through 3D modeling, geometry refinement, and asset preparation. Refined model proportions, silhouettes, and surface details to maintain visual consistency with the intended artistic direction. Supported asset development workflows, ensuring that models were appropriately prepared for subsequent production stages. Addressed artistic and technical requirements during asset refinement, maintaining modeling quality and consistency throughout production. Collaborated within a game development production environment to deliver assets according to project expectations and deadlines.

3D Artist | Character, Environment & Props · AQUIRISJun 2018 – Feb 2021 · 2 yrs 9 mos

Created 3D characters, environment assets, and props for Looney Tunes World of Mayhem, contributing to the production of a commercially released mobile game. Developed character and environmental assets according to established visual references, maintaining consistency with the project's art direction and recognizable visual style. Worked across different asset categories, adapting modeling techniques to the specific requirements of organic characters, environmental elements, and individual game props. Supported the development of game-ready geometry, focusing on asset structure, visual quality, and technical suitability for game production. Collaborated with external outsourcing teams to coordinate asset development and maintain consistency across internally and externally produced content. Conducted artistic reviews and asset evaluations, checking outsourced models against visual references, project requirements, and expected quality standards. Provided actionable feedback on geometry, proportions, modeling details, and visual consistency to guide asset revisions. Reviewed revised deliverables and validated completed assets before final approval and integration into the production workflow. Helped maintain a consistent asset quality standard across character, environment, and props production.

Education

Bachelor's Degree of Computer Science · Universidade Municipal de São Caetano do Sul (USCS)2014 – 2018

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