3D Artist | Character, Environment & Props · AQUIRISJun 2018 – Feb 2021 · 2 yrs 9 mos
Created 3D characters, environment assets, and props for Looney Tunes World of Mayhem, contributing to
the production of a commercially released mobile game.
Developed character and environmental assets according to established visual references, maintaining
consistency with the project's art direction and recognizable visual style.
Worked across different asset categories, adapting modeling techniques to the specific requirements of
organic characters, environmental elements, and individual game props.
Supported the development of game-ready geometry, focusing on asset structure, visual quality, and
technical suitability for game production.
Collaborated with external outsourcing teams to coordinate asset development and maintain consistency
across internally and externally produced content.
Conducted artistic reviews and asset evaluations, checking outsourced models against visual references,
project requirements, and expected quality standards.
Provided actionable feedback on geometry, proportions, modeling details, and visual consistency to guide
asset revisions.
Reviewed revised deliverables and validated completed assets before final approval and integration into the
production workflow.
Helped maintain a consistent asset quality standard across character, environment, and props production.