I am a passionate 3D artist focused on turning concepts into compelling visuals. I specialize in hard-surface and organic modeling, texturing, and animation, delivering high-quality images and interactive scenes for e-commerce, aerospace, architecture visualization, and VR projects. I excel at translating ideas into polished visuals and maintaining meticulous attention to detail. I thrive in multidisciplinary teams, deliver on time, and continuously seek improvement, always eager to learn new tools and techniques while collaborating with clients worldwide.

Gabriel Agustín Salvo Bustos

I am a passionate 3D artist focused on turning concepts into compelling visuals. I specialize in hard-surface and organic modeling, texturing, and animation, delivering high-quality images and interactive scenes for e-commerce, aerospace, architecture visualization, and VR projects. I excel at translating ideas into polished visuals and maintaining meticulous attention to detail. I thrive in multidisciplinary teams, deliver on time, and continuously seek improvement, always eager to learn new tools and techniques while collaborating with clients worldwide.

Available to hire

I am a passionate 3D artist focused on turning concepts into compelling visuals. I specialize in hard-surface and organic modeling, texturing, and animation, delivering high-quality images and interactive scenes for e-commerce, aerospace, architecture visualization, and VR projects. I excel at translating ideas into polished visuals and maintaining meticulous attention to detail.

I thrive in multidisciplinary teams, deliver on time, and continuously seek improvement, always eager to learn new tools and techniques while collaborating with clients worldwide.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

3D Artist at ARTIKA for Living
September 1, 2024 - October 29, 2025
Responsible for creating product images for e-commerce lighting and packaging designs, as well as lifestyle images demonstrating product application. Created over 500 high-quality images during my time with the company.
Principal 3D Artist at D-SAVE
January 1, 2010 - October 29, 2025
Own brand offering professional 3D modeling, visualization and animation services to clients worldwide (aeronautics, Archviz, VR scenes). Served clients across the United States, Canada, Spain and Israel.
Author and Director of the Master in 3D Modeling for Hard Surface at Tech Institute
July 1, 2023 - July 1, 2023
Created a Master program in Hard Surface Modeling with the development of 100 themes including Nurbs technical modeling, High and Low Poly polygonal modeling, digital sculpting for hard surface and texture creation for hard surface.
3D Artist at 3D Visualizations Service Inc.
July 1, 2020 - July 1, 2020
Modeled a diverse range of real aircraft, jets, boats and yachts with attention to interior and exterior details. Collaborated with cross-functional teams, generated progress reports for senior executives, and pioneered rapid rendering options for over 30 boats. Led animation tasks and contributed to a web configuration project.
Video Editor and Post-Production at Digital Film
December 1, 2009 - December 1, 2009
Provided video editing and post-production for TV programs and commercials. Created 2D and 3D animations and compiled short films.
3D Artist at ARTIKA for Living
September 1, 2024 - November 6, 2025
Responsible for creating product images for e-commerce lighting and packaging designs, as well as lifestyle images demonstrating application of these products. Produced over 500 high-quality images during tenure.
Principal 3D Artist at D-SAVE
January 1, 2010 - November 6, 2025
Provide professional 3D Modeling, Visualization and Animation services to diverse clients globally, including aeronautics, architecture visualization, and VR scenes.
Author and Director of the Master in 3D Modeling for Hard Surface at Tech Institute / InTech Institute
July 1, 2023 - July 1, 2023
Created and directed a Master program in Hard Surface Modeling, developing 100 themes covering Nurbs technical modeling, high/low poly polygonal modeling, digital sculpting for hard surface, and texture creation.
Video Editor and Post-Production at Digital Film
December 31, 2009 - December 31, 2009
Responsible for video editing and post-production for TV programs and commercial advertisements; created 2D and 3D animations and compiled short-form video content.
Author and Director of the Master in 3D Modeling for Hard Surface at InTech Institute
January 1, 2021 - July 1, 2023
Created and directed a Master program in hard-surface modeling, including Nurbs technical modeling, High/Low Poly polygonal modeling, digital sculpting for hard-surface, and texture creation.
3D Artist at 3D Visualizations Service Inc.
October 1, 2010 - July 1, 2020
Proficiently designed and meticulously modeled aircraft, jets, boats and yachts, with emphasis on interior and exterior. Led animation tasks and accelerated rendering/configuration workflows.
Video Editor and Post-Production at Digital Film
September 1, 2007 - December 1, 2009
Video editor and post-production for TV programs and commercials; created 2D and 3D animations and assembled shorts.

Education

Industrial Design (Products) at National University of Cuyo - Faculty of Arts and Design
January 11, 2030 - October 29, 2025
Bachelor's degree in Industrial Design at National University of Cuyo
January 11, 2030 - November 6, 2025
University degree in Industrial Design specialized in Products at National University of Cuyo - Faculty of Arts and Design
January 11, 2030 - February 2, 2026

Qualifications

Master in 3D Modeling for Hard Surface
January 11, 2030 - October 29, 2025

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Education, Manufacturing, Other, Transportation & Logistics