AI-assisted video producer and 3D motion designer specialising in hyper-realistic, end-to-end workflows. I build Blender scenes and camera rigs for precise shot design, then convert 3D renders into photoreal footage using video-to-video generation tools (Seeddance, Higgsfield, ElevenLabs, Kling), rather than relying on prompt-only output. My background is rooted in film and broadcast post-production with strong editorial storytelling, retention-focused pacing, and full pipeline delivery (from ingest to final). I also develop procedural Blender systems and VFX-ready assets, combining traditional CG craft with next-generation generative AI tools to deliver photoreal cuts from concept to finish.

Dylan Thomas

AI-assisted video producer and 3D motion designer specialising in hyper-realistic, end-to-end workflows. I build Blender scenes and camera rigs for precise shot design, then convert 3D renders into photoreal footage using video-to-video generation tools (Seeddance, Higgsfield, ElevenLabs, Kling), rather than relying on prompt-only output. My background is rooted in film and broadcast post-production with strong editorial storytelling, retention-focused pacing, and full pipeline delivery (from ingest to final). I also develop procedural Blender systems and VFX-ready assets, combining traditional CG craft with next-generation generative AI tools to deliver photoreal cuts from concept to finish.

Available to hire

AI-assisted video producer and 3D motion designer specialising in hyper-realistic, end-to-end workflows. I build Blender scenes and camera rigs for precise shot design, then convert 3D renders into photoreal footage using video-to-video generation tools (Seeddance, Higgsfield, ElevenLabs, Kling), rather than relying on prompt-only output.

My background is rooted in film and broadcast post-production with strong editorial storytelling, retention-focused pacing, and full pipeline delivery (from ingest to final). I also develop procedural Blender systems and VFX-ready assets, combining traditional CG craft with next-generation generative AI tools to deliver photoreal cuts from concept to finish.

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Language

English
Fluent

Work Experience

3D & AI Cinematic Artist (Freelance / Personal Projects)
January 1, 2025 - Present
Built an AI video generation pipeline converting Blender viewport renders into hyper-realistic footage using video-to-video tools (Higgsfield, ElevenLabs, Seedance, Kling). Uses 3D-driven camera rigs to direct shot movement and composition with greater precision than prompt-only generation. Designed hyper-realistic Blender product scenes using advanced lighting and shading workflows, specifically as source material for AI-driven photoreal conversion. Engineered procedural systems in Geometry Nodes to create reusable assets, motion elements, and dynamic simulations to accelerate both CG and AI-pipeline output.
SQP Support Coordinator at Pets at Home Distribution, Stafford
September 1, 2024 - Present
High-pressure, data-driven role requiring accuracy, system analysis, and structured reporting. Restored a 50,000-order backlog by analysing workflow data, identifying bottlenecks, and restructuring processes. Managed a small team responsible for accurate and compliant processing and dispatch of regulated animal medications at scale. Built Excel automation sheets using formulas and macros to streamline reporting and reduce manual workload while maintaining error-free output.
Warehouse & Logistics Roles at Pets at Home Distribution
January 1, 2023 - August 31, 2024
Performed RF scanning, stock investigations, pallet tracking, and WMS data updates, progressing into the SQP Support Coordinator role.
Video Editor & Video Producer | Motion Designer at Brilliant Trees Media (Manchester)
September 1, 2021 - July 1, 2023
Edited short-form and long-form content for TikTok/Reels/YouTube and branded films/educational videos, shaping narrative flow, pacing, and emotional beats for broadcast and social. Produced motion graphics and VFX for brand explainers, promos, and social campaigns using After Effects with 3D elements. Delivered fast-turnaround edits for clients including Channel 4, FSB, Speedy Services, Freedom Heat Pumps, and OFGEM, working directly with directors and producers. Managed end-to-end post-production pipeline tasks (ingest, sync, edit, proxy, colour, sound design, graphics, delivery). Developed VFX-ready 3D assets and used AI reference imagery to improve style consistency and reduce generation errors while speeding up the creative process.

Education

BA (Hons) Post-Production for Film & Television at Staffordshire University / Futureworks (Manchester)
January 1, 2017 - January 1, 2020
Creative Media (Level 3) at Staford-upon-Avon College
January 1, 2015 - January 1, 2017

Qualifications

BA (Hons) Post-Production for Film & Television
January 1, 2017 - January 1, 2020
Creative Media (Level 3)
January 1, 2015 - January 1, 2017

Industry Experience

Media & Entertainment, Education, Retail, Professional Services, Manufacturing, Transportation & Logistics