I’m a highly collaborative Narrative Designer with over a decade in the games industry, starting in QA and progressing through level design into narrative design. I have contributed to multiple shipped titles across studios such as Rebellion Developments, Abrakam Entertainment, and most recently Abrakam Entertainment in partnership with Paradox Interactive. I’ve led and collaborated with cross-functional teams to deliver engaging dialogue, quests and narrative experiences that resonate with players. I’m a big believer in being the change you want to see in the industry, and that attitude informs my professional work, student outreach and mentoring, while aiming to foster a positive, creative environment in whatever studio I work at.

Alastair Brown

5.0 (1 review)

I’m a highly collaborative Narrative Designer with over a decade in the games industry, starting in QA and progressing through level design into narrative design. I have contributed to multiple shipped titles across studios such as Rebellion Developments, Abrakam Entertainment, and most recently Abrakam Entertainment in partnership with Paradox Interactive. I’ve led and collaborated with cross-functional teams to deliver engaging dialogue, quests and narrative experiences that resonate with players. I’m a big believer in being the change you want to see in the industry, and that attitude informs my professional work, student outreach and mentoring, while aiming to foster a positive, creative environment in whatever studio I work at.

Available to hire

I’m a highly collaborative Narrative Designer with over a decade in the games industry, starting in QA and progressing through level design into narrative design. I have contributed to multiple shipped titles across studios such as Rebellion Developments, Abrakam Entertainment, and most recently Abrakam Entertainment in partnership with Paradox Interactive. I’ve led and collaborated with cross-functional teams to deliver engaging dialogue, quests and narrative experiences that resonate with players.

I’m a big believer in being the change you want to see in the industry, and that attitude informs my professional work, student outreach and mentoring, while aiming to foster a positive, creative environment in whatever studio I work at.

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Experience Level

Expert

Language

English
Fluent

Work Experience

Freelance Narrative Design Consultant at freelance
August 1, 2025 - Present
Currently working as a freelance Narrative Consultant for hire, applying the skills gathered across my career to any project I am hired on, in addition to public speaking engagements through UKIE and other educational events. Narrative Design problem? Story stumbling? Dialogue dragging? Contact me for freelance support!
Remote Lead Narrative Content Designer at Abrakam Entertainment
March 1, 2024 - August 1, 2025
Narrative Content Design Lead on planned micro DLC packs for Stellaris in partnership with Paradox Interactive. The role transitioned into being a lead on the Shadows of the Shroud DLC Campaign. Led a team of content designers to create rapid ideation driven ‘micro’ DLC and long form campaign content for Shadows of the Shroud. Wrote narrative content for multiple branching events and campaign paths, including new paragon content and psionic shroud patrons. Worked alongside design teams to ensure fair balanced content implementation for the end user. Liaised with Paradox Interactive creative leads to maintain the tone and vision of the Stellaris universe. Streamlined technical documentation systems in place at Abrakam to ensure more efficient documentation and Jira tracking. Ran twice weekly collaborative writing workshops with both internal Abrakam staff and bi-weekly workshops with Paradox interactive staff to review and feedback content before delivery.
Lead Narrative Designer – Squadron 42 at Cloud Imperium Games
April 1, 2023 - March 31, 2024
Working with the Dialogue Team as a Lead Narrative Designer on Squadron 42, the single player first person shooter companion piece for Star Citizen. Led, supported and trained members of the dialogue team to implement narrative content across the title. Worked directly with other department leads and stakeholders to remove pre-existing pipeline blockers, assisting in the creation of new support tools that streamlined the dialogue pipeline. Championed the creation and maintenance of a centralised dialogue database, creating the necessary supporting documentation to enable easier narrative asset implementation across dependent departments.
Cross Project Senior Narrative & Dialogue Designer at Rebellion Developments
January 1, 2021 - April 1, 2023
Concluded my time at Rebellion as Cross Project Senior Designer for Narrative & Dialogue, leading the development and evolution of narrative systems, tools and pipelines across multiple projects. Progressing from Junior Level Designer on Strange Brigade to a Cross Project Senior Design Leadership role. Contributing to titles such as Sniper Elite 5, Atomfall, Sniper Elite: Resistance, the upcoming Alien Deathstorm and several unannounced projects. Led the Narrative Design discipline, providing direction, mentorship and feedback to Jr Narrative and Quest Design staff while coordinating narrative requirements across multiple departments and projects. Collaborated closely with Design, Level Design, Systems Design, UI, Audio and Engineering teams to create cohesive narrative experiences integrated throughout multiple titles. Owned the research, design and implementation of new dialogue tools and workflows for Rebellion's proprietary Asura engine, collaborating with engine teams and stakeholders to improve pipeline efficiency and team onboarding. Established and maintained narrative and design documentation standards across multiple titles, creating comprehensive resources for internal teams, external partners and dependent departments. Designed, documented and implemented narrative content, dialogue, quests and objectives using proprietary development tools. Principal Writer on Sniper Elite 5 and Strange Brigade, creating Narrative Scripts, Player and NPC dialogue, Mission Dialogue, Collectible text, Level descriptions and Mission objective text as well as supporting copy as needed for marketing materials. Led narrative collaboration with external development partners, onboarding co-dev studios including Wushu and Flix onto dialogue tools, workflows and production pipelines to support DLC development for Sniper Elite 5 and Sniper Elite: Resistance. Conducted regular playtesting and content reviews, identifying issues, validating implementation quality and ensuring narrative content remained aligned with project goals.
Senior Level Designer - Sniper Elite 5 at Rebellion Developments
November 1, 2019 - January 1, 2021
Senior Level Designer on Sniper Elite 5, in charge of the fifth level in the title, Festung Guernsey. In addition to being the projects Principle Writer and Narrative Designer, while training and mentoring Jr Design staff. Maintained overall ownership of the games fifth level, Festung Guernsey, throughout development from early Whitebox to shipped product. Trained and Mentored Jr Designers across the project, making sure they adhered to and maintained the needed metrics used by dependent departments (VFX, Animation, AI, Environment Art) to facilitate a smooth and efficient development workflow across the project. Working closely with project stakeholders & leads throughout development, creating and maintaining necessary supporting documentation materials for the level as well as all narrative elements of the title. Created and maintained documentation tracking the overall narrative structure of the title, working collaboratively with leads and the rest of the dependent teams to keep documentation up to date throughout development. Created and maintained supporting documentation for dialogue creation tools for other departments to follow and use per level as needed. Assisted in the creation & maintenance of documentation and assigned tasks via Jira tickets to relevant designers and other departments as needed to keep dialogue driven mechanics and mission structures consistent throughout development Onboarded the Flix DLC Team in the use of the Dialogue creation tools

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet