I’m a highly collaborative Narrative Designer with over a decade in the games industry, starting in QA and progressing through level design into narrative design. I have contributed to multiple shipped titles across studios such as Rebellion Developments, Abrakam Entertainment, and most recently Abrakam Entertainment in partnership with Paradox Interactive. I’ve led and collaborated with cross-functional teams to deliver engaging dialogue, quests and narrative experiences that resonate with players. I’m a big believer in being the change you want to see in the industry, and that attitude informs my professional work, student outreach and mentoring, while aiming to foster a positive, creative environment in whatever studio I work at.

Alastair Brown

I’m a highly collaborative Narrative Designer with over a decade in the games industry, starting in QA and progressing through level design into narrative design. I have contributed to multiple shipped titles across studios such as Rebellion Developments, Abrakam Entertainment, and most recently Abrakam Entertainment in partnership with Paradox Interactive. I’ve led and collaborated with cross-functional teams to deliver engaging dialogue, quests and narrative experiences that resonate with players. I’m a big believer in being the change you want to see in the industry, and that attitude informs my professional work, student outreach and mentoring, while aiming to foster a positive, creative environment in whatever studio I work at.

Available to hire

I’m a highly collaborative Narrative Designer with over a decade in the games industry, starting in QA and progressing through level design into narrative design. I have contributed to multiple shipped titles across studios such as Rebellion Developments, Abrakam Entertainment, and most recently Abrakam Entertainment in partnership with Paradox Interactive. I’ve led and collaborated with cross-functional teams to deliver engaging dialogue, quests and narrative experiences that resonate with players.

I’m a big believer in being the change you want to see in the industry, and that attitude informs my professional work, student outreach and mentoring, while aiming to foster a positive, creative environment in whatever studio I work at.

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Experience Level

Expert

Language

English
Fluent

Work Experience

Remote Lead Narrative Content Designer - Stellaris DLC Packs at Abrakam Entertainment
April 1, 2023 - March 31, 2024
Led the development of four Stellaris DLC packs over a twelve-month period, onboarded new team members, liaised with Paradox Interactive creative leads, maintained cohesive narrative tone and vision, and wrote narrative content for each DLC pack.
Lead Narrative Designer – Squadron 42 at Cloud Imperium Games
April 1, 2023 - March 31, 2024
Led dialogue implementation and championed the team’s development and integration across dialogue-dependent departments; maintained centralized dialogue database and documentation; collaborated with core engineering and project stakeholders to drive narrative tooling and pipelines.
Cross Project Senior Narrative & Dialogue Designer at Rebellion Developments
January 1, 2021 - April 1, 2023
Cross-project senior narrative and dialogue design across Atom Fall, Sniper Elite Resistance and NDA projects; mentored and trained dialogue team members; removed pre-existing pipeline blockers and created new support tools to facilitate smooth dialogue implementation.
Senior Narrative & Dialogue Designer: Sniper Elite 5 at Rebellion Developments
January 1, 2021 - April 1, 2023
Led narrative and dialogue design for Sniper Elite 5, collaborating with internal and external teams to deliver engaging story content and dialogue across the game's levels.
Narrative & Dialogue Designer: Strange Brigade at Rebellion Developments
January 1, 2019 - December 31, 2021
Designed and implemented narrative elements and dialogue for Strange Brigade; collaborated with multiple departments to ensure cohesive tone and integration of narrative assets.
Narrative & Dialogue Designer: Zombie Army 4: Dead War at Rebellion Developments
January 1, 2016 - December 31, 2019
Developed narrative sequences and dialogue for Zombie Army 4: Dead War; balanced game design and story objectives to create engaging missions and cutscenes.
Various Positions (QA to Principal Narrative Designer) at Rebellion Developments
June 1, 2014 - April 1, 2023
Started in QA and progressed through Level Design into Narrative Design, ultimately becoming the company's Principal in-house Narrative Designer, leading narrative across multiple titles.
Remote Lead Narrative Content Designer at Abrakam Entertainment
March 1, 2024 - August 1, 2025
Lead four DLC packs for Stellaris, onboarding new team members, liaising with Paradox Interactive, maintaining a cohesive vision, managing sprint planning, writing DLC narrative content, and running writer workshops with internal and Paradox teams.
Senior Narrative & Dialogue Designer at Rebellion Developments
June 1, 2014 - April 1, 2023
Cross-project senior narrative and dialogue designer across Atom Fall; Sniper Elite 5 (2019–2021); Strange Brigade; Zombie Army 4 (2016–2019). Principal writer on Sniper Elite 5 and Strange Brigade; collaborated with internal and external writing teams; ensured quality across dialogue implementations; built narrative documentation workflows and mentored junior designers.

Education

Dare Academy Mentoring Programme at Aberta University Dare Academy
January 11, 2030 - January 12, 2026
Mentoring Programme at Staffordshire University
January 11, 2030 - January 12, 2026
Limit Break Mentoring at Limit Break
January 11, 2030 - January 12, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet