Hi, I'm Arianna Thorson, a design-focused creator passionate about turning ideas into engaging visuals and playable experiences for video games. I enjoy designing UI, crafting textures, and collaborating with teams to meet project goals while keeping the user experience at the forefront. I thrive in fast-paced environments, eager to learn new tools, and always looking for opportunities to contribute to innovative games and interactive media while delivering polished work on time.

Arianna Thorson

Hi, I'm Arianna Thorson, a design-focused creator passionate about turning ideas into engaging visuals and playable experiences for video games. I enjoy designing UI, crafting textures, and collaborating with teams to meet project goals while keeping the user experience at the forefront. I thrive in fast-paced environments, eager to learn new tools, and always looking for opportunities to contribute to innovative games and interactive media while delivering polished work on time.

Available to hire

Hi, I’m Arianna Thorson, a design-focused creator passionate about turning ideas into engaging visuals and playable experiences for video games. I enjoy designing UI, crafting textures, and collaborating with teams to meet project goals while keeping the user experience at the forefront.

I thrive in fast-paced environments, eager to learn new tools, and always looking for opportunities to contribute to innovative games and interactive media while delivering polished work on time.

See more

Language

English
Fluent

Work Experience

Texture and UI Designer at Vagabond Studios
January 1, 2024 - September 26, 2025
Designed textures for walls and floors via photographs; refined designs using Photoshop, Krita and Pixel Brush; mocked up UI and HUD elements in Adobe Illustrator, iterating to fit the game; demonstrated the ability to work creatively to meet deadlines.
Creature, SFX and Enemy Designer at Out of Time, Outlier Studios
January 1, 2025 - September 26, 2025
Designed creatures and obstacles via Aseprite to be implemented in the game; iterated on designs to fit the futuristic and cyberpunk aesthetic of the game; demonstrated the ability to work under pressure to meet deadlines.
Vector Designer, Layout Planner at Ontario Tech University Health Workplace Committee
January 1, 2025 - Present
Designed how the layout of the windows for a Chrome Extension, Health Habits with Hunter, should look, via Adobe Illustrator and Photoshop; Created vector images to use with the model of the mascot character; Made the designs look appealing to fit in with the mascot.
Texture and UI Designer at Project Blink, Vagabond Studios
January 1, 2024 - September 26, 2025
Designed textures for walls and floors via photographs; refined textures using Photoshop, Krita and Pixel Brush; mocked up UI and HUD designs in Adobe Illustrator and iterated to fit the game; demonstrated creativity to meet deadlines
Creature, SFX and Enemy Designer at Out of Time, Outlier Studios
January 1, 2025 - September 26, 2025
Designed creatures and obstacles via Aseprite to be implemented in the game; iterated on designs to fit the futuristic and cyberpunk aesthetic; worked under pressure to meet deadlines
Vector Designer, Layout Planner at Ontario Tech University Health Workplace Committee
January 1, 2025 - Present
Designed how the layout of the windows for a Chrome Extension, Health Habits with Hunter, should look, via Adobe Illustrator and Photoshop; created vector images to use with the mascot character assets; made the designs look appealing to fit the mascot character
Texture and UI Designer at Vagabond Studios
December 31, 2024 - September 29, 2025
Designed textures for walls and floors via photographs; refined designs using Photoshop, Krita, and Pixel Brush; mocked up UI and HUD elements in Adobe Illustrator and iterated to fit the game aesthetic; demonstrated creativity and ability to meet deadlines.
Creature, SFX and Enemy Designer at Out of Time, Outlier Studios
January 1, 2025 - September 29, 2025
Designed creatures and obstacles using Asperite for integration into the game; iterated on designs to fit a futuristic and cyberpunk aesthetic; worked under pressure to meet deadlines.
Vector Designer, Layout Planner at Ontario Tech University Health Workplace Committee
January 1, 2025 - Present
Designed layout concepts for Chrome Extension windows (Health Habits with Hunter) in Illustrator and Photoshop; created vector images for mascot assets (water bottle, apple) and ensured designs were visually appealing.
Texture and UI Designer at Vagabond Studios (Project Blink)
December 31, 2024 - September 29, 2025
Designed textures for walls and floors using photographs; refined textures in Photoshop, Krita, and Pixel Brush; mocked up UI and HUD elements in Adobe Illustrator and iterated designs to better fit the game; demonstrated reliability in meeting deadlines.
Creature, SFX and Enemy Designer at Out of Time, Outlier Studios
December 31, 2025 - September 29, 2025
Created creatures and obstacles using Asperite; iterated designs to fit a futuristic cyberpunk aesthetic; worked under pressure to meet deadlines and keep the project on schedule.
Vector Designer, Layout Planner at Ontario Tech University Health Workplace Committee
January 1, 2025 - Present
Designed the layout of the Chrome Extension health app windows; created vector images for mascot assets (water bottle, apple) using Illustrator and Photoshop; ensured visuals were cohesive with the mascot character.
Texture and UI Designer at Vagabond Studios
December 31, 2024 - September 29, 2025
Designed textures for walls and floors via photographs; refined designs using Photoshop, Krita and Pixel Brush; mocked up UI and HUD designs in Adobe Illustrator and iterated to fit in with the game; demonstrated the ability to work creatively to meet deadlines.
Creature, SFX and Enemy Designer at Out of Time, Outlier Studios
December 31, 2025 - September 29, 2025
Designed creatures and obstacles via Asperite to be implemented in the game; iterated on the designs to fit the futuristic and cyberpunk aesthetic of the game; demonstrated the ability to work under pressure to meet deadlines.
Vector Designer, Layout Planner at Ontario Tech University Health Workplace Committee
January 1, 2025 - Present
Designed how the layout of the windows for a Chrome Extension, Health Habits with Hunter, should look, via Adobe Illustrator and Photoshop; created vector images to use with the model of the mascot character, such as a water bottle or an apple; made the designs look appealing to fit in with the mascot character.
Texture and UI Designer at Vagabond Studios
January 1, 2024 - September 29, 2025
Designed textures for walls and floors using photographs; refined designs with Photoshop, Krita, and Pixel Brush; mocked up UI/HUD elements in Adobe Illustrator and iterated designs to fit the game's aesthetics; demonstrated creativity and the ability to meet deadlines.
Creature, SFX and Enemy Designer at Outlier Studios
January 1, 2025 - September 29, 2025
Designed creatures and obstacles using Asperite to fit a futuristic and cyberpunk aesthetic; iterated on designs to integrate with gameplay and visual style; worked under pressure to meet deadlines.
Vector Designer, Layout Planner at Ontario Tech University Health Workplace Committee
January 1, 2025 - Present
Designed the layout of Chrome Extension windows for Health Habits with Hunter using Adobe Illustrator and Photoshop; created vector assets for mascot visuals (water bottle, apple) and ensured cohesive, appealing designs.
Texture and UI Designer at Vagabond Studios
December 31, 2024 - September 29, 2025
Designed textures for walls and floors using photographs; refined designs in Photoshop and Krita; mocked up UI/HUD elements in Illustrator and iterated to fit the game. Demonstrated creative problem-solving to meet deadlines.
Creature, SFX and Enemy Designer at Outlier Studios
December 31, 2025 - September 29, 2025
Designed creatures and obstacles in Asperite for integration into the game; iterated designs to match a futuristic/cyberpunk aesthetic; worked under pressure to meet deadlines.
Vector Designer, Layout Planner at Ontario Tech University Health Workplace Committee
January 1, 2025 - Present
Designed the layout of Chrome Extension windows (Health Habits with Hunter) using Illustrator and Photoshop; created vector assets for mascot-related items (water bottle, apple); ensured designs were visually appealing and cohesive with the mascot.
Texture and UI Designer at Project Blink, Vagabond Studios
December 31, 2024 - September 29, 2025
Designed textures for walls and floors via photographs; refined designs using Photoshop, Krita and Pixel Brush; mocked up UI and HUD elements in Adobe Illustrator and iterated to fit the game style; demonstrated creative problem solving and the ability to meet deadlines.
Creature, SFX and Enemy Designer at Out of Time, Outlier Studios
December 31, 2025 - September 29, 2025
Designed creatures and obstacles using Asperite to fit a futuristic, cyberpunk aesthetic; iterated designs under time pressure to meet project deadlines.
Vector Designer, Layout Planner at Ontario Tech University Health Workplace Committee
January 1, 2025 - Present
Designed layout for the Health Habits Chrome Extension windows using Adobe Illustrator and Photoshop; created vector images to accompany the mascot character and ensured designs were visually appealing and cohesive with the mascot.
Texture and UI Designer at Vagabond Studios
January 1, 2024 - September 29, 2025
Designed textures for walls and floors via photography; refined designs using Photoshop, Krita, and Pixel Brush; mocked up UI and HUD elements in Adobe Illustrator and iterated designs to fit the game's style; demonstrated creativity to meet deadlines.
Creature, SFX and Enemy Designer at Out of Time, Outlier Studios
January 1, 2025 - September 29, 2025
Designed creatures and obstacles via Asperite to fit the futuristic and cyberpunk aesthetic; iterated on designs under deadline pressure.
Vector Designer, Layout Planner at Ontario Tech University Health Workplace Committee
January 1, 2025 - Present
Designed layout visuals for the Health Habits Chrome Extension using Illustrator and Photoshop; created vector images to accompany mascot character visuals (water bottle, apple); ensured designs were cohesive and visually appealing.
Texture and UI Designer at Vagabond Studios
January 1, 2024 - September 29, 2025
Designed textures for walls and floors using photographs. Refined designs using Photoshop, Krita, and Pixel Brush. Mocked up UI and HUD elements in Adobe Illustrator and iterated designs to fit the game's aesthetic. Demonstrated creativity and reliable delivery to meet deadlines through collaboration with the art team.
Creature, SFX and Enemy Designer at Outlier Studios
January 1, 2025 - September 29, 2025
Created creatures and obstacles using Asperite to fit a futuristic cyberpunk setting. Iterated designs to match the game's aesthetic and optimized assets to support gameplay milestones. Worked under pressure to meet deadlines while coordinating with design and tech teams.
Vector Designer, Layout Planner at Ontario Tech University Health Workplace Committee
January 1, 2025 - Present
Designed the layout for the Health Habits Chrome Extension windows using Adobe Illustrator and Photoshop. Created vector images for mascot assets (water bottle, apple) and ensured cohesive, appealing visuals that fit with the mascot character.

Education

Bachelor's of Game Design and Interactive Media at Ontario Tech University
September 8, 2020 - April 4, 2025
Diploma of Interactive Media Design at Durham College
September 5, 2017 - April 9, 2021
Diploma of Business Essentials at St. Lawrence College
October 27, 2014 - July 24, 2015
Game Development and Interactive Media at Ontario Tech University
January 1, 2020 - January 1, 2025
Interactive Media Design Diploma Program at Durham College
January 1, 2017 - January 1, 2021
Business Essentials Diploma Program at St. Lawrence College
January 1, 2014 - January 1, 2015
Game Development and Interactive Media at Ontario Tech University
January 1, 2020 - January 1, 2025
Interactive Media Design Diploma Program at Durham College, Oshawa, ON
January 1, 2017 - January 1, 2021
Business Essentials Diploma Program at St. Lawrence College, Kingston, ON
January 1, 2014 - January 1, 2015
Game Development and Interactive Media at Ontario Tech University
January 1, 2020 - January 1, 2025
Interactive Media Design Diploma Program at Durham College
January 1, 2017 - January 1, 2021
Business Essentials Diploma Program at St. Lawrence College
January 1, 2014 - January 1, 2015
Game Development and Interactive Media Diploma at Ontario Tech University
January 1, 2020 - January 1, 2025
Interactive Media Design Diploma at Durham College
January 1, 2017 - January 1, 2021
Business Essentials Diploma at St. Lawrence College
January 1, 2014 - January 1, 2015
Game Development and Interactive Media at Ontario Tech University
January 1, 2020 - January 1, 2025
Interactive Media Design Diploma Program at Durham College
January 1, 2017 - January 1, 2021
Business Essentials Diploma Program at St. Lawrence College
January 1, 2014 - January 1, 2015
Bachelor's Degree in Game Development and Interactive Media at Ontario Tech University
January 1, 2020 - January 1, 2025
Diploma in Interactive Media Design at Durham College
January 1, 2017 - January 1, 2021
Diploma in Business Essentials at St. Lawrence College
January 1, 2014 - January 1, 2015
Game Development and Interactive Media at Ontario Tech University
January 1, 2020 - January 1, 2025
Diploma at Durham College
January 1, 2017 - January 1, 2021
Diploma at St. Lawrence College
January 1, 2014 - January 1, 2015
Game Development and Interactive Media at Ontario Tech University
January 1, 2020 - January 1, 2025
Interactive Media Design Diploma at Durham College, Oshawa, ON
January 1, 2017 - January 1, 2021
Business Essentials Diploma at St. Lawrence College, Kingston, ON
January 1, 2014 - January 1, 2015
Program at Ontario Tech University
January 1, 2020 - January 1, 2025
Diploma at Durham College
January 1, 2017 - January 1, 2021
Diploma at St. Lawrence College
January 1, 2014 - January 1, 2015
Game Development and Interactive Media at Ontario Tech University
January 1, 2020 - January 1, 2025
Interactive Media Design Diploma Program at Durham College
January 1, 2017 - January 1, 2021
Business Essentials Diploma Program at St. Lawrence College
January 1, 2014 - January 1, 2015

Qualifications

Honour's Degree, Game Dev and Interactive Media
September 8, 2020 - April 4, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services